News: GOTM102 Pre-Game Discussion; Saves Available!

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GOTM 102 Pre-Game Discussion!



[img=right]http://gotm.civfanatics.net/games/images/gotm102civ.jpg[/img]

Last month was Deity, so this month starts over at Warlord. Continents map and America is the civ you'll be playing, against 7 AI. Perhaps one of the AI will step up and give you some competition. Good Luck!

The saves will be available >>here<< on Apr. 25th. You will have a month to play it.


Civilization: America
Rivals: 7 preset
Barbarians: Roaming
Difficulty: Warlord
Land Form: Continents, 70% ocean, Standard map.
Geology: 3 billion years old, Normal, Cool


gotm102large.jpg

gotm102mini.jpg



Conquest-Class Bonuses:
  1. Free CB
  2. Extra 100 Gold
  3. 2 Free Spears

Open-Class Bonuses:
  1. Nothing


Predator-Class Challenges:
  1. No Pottery
  2. AI get 2 Def. Units, 2 Bonus Support, and 1 Bonus Support/City
  3. Map-Making research required upped 1 (from 12 to 13)

A reminder: do not post any game information to this thread after you have downloaded the save file. Absolutely no spoiler information for this or any GOTM is to be posted in this thread!
 

Predator-Class Challenges:
  1. ...
  2. ...
  3. Map-Making research required upped 1 (from 12 to 13)



I know what's coming.... :mad:

But how do we play a crazy start position like that?! :confused: The cow is nice, but making use of it will take ages...
Our scout is nicely blocked in by hills and forests. :goodjob:
I think I will definitely spend a couple turns scouting the area, before I commit to a capital location. :sad:

 
that´s a tricky one. very attentive of you to see the hidden "island indicator", Lanzelot! but what hurts me more about the predator obstacles is the "no pottery" while there is no research capacity to be seen at all! if i find the time i may go open.

usually i am not too fond of WL, but this setting seems hard enough to give you the feeling of a much higher difficulty level.

templar_x
 
I'm going to go open. Where to settle is the big question. It is hard to say anything before the scout has moved. There seems to be two shadows of fish in the upper right fog but moving up there seems like madness. Could it become a calculated madness?
 
Megalou - we could make up some crazy opening move options again like in the last GOTM just to drive Lanzelot nuts. :groucho::lol: (i heard his confidence already got a crack when he learnt that he is not member in a club of juveniles here... hehe)

templar_x
 
There seems to be two shadows of fish in the upper right fog

Yeah, I can see the fish as well! (Did I mention already that I got a nice new 24'' display lately...?) As a matter of fact, that new monitor is so good, I can see even three fish up there... :confused:

Megalou - we could make up some crazy opening move options again like in the last GOTM just to drive Lanzelot nuts. :groucho::lol: (i heard his confidence already got a crack when he learnt that he is not member in a club of juveniles here... hehe)

Just wait and see, I'll teach you poking fun at a venerable old man! :old:
Here is my opening move order, let's see if you can get any crazier than that:
  • Clearly we are on a lone island, so the scout is useless and throws itself into the water, forming a bridge for the worker and settler to cross over to the cattle fields.
  • Worker moves to cattle and settler founds captial on the tundra tile.
  • Beeline to Map Making (using the free tech from Philosophy... :lol:) and then build a harbour in Washington.
  • Now with the BG dicovered under the grassland forest 1NW of starting location, another BG on a one-tile island discovered to the east, the mined cow and two fish, we set up an unheard-of 4-turner and take over the world! (Ok, that will work only, if we can bring fresh water to the plains tile 1S of the cow and also build an aqueduct for the two shields on growth to 7... :()

Lanzelot
 
i don´t find that crazy at all. in fact, the only other possibility i see is even better lands in the south (or a spreadsheet proving that this is all nonsense).

i can´t see the 3rd fish, but i am working on an old laptop... :rolleyes:

Lanzelot, your 4-turner as well requires to be in Republic. and since you have already taken MM as the unheard of Philo freebie ;) you will still need to do some research after that for Con and Rep to make that going to happen. irrigation won´t be enough for +5fpt.

templar_x
 
oh sure, the harbour.... i so rarely build one that i had totally forgotten about it :crazyeye:

but then it should work 4,5-6,5 in my eyes, of course only with the special bg island you´re going to find in the sea.

templar_x
 
but then it should work 4,5-6,5 in my eyes, of course only with the special bg island you´re going to find in the sea.

Yep, that's right. I was counting the "BG island" as only one shield, because I thought sending the worker over there for mining it would be impossible. But I have got MM for the harbour, haven't I, so I can as well build a galley as well...! :lol:
(Completely forgot about galleys... :crazyeye:)
 
alright. but if you were able to dream up that island while forgetting about galleys, why didn´t you then simply imagine a 1-tile island with a forest game on it? ;)

templar_x
 
Looks like, since this is Warlord, we will be given a Piece o' xxxx island to escape from. Race to map making and then philo to Repub. Escape and either jump palace or use a leader for new palace. Maybe try a single or 3 city space race at warlord!
 
If indeed this is a horrible little island to escape from, it might be better to leave the palace on the island and build around the FP somewhere else. The rank corruption bug would then help considerably, and the rule is that you can't move your palace far from your empire, not that you can't move the empire far from the palace.

I'm finally caught up, so I expect to start this soon, but I have no idea what I'll do, given the start location. I'm sure if there is a trail of breadcrumbs to follow, I'll miss it. I don't like that the only move for all three units appears to be going south for the first turn, regardless of what the first guy sees.
 
No, I'm not a lawyer. :)

I don't think it should be an exploit, but the ruling is perfectly clear that it is not forbidden. It is moving the palace that is not allowed. ("You must not rebuild the palace in a location remote from the majority of your empire in order to gain a significant corruption advantage".) If there were a game with an isolated start on a small island, I don't see how we can say, "You must move your palace as soon as you have any significant off-island holdings." I do think that abandoning (or arranging to otherwise lose) other cities on the starting island should be forbidden, but that originally building loosely so as to later take advantage of reduced rank corruption elsewhere should be allowed (as you take a penalty now for an advantage later). I do also think that perhaps this should be considered in the design of the map.

Note that I have no idea if any of this is an issue for this game as I haven't started yet. I was only speculating in response to barbslinger's prediction. If it is, then we probably need to discuss the issue. The final spoiler would seem to be the place to start this, so that people playing the current game don't get influenced by the discussion but people don't forget about the issue (as they might if they finish the game early and have to wait until submissions are closed to discuss it).

Reminder to all: please don't say anything in this thread about whether or not this would be an issue in the current game, as that is information those of us who haven't started yet shouldn't know.
 
aerisriders: you should not post any spoiler information about the game here! Can you delete your post? Move it to the 1st, 2nd or final spoiler as appropriate.

Thanks, Lanzelot
 
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