TC01
Deity
Welcome to Final Frontier Plus!
Final Frontier Plus is, as the name suggests (and as the readme will tell you if you read it), a modmod of Jon Shafer's Final Frontier mod/scenario included with Beyond the Sword. Unlike most of the existing Final Frontier modmods, it is not a total conversion; instead, it is an expansion of Final Frontier itself. The goals of the project are threefold.
The first goal is to significantly improve the speed and reliability of Final Frontier. Through a handful of merged speed mods, as well as countless bug fixes accumulated over the last few years, we have mostly accomplished this goal. Final Frontier Plus runs at nearly the speed of unmodded Beyond the Sword and has fixed almost all outstanding issues with the original mod-scenario. Future improvements will likely still occur over time, especially as more bugs may be unwittingly introduced.
The second goal is to make Final Frontier Plus a richer and more immersive experience than the Final Frontier scenario. As anyone who has played Final Frontier will likely realize, that mod is rather lacking in terms of content. This is an open-ended goal. Through the work of God-Emperor, many new features have been added to the game and the BUG interface has been overlaid over the Final Frontier interface. More work in this area of things is to come over time.
The third goal is to improve a modder's experience in modding Final Frontier. To do this, we have removed a number of hardcoded limitations from the Python code of Final Frontier, created a number of new XML tags as a result of the removal of such hardcoding, and finally generally cleaned up the original Final Frontier code. This too is an open-ended goal that currently has received more focus than adding new content (as it goes along with improving speed and reliability).
This forum, then, is for anything to do with the mod. Have a feature request? A feature in another space mod that you think should be merged into this mod? Post it here. Are you working on a total conversion of Final Frontier? Are you having issues getting your mod to work with Final Frontier Plus? Post it here. Do you want to discuss the gameplay of Final Frontier (Plus) and how it can be improved? Post it here. This forum is for Final Frontier Plus development and discussion, but it's also a place for general questions about how Final Frontier works and plays.
You are welcome to produce modmods of Final Frontier Plus. I personally see a slight distinction between using FF+ as a platform for your own space mod, and making a modmod with additional content for FF+, which is why I specify this.
Current Version: 1.84
Some useful links:
Main Mod Thread: The mod's discussion thread in the Modpacks forum. It will continue to be used in conjunction with this mod forum.
Download Thread: Download the mod here! This thread has links to the download pages where you can get it, as well as install instructions, an explanation of which download you want, and changelogs.
Bug Thread: If you run into a problem, or something that may or may not be a bug, post it in this thread. This thread is for both Final Frontier Plus and unmodded Final Frontier bugs- the thread below is for unmodded Final Frontier only.
Final Frontier: Problems and Issues Thread: This thread, stickied in the Official BTS Mods forum, has long been the place for reporting Final Frontier bugs. As mentioned, one of Final Frontier Plus's principal goals is to fix all bugs reported here. You can continue to report problems there, or post it in this forum, or in the main mod thread.
Github Pages Site: There isn't much here right now, but we now have a Github Pages site to complement the new github repositories. Go here if you're interested in helping develop! (Or post here!).
Included Mods:
Final Frontier Plus, in addition to improvements to the game, game speed, and game AI, also contains some community content designed for both Final Frontier and unmodded Civilization 4. Here is a list of community mods that aren't specifically targeted to Final Frontier that we have merged:
Credits:
Mod Team:
-TC01
-God-Emperor
Contributors (Code or Art):
-deanej (bugfixes, ideas, help, mapscripts, wormhole graphics)
-Kiwikaz (feature effects code)
-cephalo (SpiralGalaxy mapscript)
-T-hawk (production overflow fix)
-stmartin and HoTK team (CAR mod)
-Sephi (various speed improvements)
-Valkrionn (Inno install script)
-The Navy Seal (Final Frontier resource art)
-ColdFever (blue marble graphics)
-Pep (Unit orders modcomp)
-BUG/BAT/BULL team (BUG 4.4)
-killmeplease (Defender Withdrawl modcomp)
-UncutDragon (Lead from Behind modcomp)
-TheLopez (Multiple Favorite Civics modcomp, Attack/Defense combat bonus mod)
-denev (Multiple Production modcomp
Help and Suggestions:
-davidlallen, Afforess, phungus420 (DLL help)
-The_J (python and graphics help)
-Emperor Fool (python help, SDK help)
-PieceOfMind (feedback)
-PsiCorps (suggestions, bug reports)
-dawe1311, wpulsar (bug reports)
-apenpaap (suggestions)
-JEELEN (suggestions)
-renegadechicken (suggestions)
Special:
-Jon Shafer for creating Final Frontier.
-Firaxis/2K Games for making Civilization 4
Final Frontier Plus is, as the name suggests (and as the readme will tell you if you read it), a modmod of Jon Shafer's Final Frontier mod/scenario included with Beyond the Sword. Unlike most of the existing Final Frontier modmods, it is not a total conversion; instead, it is an expansion of Final Frontier itself. The goals of the project are threefold.
