cripp7
Playin' Bored
This is a mod I'm working on built off of Legends of Revolutions, I'd like to have some people try it out and tell me how it works.
Madscientist created a mod that changes the units and AIs traits. Most of the traits are already in LoR, just added Strategic and Seafaring
Unique Units
*still under construction*
HeroSpawn: Event that will spawn a Hero
Florence Nightingale: Adds a female medic unit, avalible at medic with Medic I and II promotions
Swiss Guard: Medieval "Police" Unit: Police units are average defenders, with a new promotion that stifles revolutions
Republican Guard: An Industrial-Modern era version of the Swiss Guard with the addition to help "thwart rival spies".
Traits
FINANCIAL
+1/3 tiles (thus no bonus for sea tiles unless you build the colossus)
Double production of Banks (classic Vanilla) and Corporate executive
Double production of Wall Street
PHILOSOPHICAL
+50% Production
+2 per city
Double production of Universities/Observatories/Labs
Double production of Oxford
INDUSTRIOUS
+25% to World wonders (NOT National Wonders)
+1/4 tiles
Double Production of Forge/Factory/Levee/Slave Cage/Industrial Park
Double Production of Iron Works
AGRESSIVE
Free Combat I to melee, gunpowder, Naval
Double production of Barracks, drydocks, airbase
Double production of the Heroic Epic +2 GG points
CHARISMATIC
-25% XP needed for promotion (same as before)
+1 per monument/collesium/broadcast tower
Double production of Collesium and broadcast tower
Double Production of the Globe Theater
EXPANSIVE
+2
+50% Worker production
Double production of Granery, Aqueduct, Grocer, Hospital
Double production of the National Park
CREATIVE
+2
50% production bonus to all cathedrals
Double production of library, theater
Double production for hermitage
SPIRITUAL
No Anarchy
Double production to temples and missionaries
Double production to Red Cross
IMPERIALISTIC
+100% Great general production (Same)
+50% production of settler
Double production of barracks, stable
Double production of West Point
ORGANIZED
-50% upkeep (same
Double production of courthouse, market, public tansportation, lighthouse, factory, hydro plant, slave cage
Double Forbidden Palace, National Grain Reserve
PROTECTIVE
+100% Great General production within culture borders (same as Geat Wall)
Free Drill I and CG I (same as before)
Double production of wall, castles, bunkers, bomb shelters
Double Mount Rushmore
SEAFARING
+50% final trade route yield (thus a 6 comemrce trade route is now 9)
Free flanking I to naval
Double Naval Units, Sailing Ships, Steamships, Submarines
Double production of Lighthouse, Harbor, CustomeHouse, Cothon
Double Maori Statues. The Great Lighthouse, Trafalgar Square
STRATEGIC
+1/city
+1/5 tile
Double Jail, Agency, Bureau
Double Espionage Units
Double National Epic
They all work, however the balance is still in question. Also I am not sure how well the AI will use these, perhaps I will get some advice on how to tweak that. However, I am only an XML person!
