Hydromancerx
C2C Modder
While my proposed ideas for the Power Mod were cool, it is beyond my modding capabilities. Thus I am re-posting some ideas for the Power Mod so I can add it to HAND. Since I could not use Megawatts I converted 100 MW to +1 
Biofuel Power Plant
Cost: 1000
Production: +1
Unhealthiness: +1
Req Tech(s): Thermodynamics, Electricity, Assembly Line, Biofuels
Req Building(s): Power Lines, Factory
Req Resource(s): Biofuel
Special Abilities
-----
Biomass Power Plant
Cost: 1000
Production: +1
Unhealthiness: +1
Req Tech(s): Thermodynamics, Electricity, Assembly Line, Organic Chemistry
Req Building(s): Power Lines, Factory
Req Resource(s): Fertilizers
Special Abilities
-----
Coal Power Plant
Cost: 585
Production: +6
Unhealthiness: +2
Req Tech(s): Thermodynamics, Electricity, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Coal
Special Abilities
-----
Department of Energy [National Project]
Cost: 5000
Req Tech(s): Electricity
Req Building(s): -
Req Resource(s): -
Special Abilities
-----
Fusion Power Plant [National Wonder]
Cost: 9000
Production: +10,000 (maybe a bit too much)
Req Tech(s): Fusion
Req Building(s): Power Lines, Laboratory, International Thermonuclear Experimental Reactor
Req Resource(s): -
Special Abilities
-----
Geothermal Power Plant
Cost: 1500
Production: +2
Health: +2
Req Tech(s): Modern Seismology, Ecological Engineering
Req Building(s): Power Lines, Factory
Req Resource(s): Geothermal Energy in City Vicinity
Special Abilities
-----
High-Tech Coal Power Plant
Cost: 1200
Production: +6
Unhealthiness: +1
Req Tech(s): Thermodynamics, Electricity, Assembly Line, Semiconductors
Req Building(s): Power Lines, Factory, Coal Power Plant
Req Resource(s): Coal, Semiconductors
Special Abilities
-----
Hydroelectric Dam
Cost: 780
Production: +20
Req Tech(s): Plastics
Req Building(s): Power Lines, Factory
Req Resource(s): Cement and (Iron or Steel)
Req Location: River City
Special Abilities
-----
Major Tidal Farm
Cost: 200
Production: +0.08 (Not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecological Engineering
Req Building(s): Power Lines, Factory, Minor Tidal Farm
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
-----
Major Wave Farm
Cost: 150
Production: +0.3 (Not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecological Engineering
Req Building(s): Power Lines, Factory, Minor Wave Farm
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
-----
Major Wind Farm
Cost: 200
Production: +0.5 (not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecological Engineering
Req Building(s): Power Lines, Factory, Minor Wind Farm
Req Resource(s): Iron or Steel
Special Abilities
-----
Minor Tidal Farm
Cost: 100
Production: +0.004 (Not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
-----
Minor Wave Farm
Cost: 75
Production: +0.15 (not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
-----
Minor Wind Farm
Cost: 100
Production: +0.25 (not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Iron or Steel
Special Abilities
-----
Microwave Power Plant
Cost: 2800
Production: +16
Req Tech(s): Space Flight, Nanotechnology
Req Building(s): Power Lines, Factory, Solar Power Satellite
Req Resource(s): Nanotubes, Semiconductors
Special Abilities
-----
Methane Power Plant
Cost: 500
Production: +5
Req Tech(s): Modern Seismology, Superstrong Alloys
Req Building(s): Power Lines, Factory
Req Resource(s): Methane Ice
Special Abilities
-----
Natural Gas Power Plant
Cost: 980
Production: +7
Req Tech(s): Electricity, Combustion, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Oil
Special Abilities
-----
Nuclear Power Plant
Cost: 1050
Production: +15
Req Tech(s): Nuclear Power
Req Building(s): Power Lines, Factory, Toxic Waste Dump
Req Resource(s): Uranium and Lead
Special Abilities
-----
Oil Power Plant
Cost: 975
Production: +5
Req Tech(s): Electricity, Combustion, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Oil
Special Abilities
-----
Power Collector
