CivIVMonger
Emperor
Hello Forum, and welcome to the PC! This series was started a while back and was purposed around getting Noble level players to Prince; and prince to Monarch. Also, the second, (and equally important) is to have fun! It is also advised for some of the more advanced players to help out the people asking questions by giving solid advice.
Our leader this ninth run in the series
Organized and Charismatic, Even individually these are arguably some of the best traits in the game. When combined, they offer a good synergy. Organized will never let you down and is guaranteed to be of good use at the very least. Charismatic is a flexible trait that makes early growth and wars easier.
The starting technologies are nice. Personally, I think they fair more on the economic side and I really do appreciate them. However, I still cant say even in my opinion that they are the best.
The Unique Unit
This in my humble opinion is a good UU. Not astounding but it really is nice. Its a little bit like an early Cuirassier in the regard that it has 2 base movement points. I am excited to see it utilized in this game.
The Unique Building
I think, (and possibly with everyone else) that this is a bad UB. It just comes too late to be of significant benefit. I would appreciate it more if say, it where library replacement.
(Sorry for the background in the screenshots. It should be legible though. My screenshot software expired in which I could window a screenshot.)
The Start
The Save
View attachment PCX Napoleon.zip.zip
(If there are any problems with the save, please notify me as soon as possible. I have tried to do my best editing this but if I forgot something I am sorry.)
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!
Our leader this ninth run in the series
Organized and Charismatic, Even individually these are arguably some of the best traits in the game. When combined, they offer a good synergy. Organized will never let you down and is guaranteed to be of good use at the very least. Charismatic is a flexible trait that makes early growth and wars easier.
The starting technologies are nice. Personally, I think they fair more on the economic side and I really do appreciate them. However, I still cant say even in my opinion that they are the best.
The Unique Unit
This in my humble opinion is a good UU. Not astounding but it really is nice. Its a little bit like an early Cuirassier in the regard that it has 2 base movement points. I am excited to see it utilized in this game.
The Unique Building
I think, (and possibly with everyone else) that this is a bad UB. It just comes too late to be of significant benefit. I would appreciate it more if say, it where library replacement.
(Sorry for the background in the screenshots. It should be legible though. My screenshot software expired in which I could window a screenshot.)
The Start
Spoiler :
I think Warrior 1NW and settle in place is the best initial move.
The Save
View attachment PCX Napoleon.zip.zip
(If there are any problems with the save, please notify me as soon as possible. I have tried to do my best editing this but if I forgot something I am sorry.)
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!