The first goal is to significantly improve the speed and reliability of Final Frontier. Through a handful of merged speed mods, as well as countless bug fixes accumulated over the last few years, we have mostly accomplished this goal. Final Frontier Plus runs at nearly the speed of unmodded Beyond the Sword and has fixed almost all outstanding issues with the original mod-scenario. Future improvements will likely still occur over time, especially as more bugs may be unwittingly introduced.
The second goal is to make Final Frontier Plus a richer and more immersive experience than the Final Frontier scenario. As anyone who has played Final Frontier will likely realize, that mod is rather lacking in terms of content. This is an open-ended goal. Through the work of God-Emperor, many new features have been added to the game and the BUG interface has been overlaid over the Final Frontier interface. More work in this area of things is to come over time.
The third goal is to improve a modder's experience in modding Final Frontier. To do this, we have removed a number of hardcoded limitations from the Python code of Final Frontier, created a number of new XML tags as a result of the removal of such hardcoding, and finally generally cleaned up the original Final Frontier code. This too is an open-ended goal that currently has received more focus than adding new content (as it goes along with improving speed and reliability).
This forum, then, is for anything to do with the mod. Have a feature request? A feature in another space mod that you think should be merged into this mod? Post it here. Are you working on a total conversion of Final Frontier? Are you having issues getting your mod to work with Final Frontier Plus? Post it here. Do you want to discuss the gameplay of Final Frontier (Plus) and how it can be improved? Post it here. This forum is for Final Frontier Plus development and discussion, but it's also a place for general questions about how Final Frontier works and plays.
You are welcome to produce modmods of Final Frontier Plus. I personally see a slight distinction between using FF+ as a platform for your own space mod, and making a modmod with additional content for FF+, which is why I specify this.
Current Version: 1.84
Some useful links:
Main Mod Thread: The mod's discussion thread in the Modpacks forum. It will continue to be used in conjunction with this mod forum.
Download Thread: Download the mod here! This thread has links to the download pages where you can get it, as well as install instructions, an explanation of which download you want, and changelogs.
Bug Thread: If you run into a problem, or something that may or may not be a bug, post it in this thread. This thread is for both Final Frontier Plus and unmodded Final Frontier bugs- the thread below is for unmodded Final Frontier only.
Final Frontier: Problems and Issues Thread: This thread, stickied in the Official BTS Mods forum, has long been the place for reporting Final Frontier bugs. As mentioned, one of Final Frontier Plus's principal goals is to fix all bugs reported here. You can continue to report problems there, or post it in this forum, or in the main mod thread.
Github Pages Site: There isn't much here right now, but we now have a Github Pages site to complement the new github repositories. Go here if you're interested in helping develop! (Or post here!).
Included Mods:
Final Frontier Plus, in addition to improvements to the game, game speed, and game AI, also contains some community content designed for both Final Frontier and unmodded Civilization 4. Here is a list of community mods that aren't specifically targeted to Final Frontier that we have merged:
- BUG 4.4 by BUG team (merged by God-Emperor: see below in list)
- Multiple Favorite Civics by TheLopez
- Lead from Behind by UncutDragon
- Defender Withdrawl by killmeplease
- Multiple Production Mod by denev
- Unit Combat Attack Defense Mod by TheLopez
- CAR Mod by stmartin and the HoTK team
- Faster BTS 3.19 by Sephi
- BTS on SPEED by Sephi (components that weren't already merged)
- Unit Orders Modcomp by Pep (Sentry Until Healed)
- Blue Marble by ColdFever (space graphics)
- Final Frontier Resources Pack by The Navy Seal
- FinalFrontierFlat Mapscript by deanej
- SpiralGalaxy Mapscript by cephalo
- Finaler Frontier by God-Emperor
- Wormholes Modcomp by TC01
- Final Frontier Worldbuilder by TC01
- Inhabited Planets by TC01
Credits:
Mod Team:
-TC01
-God-Emperor
Contributors (Code or Art):
-deanej (bugfixes, ideas, help, mapscripts, wormhole graphics)
-Kiwikaz (feature effects code)
-cephalo (SpiralGalaxy mapscript)
-T-hawk (production overflow fix)
-stmartin and HoTK team (CAR mod)
-Sephi (various speed improvements)
-Valkrionn (Inno install script)
-The Navy Seal (Final Frontier resource art)
-ColdFever (blue marble graphics)
-Pep (Unit orders modcomp)
-BUG/BAT/BULL team (BUG 4.4)
-killmeplease (Defender Withdrawl modcomp)
-UncutDragon (Lead from Behind modcomp)
-TheLopez (Multiple Favorite Civics modcomp, Attack/Defense combat bonus mod)
-denev (Multiple Production modcomp
Help and Suggestions:
-davidlallen, Afforess, phungus420 (DLL help)
-The_J (python and graphics help)
-Emperor Fool (python help, SDK help)
-PieceOfMind (feedback)
-PsiCorps (suggestions, bug reports)
-dawe1311, wpulsar (bug reports)
-apenpaap (suggestions)
-JEELEN (suggestions)
-renegadechicken (suggestions)
Special:
-Jon Shafer for creating Final Frontier.
-Firaxis/2K Games for making Civilization 4