Cost: 500
Production: +50%
Req Tech(s): Electricity, Fuel Cells
Req Building(s): Power Substation
Req Resource(s): -
Special Abilities
-----
Power Lines
Cost: 5
Unhealthiness: +1
Req Tech(s): Electricity
Req Building(s): -
Req Resource(s): -
Special Abilities
-----
Power Substation
Cost: 100
Production: +25%
Req Tech(s): Electricity, Electronics
Req Building(s): Power Lines
Req Resource(s): -
Special Abilities
-----
Shale Power Plant [Japan Unique Building] (Replaces Coal Plant)
Cost: 450
Production: +6
Req Tech(s): Electricity, Combustion, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Coal
Special Abilities
-----
Solar Mirror Array Power Plant
Cost: 1000
Production: +1
Req Tech(s): Thermodynamics, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware and Silver
Special Abilities
-----
Solar Photovoltaic Power Plant
Cost: 1500
Production: +1
Req Tech(s): Manufacturing, Semiconductors
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware, Chemicals, Semiconductors
Special Abilities
-----
Solar Photovoltaic Roofs
Cost: 2000
Production: +5%
Req Tech(s): Manufacturing, Semiconductors, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware, Chemicals, Semiconductors
Special Abilities
-----
Solar Power Satellite
Cost: 1500
Req Tech(s): Space Flight, Semiconductors
Req Building(s): Factory
Req Resource(s): Glassware, Chemicals, Semiconductors
Special Abilities
-----
Solar Updraft Tower [Great Wonder]
Cost: 3600
Production: +2
Great People: +2
Food: +10
Health: +5
Happiness: +2
Req Tech(s): Megastructure Engineering,
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware and Steel
Special Abilities
-----
Super Coal Power Plant
Cost: 1000
Production: +12
Unhealthiness: +4
Req Tech(s): Industrialism
Req Building(s): Power Lines, Factory, Coal Power Plant
Req Resource(s): Coal
Special Abilities
-----
The Three Gorges Dam [Great Wonder]
Cost: 6825
Production: +250
Great People: +2
Req Tech(s): Plastics
Req Building(s): Power Lines
Req Resource(s): Cement and (Iron or Steel)
Location: River City
Special Abilities
-----
Waste Incinerator Power Plant
Cost: 1350
Production: +5
Req Tech(s): Applied Economics, Ecology
Req Building(s): Power Lines, Landfill, Recycling Center
Req Resource(s): -
Req Civic: Green
Special Abilities
------------------------
Upgrades
Coal Power Plant -> Super Coal Power Plant (More Powerful but Dirtier)
Coal Power Plant -> High-Tech Coal Power Plant (Same Power but Cleaner)
Add-On
Minor Wind Farm -> Major Wind Farm (More Power)
Minor Wave Farm -> Major Wave Farm (More Power)
Minor Tide Farm -> Major Tide Farm (More Power)
I wanted the add-on ones to work like the Vertical Farms where your just adding more but not taking away the old building.
As you can see I have a problem of things either making less than a hammer or tons of hammers. There is also the issue of cities not being able to spread hammer around like electricity.
Feedback is very welcome.

Spoiler :
Biofuel Power Plant
Cost: 1000
Production: +1
Unhealthiness: +1
Req Tech(s): Thermodynamics, Electricity, Assembly Line, Biofuels
Req Building(s): Power Lines, Factory
Req Resource(s): Biofuel
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Biomass Power Plant
Cost: 1000
Production: +1
Unhealthiness: +1
Req Tech(s): Thermodynamics, Electricity, Assembly Line, Organic Chemistry
Req Building(s): Power Lines, Factory
Req Resource(s): Fertilizers
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Coal Power Plant
Cost: 585
Production: +6
Unhealthiness: +2
Req Tech(s): Thermodynamics, Electricity, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Coal
Special Abilities
- +10% Maintenance
- +2 Unhealthiness with Coal
- Upgrades to Super Coal Power Plant
- Upgrades to High-Tech Power Plant
-----
Department of Energy [National Project]
Cost: 5000
Req Tech(s): Electricity
Req Building(s): -
Req Resource(s): -
Special Abilities
- +10% Maintenance
- Builds Free Power Lines in Every City.
