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#1 |
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Deity
![]() Join Date: Dec 2008
Location: Canada
Posts: 7,561
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Dr kossin #37 - abandonned
Welcome to Dr kossin #37.
Dr is an acronym for Daily Round. Yes, I mean to get in an update every day to the games I will be playing. Of course there might be some days where I can only play a little or not at all, but I will make up for it those other days when I do have extra time on my hands. Since the 21st edition of this series, the difficulty level has been cranked all the way up to Deity. I'm not at the point where I can win every game thrown at me on Deity level... I probably can't even win every game thrown at me on Immortal but it is getting a bit boring. My goal is now to achieve competitive skills on this level which should hopefully help me improve more. You, the reader, can help me achieve this goal by pointing out where I got astray, give suggestions on how to proceed, use complex abstract mathematical analysis to argue, curse at me or anything that you may like. Please note that you must respect the Terms of Service of CFC in any case ![]() You may shadow this game and post it here if you please, but I kindly request that you put it in spoiler tags and that anyone reading the report abstain from using information found there to help me out. Should you want more clarification about something I've done, just ask for it and I will try to answer as best as I can. Enough talk, on to the game. Dr kossin #37 Game settings Deity Normal Speed Fractal No Events No Huts Fractal BTS 3.19 with BUG 4.4 in CustomAssets and BULL 1.2 mods - >>>Get Them Here<<< Everything else is normal. EDIT: Due to map tampering, the game is temporarily suspended. I will generate my own maps from now on, my thanks to all the map submitters over the course of the series and my apologies to remove this possibility. It was fun. A new thread will be opened in time. Spoiler:
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Some of my [39] online games: Daily Round Bullpen Have a question concerning AI behavior? Look no further! Last edited by kossin; May 25, 2010 at 08:13 PM. |
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#2 |
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Am I Napoleon?
Join Date: Feb 2004
Location: Settle in place
Posts: 2,291
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I think I would go 1W here. Food is one of the most important things, grabbing more is better.
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I used to have a great sig. Then I took an arrow to the knee. |
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#3 | |
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Prince
Join Date: Jan 2006
Posts: 331
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Quote:
tile. Is not any tile w/ 3 total food + hammers equivalent for worker production?
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#4 |
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Prince
Join Date: Nov 2009
Posts: 523
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He's talking about 1E2S after the border pop.
Anyway, Suryavarman's starting techs are completely terrible, I've found that in most games I've played as this leader, worker first was a bad choice, as worker couldn't work anything at all for a long time, so I see no reason why hurrying worker would be a good thing. Anyway, I play marathon, so it might be different, but, at least in that speed, it takes more to research agriculture than to train a worker. If it holds for your speed as well, that 3P tile is irrelevant. Last edited by CivilizedTiger; May 24, 2010 at 10:26 AM. |
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#5 |
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Chieftain
Join Date: Mar 2007
Posts: 61
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That's a lot of hills. 1W looks to be the better start. It also provides for a possible surprise resource or two further west.
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#6 | |
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Deity
![]() Join Date: Dec 2008
Location: Canada
Posts: 7,561
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Quote:
2 +4 = 6 ppt (production per turn)you get 2 +1.25*4 = 7 pptGuess I didn't make it clear enough.
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Some of my [39] online games: Daily Round Bullpen Have a question concerning AI behavior? Look no further! |
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#7 |
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Philosopher
Join Date: Mar 2010
Location: Here
Posts: 210
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Yay!!!
No Daggers! Good luck!Spoiler:
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"Mathematics is not more rigorous than history, only narrower." -- Martin Heidegger (Being and Time) Last edited by Moroktonos; May 24, 2010 at 11:18 AM. |
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#8 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,144
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maybe I see it wrong but wouldnt 1W settle bring you 3 coastal water tiles instead of 2 coast+1grassland? I generally thought that less coastal in city is "better"?
