Quot Capita Expansion: Far Horizons

Sword_Of_Geddon

Arbiter of the Sword
Joined
Dec 21, 2003
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New England, USA
My Thoughts:

After years holding it off I am finally going to take my hand at modding Civ4 I finally decided to start and get going with bringing my own vision of the civilization game to the community.

One mod I always have played has been Quot Capita. Avain combines his ethnic VD mod with an expanded epic game which just like other mods such as Legends of Revolution, feel like a official expansion in terms of the changes to the core gameplay.

Another mods I have played were Chiyu's extra, which adds things from official firaxis scenarios or other games in the Civilization series, or Rise of Mankind, a massive epic mod much like Rise and Rule was for Civ3, a mod which like Fall from Heaven has its own modding community all to itself.

I have played other mods in the past by talented people such as Amra. I have felt that all of these mods had something in them that was fantastic, but I always felt when playing one how cool it would be to have features the others had included.

My Vision:

Awile ago I told Avain I intended on making a modmod of his work. What I want to do with it is as follows:

New Important Civilizations: I feel there are a few civilizations that had many accomplishments but are glossed over or forgotten in Civ4 currently, or even in general.

-Iroquois: This civilization was included in vanilla Civ3 back in the day. The Iroquois were the strongest civilization in the new world north of mexico to my knowledge, and had a complex social structure, including even a constitution of sorts. In Civ4 all the native american civilizations which are not mesoamerican or Incan were lumped into a generic "Native American Empire". I thought this was a bad move on Firaxis' part.


-Lakota: Aka the Sioux. This is basicly the Native American civilization as it currently exists. The only difference is that I will be changing their UB, as the totem pole was built by the North West coast tribes like the Haida, not by anyone else to my knowledge. The Lakota are included for a number of reasons, included is the fact they handed the US military perhaps its biggest defeat of all time.

Phoenicians:

History: The Phoenicians were a powerful maritime civilization in the canaan region. They were explorers and merchants and had a collection of city states which traded extensively for centuries along the Mediterranean. Much of what the ancient greeks, and other people in what became the hellenistic world came orginally from these adventurious people, including what became the greek alphabet, the basis for our own written language today.

Gameplay: I read that Phoenican vessels had stronger sails than ships during the time of columbus. Therefore I think I will implement the following.

Unique Unit: Bireme: This predecessor of the Trireme was invented by the Phoenicans. It will replace the Galley. I am thinking it should be able to enter oceans early, if that is deemed to overpowered than maybe a massive speed boast or passenger carrying boast would suffice.


Unique Building: Phoenican Port: A harbor that will give sea units built in the city additional expierience in addition to the standard harbor bonuses.

Leader: Ithobaal I: One of the most successful and powerful kings in Phoenican history. During his reign, Tyre expanded Phoenican power on the mainland and founded numerious colonies all along the meditarean region. This would make him a good economic and military leader I suppose.

Teotihuacan: Perhaps the most successful and powerful civilization in the new world, Teotihuacan has a history shrouded in mystery. What is known is that in its height, the city was the center of a cosmopolitan empire which rivaled ancient rome in size. The influence of the Teotihuacan people greatly shaped the Mayans as well as its own successor civilizations, such as the Aztecs or Toltecs.

Unique Unit: Mirror Warrior(I need a better name): Teotihuacan soldiers used light to blind their enemies in battle, and finish them off after with spears or atl-atl. This tactic was something the mayan city states were largely unprepared for. Replaces the swordsman.

Unique Building: Codex: Replaces libruary. Codex give more culture than libraries, doubling in that aspect in addition to the boast to a city's research.

Leader: Fire is Born: The son of the Teotihuacan king known as Spearthrower Owl, Fire is Born lead many of the successful campaigns against the Mayans and may have even founded a Mayan dynasty. A militant and organized leader.

Benin: One of the most powerful empires in north western africa. Orginated as a powerful city state in the region but under the rule of Ewuare the Great during the mid 15th century, it grew into an empire.

Leader: Ewuare the Great: Expanded the power of Benin into an empire and was the first ruler in the empire's golden age. A creative and expansionistic leader.

Unique Unit: Assegai: Replaces axeman in the Benin Arcenal. I will have to do more research to determine whatever bonuses the unit should have.

Unique Building: Fortifications: One of the keys to Benin dominance in the region was the extent to which the cities of the empire were fortified. Replaces walls(obviously).
 
New Religions:

I intend on adding Nagualism(aka mesoamericanism), Hellenism(religion of the ancient greeks and romans), Kemetism(religion of ancient egypt), Yorubi(west african)and finally the religion of the norse(Asatri I think it is called in some mods).