-----
Fusion Power Plant [National Wonder]
Cost: 9000
Production: +10,000 (maybe a bit too much)
Req Tech(s): Fusion
Req Building(s): Power Lines, Laboratory, International Thermonuclear Experimental Reactor
Req Resource(s): -
Special Abilities
- +100% Maintenance
- Limit 3
-----
Geothermal Power Plant
Cost: 1500
Production: +2
Health: +2
Req Tech(s): Modern Seismology, Ecological Engineering
Req Building(s): Power Lines, Factory
Req Resource(s): Geothermal Energy in City Vicinity
Special Abilities
- +25% Maintenance
- + 1 Happiness with Green Civic
-----
High-Tech Coal Power Plant
Cost: 1200
Production: +6
Unhealthiness: +1
Req Tech(s): Thermodynamics, Electricity, Assembly Line, Semiconductors
Req Building(s): Power Lines, Factory, Coal Power Plant
Req Resource(s): Coal, Semiconductors
Special Abilities
- +15% Maintenance
- +2 Unhealthiness with Coal
-----
Hydroelectric Dam
Cost: 780
Production: +20
Req Tech(s): Plastics
Req Building(s): Power Lines, Factory
Req Resource(s): Cement and (Iron or Steel)
Req Location: River City
Special Abilities
- +10% Maintenance
-----
Major Tidal Farm
Cost: 200
Production: +0.08 (Not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecological Engineering
Req Building(s): Power Lines, Factory, Minor Tidal Farm
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Major Wave Farm
Cost: 150
Production: +0.3 (Not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecological Engineering
Req Building(s): Power Lines, Factory, Minor Wave Farm
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Major Wind Farm
Cost: 200
Production: +0.5 (not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecological Engineering
Req Building(s): Power Lines, Factory, Minor Wind Farm
Req Resource(s): Iron or Steel
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Minor Tidal Farm
Cost: 100
Production: +0.004 (Not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Minor Wave Farm
Cost: 75
Production: +0.15 (not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Iron or Steel
Req Location: Coastal City
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Minor Wind Farm
Cost: 100
Production: +0.25 (not sure what to do here)
Req Tech(s): Electricity, Assembly Line, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Iron or Steel
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Microwave Power Plant
Cost: 2800
Production: +16
Req Tech(s): Space Flight, Nanotechnology
Req Building(s): Power Lines, Factory, Solar Power Satellite
Req Resource(s): Nanotubes, Semiconductors
Special Abilities
- +25% Maintenance
- Can build at maximum latitude of 60 degrees.
- Lowe Risk of meltdown (aka Microwave Disaster)
-----
Methane Power Plant
Cost: 500
Production: +5
Req Tech(s): Modern Seismology, Superstrong Alloys
Req Building(s): Power Lines, Factory
Req Resource(s): Methane Ice
Special Abilities
- +10% Maintenance
- +2 Unhealthiness with Methane Ice
-----
Natural Gas Power Plant
Cost: 980
Production: +7
Req Tech(s): Electricity, Combustion, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Oil
Special Abilities
- +10% Maintenance
- +2 Unhealthiness with Oil
-----
Nuclear Power Plant
Cost: 1050
Production: +15
Req Tech(s): Nuclear Power
Req Building(s): Power Lines, Factory, Toxic Waste Dump
Req Resource(s): Uranium and Lead
Special Abilities
- +25% Maintenance
- Small chance of nuclear meltdown.