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#9 | |
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Warlord
Join Date: Aug 2007
Posts: 267
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Quote:
Nice going on #36, Kossin. You always make me realize how inefficient my play is! |
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#10 |
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Barış Manço
Join Date: Jan 2010
Location: Oregon
Posts: 314
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1W removes what looks like an island grassland hill (correct me if I'm wrong here) from the BFC, which gives it my vote
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#11 | |
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Deity
![]() Join Date: Dec 2008
Location: Canada
Posts: 7,561
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@Moroktonos
Actually I haven't tried the map at all so maybe I'll get daggered anyway ![]() Quote:
SIP: what you see is what you get 1W: a few more coast but an irrigated corn (if you hover the mouse over the corn it says fresh water so there's a lake S of it rather than more coast) I don't mind more coast for a second food resource, especially corn. Also it moves us slightly closer to the inland part of the continent... our capital is terrible for blocking land, I'm glad tp be Creative here. Thanks. You'll get used to it... the biggest thing is finding those small things and incorporating them in your usual thought process when making decisions.
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Some of my [39] online games: Daily Round Bullpen Have a question concerning AI behavior? Look no further! |
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#12 |
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Obey the Kitty!
Join Date: Oct 2003
Posts: 1,205
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Not to rain on anyones parade but that map has been retouched - it's not first generation, unless that map script has features that aren't present in other scripts.
That said, it seems playable regardless - the only thing "obviously" handmade I found was a fish 3 tiles off any coast. Still, it's not first generation. Edit: Looks interesting. Last edited by Fleme; May 24, 2010 at 11:52 AM. |
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#13 |
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Philosopher
Join Date: Mar 2010
Location: Here
Posts: 210
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No real retouching... I did use a random script (maybe has different rules, but I don't think so), and I did regenerate a few times, but I didn't really mess with bonuses.
One Ai did get completely screwed, however, and I cleaned up that start (minimally), but I feel this is insignificant beyond belief. Its not anything like that original louis map... As far as I'm concerned, this is map might as well be completely untouched, and is in the spirit of an untouched map.
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"Mathematics is not more rigorous than history, only narrower." -- Martin Heidegger (Being and Time) Last edited by Moroktonos; May 24, 2010 at 12:09 PM. |
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#14 |
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Deity
![]() Join Date: Dec 2008
Location: Canada
Posts: 7,561
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^^Really?
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Some of my [39] online games: Daily Round Bullpen Have a question concerning AI behavior? Look no further! |
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#15 |
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Prince
Join Date: Nov 2009
Posts: 523
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I'm sorry to ask the silly questions but... what is "daggered" in this context you're talking about?
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#16 |
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Obey the Kitty!
Join Date: Oct 2003
Posts: 1,205
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Well, I'm just saying what I saw. I always look at your maps for clues to whether they're touched or not. He even admitted to editing but I honestly don't see anything that would affect gameplay in general so you can go ahead and use this map.
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#17 |
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Philosopher
Join Date: Mar 2010
Location: Here
Posts: 210
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As far as I'm concerned, this is map might as well be completely untouched (and the one touch I gave it is really amazingly minimal), and is entirely in the spirit of an untouched map.
Just saying this again for reassurance and emphasis. Complete disclosure Spoiler:
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"Mathematics is not more rigorous than history, only narrower." -- Martin Heidegger (Being and Time) Last edited by Moroktonos; May 24, 2010 at 12:24 PM. |
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#18 |
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Emperor
Join Date: Jan 2008
Location: Toronto, Canada
Posts: 1,266
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Spoiler:
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#19 | |
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Prince
Join Date: May 2010
Posts: 308
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Quote:
Settling in place will leave the worker unemployed for very long, as there is only one farm and no unforested hills. The starting techs of Sury are really quite good on a non-coastal start, as long as there is something the worker can mine. |
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#20 |
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Obey the Kitty!
Join Date: Oct 2003
Posts: 1,205
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@Moroktonos
Spoiler:
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