I do not yet know what Avain has planned for Quot Capita's future versions with regards to religions, however this is what I would like to do:

Religious Unique Units and Wonders: Each civilization will have access to several new units and wonders, depending on if the religion is present in the city, if a certain building is in the city or if certain civics are enabled. This was a feature in Fall from heaven or Rise of Mankind and I think it was a good one.

Religious Promotions: Another idea from Fall from heaven and featured somewhat in Rise of Mankind was religious unique promotions. Basicly a unit built in a city when you have both the religion as your state religion and a certain religious building present would have the promotion on creation. Also could be granted to units victorious in combat if certain conditions are met.

New Civic Catagories: Military and future society, as seen in Rise of Mankind, would make a good addition, especially the first catagory.

New Ages:

Stone Age: A full and interesting mod was created awile ago with unique gameplay and features. I have always liked the idea of a "expanded past" myself. You would begin in this era as a primitive hunter-gatherer tribe and would begin standard civ4 gameplay when you reach the ancient age, at which point you would found a permanent city, just as the normal game begins.

Expanded Middle Ages and Renaissance: These eras of the game I believe need alittle work, as such I think it would be a good idea to add in some new unit catagories and upgrades to existing lines, especially naval warfare. Also the guild idea from Afforess or Cyber was a good one and makes things interesting in that time period.

Even More Expanded Next War:

Avain did a great job fleshing out the future era in Quot Capita, including with some new units of his own creation. I intend on building on his work in this area by including more units such as the squadrons Chiyu had in his mod(adapted from Final Frontier). Also afew more buildings in this period and wonders would be a good addition, so I intend on adding them.

That is all, comments or feedback on this preview would be appreciated.
 
I am interested in expanding the Quot Capita mod.
I used to love the ROM mod. But in the last versions i come never further than the industrial area.
If you are expanding Quot Capita, i would like you implement some things of the advanced nukes mod ( is part of AND.) such as fusion bombs and biological warfare.
I want also test versions of your mod.
 
Excellent, I'm eagerly awaiting the modmod!

About your ideas:
Civilizations:
good work. One thing you could consider is to make them also VD compliant, I think a lot of people would be also interested in them.
Teotihuacan sounds a bit like a city-state to me, but hey, feel free to make it a unique experience!

Religious units:
You are correct, I was thinking about having unique units for different religions. I didn't plan too much about religious promotions (maybe just for the religious units?).

New Civic Catagories
I agree that some future civics are needed. Good ideas are always welcome!

New Ages:
Stone Age -> this was/is actually planned by me too! I'll see if I can implement what I want with it; but I certainly look forward to your implementation.

Info for you: I'll be working on a new QC soon, but I'm currently waiting for a new RevDCM...

All in all, wish you good luck and looking forward to seeing the end-product!
 
Cool, I'm all for Phoenicia
You could do it in the way avain did with his extra civs (Hungary, Poland, Polynesia, Australia), so it would work with VD too :)
 
Good luck! It's always great to see new modders. I know exactly how it feels to make an expansion for an existing mod you love. ;)

For Civics, you might want to consider Military or Education civics.
 
As I recall Education and Legal civics were in Rise of Mankind at some point, I am not sure what happened to them, but those are good ideas Afforess. What I am aiming for is unique categories that add to the experience with minimum overlaps.

PS: Been playing your modmod, I have to say you did a good job with it :)
 
As I recall Education and Legal civics were in Rise of Mankind at some point, I am not sure what happened to them, but those are good ideas Afforess. What I am aiming for is unique categories that add to the experience with minimum overlaps.
Civics revamp happened to them - Welfare category replaced education/healthcare and future civics replaced military civics.

Good luck and sleepless nights on your modding project! :)
 
Thanks Zapp.

On the civilization topic I have been thinking that since on of the main themes of avain's work is unique civilization artstyles that maybe I will have to go over what I selected and see what would be the best for what I am trying to do.

I have been thinking maybe I will make a new Native American addon, since Nicnaks hasn't been on in awhile and/or updated it, and I have my own ideas regarding it.
 
I long ago decided that this was the best mod to base one of my own off of, and I like most of your ideas. I also want to throw in a lot of stuff from other mods, like Road to War, Final Frontier, and Fall From Heaven II. The thought of sending dragons and mammoth tanks charging into battle together is just mouthwateringly awesome to me. Oh, and stuff from Fictionalization would be cool too!
 
This sounds cool, except I'm not sure how well the UU, UB, and UW for religions is a great idea. It is cool, don't get me wrong, but I think it will give the Human an unfair tactical edge over the AI, especially with choose religion toggled. That's my only gripe about this.
 
Yeah, a mistake some people make is to buff Taoism and Islam, because those usually get founded last. They forget about the people that play with Choose Religions on, and can quickly access those bonuses. I personally usually play with Choose Religions and try to found Islam, because it has the coolest name and art.
 
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