Leader Changes
Alexander - Enlightened / Seafaring
Asoka - Creative / Enlightened
Boudica - Organized / Charismatic
Brennus - Protective / Strategic
Catherine - Creative / Imperialistic
Charlmagne - Protective / Imperialistic
Churchill - Strategic / Protective
Cyrus - Charismatic / Imperialistic
Darius I - Financial / Seafaring
De Gaulle - Industrious / Strategic
Elizabeth - Philosophical / Financial
Frederick - Philosophical / Organized
Ghandi - Philosophical / Spiritual
Genghis Khan - Aggresive / Imperialistic
Gilgamesh - Creative / Strategic
Hammurabi - Enlightened / Strategic
Hannibal - Charasmatic / Seafaring
Hatshepsut - Spirtual / Creative
Huayna Capac - Industrious / Financial
Isabella - Spiritual / Seafaring
Joao - Imperialistic / Seafaring
Julius Ceasar - Charismatic / Imperialistic
Justinian I - Imperialistic / Seafaring
Kublai Khan - Aggressive / Creative
Lincoln - Philosophical / Charismatic
Louis XIV - Industrious / Creative
Mansa Musa - Protective / Strategic
Moa Zedong - Protective / Strategic
Mehmed II - Expansive / Financial
Montezuma - Aggressive / Spiritual
Napolean - Aggressive / Imperialistic
Pascal II - Industrious / Protective
Pericles - Philosophical / Creative
Peter - Philosphical / Strategic
Qin Shi Huang - Imperialistic / Protective
Ragnar - Aggressive / Seafaring
Ramesses II - Spiritual / Industrious
Roosevelt - Industrious / Enlightened
Saladin - Spiritual / Engineering
Shaka - Aggressive / Organized
Sitting Bull - Enlightened / Protective
Stalin - Aggressive / Strategic
Suleiman - Philosophical / Imperialistic
Suryavarman II - Expansive / Strategic
Tokugawa - Aggressive / Protective
Victoria - Financial / Seafaring
Wang Kon - Financial / Protective
Washington - Enlightened / Charismatic
Willem van Oranje - Creative / Seafaring
Zara Yaqob - Creative / Organized
Mercenaries
Pirate Brotherhood which adds
LH - Henry Morgan (FIN/CHR), Hayreddin Pasha (AGG/FIN)
UB - Tavern (forge; +20% military production; can turn one citizen into merchant or engineer; +2 happy from gems, gold & silver)
UU - Buccaneer (musketmen; 8; starts with Amphibious, City Raider 1 & Guerilla 1)
Revolutions DCM 2.71
Vincentz mods for RoM
Builds
JungleCamp
Custom Units
007 - Techs Electronics+Rocketry+Scotland Yard
Agent - Techs Democracy
Special Agent - Techs Electricity+Intelligence Agency
Warlords*
Orions Mod Collection
World Wonders
The Ark of the Covenant
Fort Knox
The Library of Alexandria
Sun Tzu's Art of War
The Walls of Troy
National Wonders
The National Archives
The National Slave Auction
The Strategic Grain Reserve
Mod Components
The Agriculture Mod
Buildings
The Water Well
The Bazaar
The Slave Cage*
Units
Police
IceBreaker
BTS Modular Unique National Wonders
Buildings
Secret Service - This is the same as what Scotland Yard was, only the bonus is reduced to +50%. This was done to accomidate the Secret Police HQ
National Wonders
Secret Police HQ: +100%, can assign 3 spy specialists (this is the same idea as Wall Street, Oxford U, and the Hermitage
Triumphal Arch: +50% GG Points, +1
Senate: Adds +25% , +25%, +25%, +25%, at the cost of +25% Maintenance.
Olympic Park: Start a Golden Age. Would eventually like to link this to a vote in the UN (i.e vote to host olympics).
Center for Disease Control: Modular version of the Next War's National Wonder. I included it, incase anyone wants to use it. Current benefits are +2, +1, Health Units 25% Faster.
Thing to fix:
Warlords: Warlords should spawn rather than be built
Slave Cage: Must have Slavery enabled to build
Building graphics when hovering over a city.
Heroes: enable added heroes to be able to turn on/off in Custom Game[/spoiler]
Mad Legends v0.5
Mad Legends DCM v0.5
Credits:
madscientist
glider1
Vincentz
OrionVeteran
Edgecrusher
strategyonly
kochman
*and any others that I may have missed
Madscientist created a mod that changes the units and AIs traits. Most of the traits are already in LoR, just added Strategic and Seafaring
Unique Units
*still under construction*
HeroSpawn: Event that will spawn a Hero
Florence Nightingale: Adds a female medic unit, avalible at medic with Medic I and II promotions
Swiss Guard: Medieval "Police" Unit: Police units are average defenders, with a new promotion that stifles revolutions
Republican Guard: An Industrial-Modern era version of the Swiss Guard with the addition to help "thwart rival spies".