-----
Oil Power Plant
Cost: 975
Production: +5
Req Tech(s): Electricity, Combustion, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Oil
Special Abilities
- +10% Maintenance
- +2 Unhealthiness with Oil
-----
Power Collector
Cost: 500
Production: +50%
Req Tech(s): Electricity, Fuel Cells
Req Building(s): Power Substation
Req Resource(s): -
Special Abilities
- +10% Maintenance
-----
Power Lines
Cost: 5
Unhealthiness: +1
Req Tech(s): Electricity
Req Building(s): -
Req Resource(s): -
Special Abilities
- +5% Maintenance
- Build for Free with Department of Energy
- Provides Power to City.
-----
Power Substation
Cost: 100
Production: +25%
Req Tech(s): Electricity, Electronics
Req Building(s): Power Lines
Req Resource(s): -
Special Abilities
- +5% Maintenance
-----
Shale Power Plant [Japan Unique Building] (Replaces Coal Plant)
Cost: 450
Production: +6
Req Tech(s): Electricity, Combustion, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Coal
Special Abilities
- +10% Maintenance
- +2 Unhealthiness with Coal
- +10 Production (um probably should fix)
- Provides 1 Oil Products
-----
Solar Mirror Array Power Plant
Cost: 1000
Production: +1
Req Tech(s): Thermodynamics, Assembly Line
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware and Silver
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Solar Photovoltaic Power Plant
Cost: 1500
Production: +1
Req Tech(s): Manufacturing, Semiconductors
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware, Chemicals, Semiconductors
Special Abilities
- +10% Maintenance
- + 1 Happiness with Green Civic
-----
Solar Photovoltaic Roofs
Cost: 2000
Production: +5%
Req Tech(s): Manufacturing, Semiconductors, Ecology
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware, Chemicals, Semiconductors
Special Abilities
- +10% Maintenance
-----
Solar Power Satellite
Cost: 1500
Req Tech(s): Space Flight, Semiconductors
Req Building(s): Factory
Req Resource(s): Glassware, Chemicals, Semiconductors
Special Abilities
- +25% Maintenance
- Can build at maximum latitude of 60 degrees.
-----
Solar Updraft Tower [Great Wonder]
Cost: 3600
Production: +2
Great People: +2
Food: +10
Health: +5
Happiness: +2
Req Tech(s): Megastructure Engineering,
Req Building(s): Power Lines, Factory
Req Resource(s): Glassware and Steel
Special Abilities
- +25% Maintenance
- + 2 Happiness with Green Civic
- City more likely to create Great Engineer
-----
Super Coal Power Plant
Cost: 1000
Production: +12
Unhealthiness: +4
Req Tech(s): Industrialism
Req Building(s): Power Lines, Factory, Coal Power Plant
Req Resource(s): Coal
Special Abilities
- +10% Maintenance
- +2 Unhealthiness with Coal
-----
The Three Gorges Dam [Great Wonder]
Cost: 6825
Production: +250
Great People: +2
Req Tech(s): Plastics
Req Building(s): Power Lines
Req Resource(s): Cement and (Iron or Steel)
Location: River City
Special Abilities
- +25% Maintenance
- +1 Happiness with Public Works Civic
- City more likely to create Great Engineer
-----
Waste Incinerator Power Plant
Cost: 1350
Production: +5
Req Tech(s): Applied Economics, Ecology
Req Building(s): Power Lines, Landfill, Recycling Center
Req Resource(s): -
Req Civic: Green
Special Abilities
- +10% Maintenance
- +10% Production with Methane Ice
- +10% Production with Fertilizer
------------------------
Upgrades
Coal Power Plant -> Super Coal Power Plant (More Powerful but Dirtier)
Coal Power Plant -> High-Tech Coal Power Plant (Same Power but Cleaner)
Add-On
Minor Wind Farm -> Major Wind Farm (More Power)
Minor Wave Farm -> Major Wave Farm (More Power)
Minor Tide Farm -> Major Tide Farm (More Power)
I wanted the add-on ones to work like the Vertical Farms where your just adding more but not taking away the old building.
As you can see I have a problem of things either making less than a hammer or tons of hammers. There is also the issue of cities not being able to spread hammer around like electricity.
Feedback is very welcome.