Help wanted for Vietnam Mod/Scenario

jbryant

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So now that I've finally got a mod under my belt, I'm ready to start on another. I'm going to be doing the Vietnam War, this interesting conflict could make for some exciting concepts. I'm know nothing about python, so if anyone would like to join me on the this project, send me a message. Thanks.
 
Well, not sure exactly what i need yet, trying to feel my way around this. I'd probably want to make war weariness play a big role with the US forces, maybe even forcing them to withdraw (and lose) if it reaches a certain threshhold. Also, I would like to have some sort of coding that allows an approval rating in a city, changing the likelyhood that it will generate VC militia or government militia. Stuff like that, I'm still in the early phases, just finishing up the map and all.
 
Well, not sure exactly what i need yet, trying to feel my way around this. I'd probably want to make war weariness play a big role with the US forces, maybe even forcing them to withdraw (and lose) if it reaches a certain threshhold.

I've already tried to work with WW and python (more WW when killing a specific unit), and i could not see any effect. -> maybe can't really be done.


Also, I would like to have some sort of coding that allows an approval rating in a city

:confused: explain that a bit.
 
Well, as far as the approval rating goes, I'm not sure how to go about it. But, since the Vietnam War was a COIN type operation, I want there to be a counter or something that, if the conditions are met, guerillas are produced. Maybe we could use the religion aspect, as in changing the town communist (you'd be able to use an inquisitor type unit to get rid of it) makes guerillas appear in nearby or enemy cities. Kinda like the partisan thing, when you raze a town in RFC, except without the razing of towns. Of course we'd have to somehow make propagandists go into a town that your at war with. These are just some ideas, I've never tried to mess with python, so I'm not sure what is possible or feasible. Let me know what you think.
 
I want there to be a counter or something that, if the conditions are met, guerillas are produced. [...] Kinda like the partisan thing, when you raze a town in RFC, except without the razing of towns. Of course we'd have to somehow make propagandists go into a town that your at war with. These are just some ideas, I've never tried to mess with python, so I'm not sure what is possible or feasible. Let me know what you think.

Possible...:think: the "propagandists" might be possible with SDK.
"just" the spawning of guerillas shouldn't be to hard, you could easily activate the standard partisans event for your mod.
A global counter (including visible representation) is also possible, but i've never dealt with that.
 
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