Traits
FINANCIAL
+1/3 tiles (thus no bonus for sea tiles unless you build the colossus)
Double production of Banks (classic Vanilla) and Corporate executive
Double production of Wall Street
PHILOSOPHICAL
+50% Production
+2 per city
Double production of Universities/Observatories/Labs
Double production of Oxford
INDUSTRIOUS
+25% to World wonders (NOT National Wonders)
+1/4 tiles
Double Production of Forge/Factory/Levee/Slave Cage/Industrial Park
Double Production of Iron Works
AGRESSIVE
Free Combat I to melee, gunpowder, Naval
Double production of Barracks, drydocks, airbase
Double production of the Heroic Epic +2 GG points
CHARISMATIC
-25% XP needed for promotion (same as before)
+1 per monument/collesium/broadcast tower
Double production of Collesium and broadcast tower
Double Production of the Globe Theater
EXPANSIVE
+2
+50% Worker production
Double production of Granery, Aqueduct, Grocer, Hospital
Double production of the National Park
CREATIVE
+2
50% production bonus to all cathedrals
Double production of library, theater
Double production for hermitage
SPIRITUAL
No Anarchy
Double production to temples and missionaries
Double production to Red Cross
IMPERIALISTIC
+100% Great general production (Same)
+50% production of settler
Double production of barracks, stable
Double production of West Point
ORGANIZED
-50% upkeep (same
Double production of courthouse, market, public tansportation, lighthouse, factory, hydro plant, slave cage
Double Forbidden Palace, National Grain Reserve
PROTECTIVE
+100% Great General production within culture borders (same as Geat Wall)
Free Drill I and CG I (same as before)
Double production of wall, castles, bunkers, bomb shelters
Double Mount Rushmore
SEAFARING
+50% final trade route yield (thus a 6 comemrce trade route is now 9)
Free flanking I to naval
Double Naval Units, Sailing Ships, Steamships, Submarines
Double production of Lighthouse, Harbor, CustomeHouse, Cothon
Double Maori Statues. The Great Lighthouse, Trafalgar Square
STRATEGIC
+1/city
+1/5 tile
Double Jail, Agency, Bureau
Double Espionage Units
Double National Epic
They all work, however the balance is still in question. Also I am not sure how well the AI will use these, perhaps I will get some advice on how to tweak that. However, I am only an XML person!
Leader Changes
Spoiler :
Alexander - Enlightened / Seafaring
Asoka - Creative / Enlightened
Boudica - Organized / Charismatic
Brennus - Protective / Strategic
Catherine - Creative / Imperialistic
Charlmagne - Protective / Imperialistic
Churchill - Strategic / Protective
Cyrus - Charismatic / Imperialistic
Darius I - Financial / Seafaring
De Gaulle - Industrious / Strategic
Elizabeth - Philosophical / Financial
Frederick - Philosophical / Organized
Ghandi - Philosophical / Spiritual
Genghis Khan - Aggresive / Imperialistic
Gilgamesh - Creative / Strategic
Hammurabi - Enlightened / Strategic
Hannibal - Charasmatic / Seafaring
Hatshepsut - Spirtual / Creative
Huayna Capac - Industrious / Financial
Isabella - Spiritual / Seafaring
Joao - Imperialistic / Seafaring
Julius Ceasar - Charismatic / Imperialistic
Justinian I - Imperialistic / Seafaring
Kublai Khan - Aggressive / Creative
Lincoln - Philosophical / Charismatic
Louis XIV - Industrious / Creative
Mansa Musa - Protective / Strategic
Moa Zedong - Protective / Strategic
Mehmed II - Expansive / Financial
Montezuma - Aggressive / Spiritual
Napolean - Aggressive / Imperialistic
Pascal II - Industrious / Protective
Pericles - Philosophical / Creative
Peter - Philosphical / Strategic
Qin Shi Huang - Imperialistic / Protective
Ragnar - Aggressive / Seafaring
Ramesses II - Spiritual / Industrious
Roosevelt - Industrious / Enlightened
Saladin - Spiritual / Engineering
Shaka - Aggressive / Organized
Sitting Bull - Enlightened / Protective
Stalin - Aggressive / Strategic
Suleiman - Philosophical / Imperialistic
Suryavarman II - Expansive / Strategic
Tokugawa - Aggressive / Protective
Victoria - Financial / Seafaring
Wang Kon - Financial / Protective
Washington - Enlightened / Charismatic
Willem van Oranje - Creative / Seafaring
Zara Yaqob - Creative / Organized
Mercenaries
Pirate Brotherhood which adds
LH - Henry Morgan (FIN/CHR), Hayreddin Pasha (AGG/FIN)
UB - Tavern (forge; +20% military production; can turn one citizen into merchant or engineer; +2 happy from gems, gold & silver)
UU - Buccaneer (musketmen; 8; starts with Amphibious, City Raider 1 & Guerilla 1)
Revolutions DCM 2.71
Vincentz mods for RoM
Spoiler :
Builds
JungleCamp
Custom Units
007 - Techs Electronics+Rocketry+Scotland Yard
Agent - Techs Democracy
Special Agent - Techs Electricity+Intelligence Agency
Warlords*
Spoiler :
Vincentz is updating those
=Chief=
Bronze Working+Copper
=Captian= -
Iron Working+Construction+Iron
=Seargeant=
Gunpoweder+Engineering Bonus Iron
=Colonel= -
Military Tradition+Rifling Bonus Iron
=Commander= -
Industrialism+Fascism Bonus Iron
=Warlord Chief=
Bronze Working+Bronze or Iron Bonus Gold,Gems,Silver
=Warlord Captain=
Iron Working+Construction+Iron Bonus Gems,Silver
=Warlord Seargeant=
Gunpoweder+Engineering Bonus Iron Bonus Gold,Gems,Silver
=Warlord Colonel=
Military Tradition+Rifling Bonus Iron Bonus Gold,Gems,Silver
=Warlord Commander=
Industrialism+Fascism Bonus Iron Bonus Gold,Gems,Silver
=Chief=
Bronze Working+Copper
=Captian= -
Iron Working+Construction+Iron
=Seargeant=
Gunpoweder+Engineering Bonus Iron
=Colonel= -
Military Tradition+Rifling Bonus Iron
=Commander= -
Industrialism+Fascism Bonus Iron
=Warlord Chief=
Bronze Working+Bronze or Iron Bonus Gold,Gems,Silver
=Warlord Captain=
Iron Working+Construction+Iron Bonus Gems,Silver
=Warlord Seargeant=
Gunpoweder+Engineering Bonus Iron Bonus Gold,Gems,Silver
=Warlord Colonel=
Military Tradition+Rifling Bonus Iron Bonus Gold,Gems,Silver
=Warlord Commander=
Industrialism+Fascism Bonus Iron Bonus Gold,Gems,Silver
Orions Mod Collection
Spoiler :
World Wonders
The Ark of the Covenant
Fort Knox
The Library of Alexandria
Sun Tzu's Art of War
The Walls of Troy
National Wonders
The National Archives
The National Slave Auction
The Strategic Grain Reserve
Mod Components
The Agriculture Mod
Buildings
The Water Well
The Bazaar
The Slave Cage*
Units
Police
IceBreaker
BTS Modular Unique National Wonders
Spoiler :
Buildings
Secret Service - This is the same as what Scotland Yard was, only the bonus is reduced to +50%. This was done to accomidate the Secret Police HQ
National Wonders
Secret Police HQ: +100%, can assign 3 spy specialists (this is the same idea as Wall Street, Oxford U, and the Hermitage
Triumphal Arch: +50% GG Points, +1
Senate: Adds +25% , +25%, +25%, +25%, at the cost of +25% Maintenance.
Olympic Park: Start a Golden Age. Would eventually like to link this to a vote in the UN (i.e vote to host olympics).
Center for Disease Control: Modular version of the Next War's National Wonder. I included it, incase anyone wants to use it. Current benefits are +2, +1, Health Units 25% Faster.
Thing to fix:
Warlords: Warlords should spawn rather than be built
Slave Cage: Must have Slavery enabled to build
Building graphics when hovering over a city.
Heroes: enable added heroes to be able to turn on/off in Custom Game[/spoiler]
Mad Legends v0.5
Mad Legends DCM v0.5
Credits:
madscientist
glider1
Vincentz
OrionVeteran
Edgecrusher
strategyonly
kochman
*and any others that I may have missed