Turn Discussion: Turns 40-54

Two thins we need to discuss. The new WB move and what to do not that we have run out of gold. I say the workboat goes 1S then the turnplayer decides where to move it from there. As far as no gold I usualy turn science to 0% for one turn then put it on 100% for longer.
 
Good point, I will switch :science: rate to 0% this turn and back to 100% next turn. We should get about 20 :gold:, which would allow us to run at 100% tech for the next 20% turns (at least until we build another city. We are building a worker in Themiscyra that has 3 turns left in the build, so we could not build a Galley yet anyway.

As for the wb I would favor moving SE, E. Cutting that corner wil keep us ahead of Sirius and will still give some visibility of the bay. We need to keep our boat ahead of the Sirius boat, and we can't afford to lose ground exploring into that bay. If it is the southermost coast of Jennilund, then we can explore that later with our Galley.
 
I agree about the workboat. I would move Dora 1N. Now that we have our second city, 1N spawnbusts the same land tiles as the current position and 1N would spawnbust a few coast tiles as well. I don't think it's time for barb galleys just yet, but doesn't hurt. We now only have 1 land tile on our island where a barb could spawn.

If we're sending Dora to explore Jennilund (and I think we should) we should consider how we will spawnbust our northern island. If our warrior isn't needed to maintain happiness level in Them we can move it north for now. Otherwise I suggest we think about building a warrior to spawnbust the north until we can get a settler there.

So current goals are as I see it:
-Finish sailing and get a galley built.
-Get a settler built to settle Jennilund.
-Have military units that can be transported to Jennilund to protect our city and spawnbust the immediate area.
-Get another settler built as quickly as possible to settle our 4th city.
-spawnbust as much of our own island as possible.
-Develop Otreta.
-keep exploring the coast with work boats.

Potential goals:
-Build the GW in our Jennilund city, most likely utilizing worker chops.
-Build the 'Mids in either Themiscrya or Otreta.

These are the ones I could think of. All of these should be considered and discussed. For goals that we are undecided on we need to discuss if we want to make them goals and pursue them. For goals that we are already decided upon we should evaluate each of them to make sure we don't want to change them or abandon them and come up with the best, most efficient ways to accomplish them.

I think we need to do some micro work/play testing to see how to build the next two settlers, our Jennilund expeditionary forces (military and recon units), and probably at least one more military unit for spawnbusting and garrison purposes on our home island.
 
Two things I would add to that list are when we switch to slavery and to build a WB for our 1st city on Jennyland. I assume our 1st city will be near the clams so that we can immediately hook up the clams. The fast growth this will give us will be a big help for the city. Of course once we send over a scout we may find a better site but I am doubtful.

I wish we already did the slavery switch - In fact I would support doing the switch right now. We could whip the worker the next turn so that we could start on a galley as soon as we had the tech. Going down to 4 pop is not so bad as we only have 4 tile improvements for the city anyway. Then let the happiness and pop regrow as we build the galley and a few warriors to transport over to jennyland. Meanwhile workers build up improvemtns in Otreta while the city builds monument and maybe a warrior. Once we have scouted enough to chose a city site on jennyland we can chop/whip settlers in either Them or Otreta (i would do it in both so that we can also found one of our fur/deer cities.

What do we do with WB#2 this next turn? We could be looking at a gulf in which case moving south ='s wasted turns or an channel in which case moving East ='s wasted turns. Can we tell anything from extreme camera angles? If it is a toss up i would go East so we can scout out the land to the South of Otreta.
 
Just realized that we already have 1:gold: in the bank, so we don't need to run at 0% tech this turn. I went ahead and switched back to 100%, so we will discover Sailing next turn. Then I will switch to 0% for 1 turn, before switching back to 100% again.

Why did we have 1:gold: in the bank?
 
I just took turn 40.

I prob will not get to post the turn log until later but I already uploaded the screenshots.

However, what I discovered (you can see it in the screenies) and what we might want to start discussing right away... is that Jennilund appears to be an island. There are identical 'bay-like' inlets on either side as Jenny and Martha have discovered. I did not send Martha into the bay as she need to stay ahead of Sirius. Jenny could enter the bay next turn to verify whether it truly is just a deep bay or the Southern coast of Jennilund.

I would rather keep Jenny pushing forward as Sirius may have done the same thing we did (ie build another wb to get ahead of us). We need to meet more neighbors ASAP to enhance our alliance/trading options.

However, we MUST verify whether Jennilund is an island or not. I would guess that it is, and suggest we found our GW city (City 3) on the Southern Landmass rather than Jennilund. We should try not to waste GW on a landmass that is not the main continent. We should still plan to settle Jennilund ASAP though, but the Southern Landmass seems to be the Main continent (if there is one).

We can send Dora and our Galley to check out the situation on Jennilund and verify the coast while founding City 3 on the Northern Coast of the Southern Landmass (which also needs a name BTW... maybe Marthaton or Zaxica)
 
I think save the exploration for our galley and Dora. The WBs should pivot to go East and West.

If Jennyland is an island grabbing land fast will be really critical.
 
Hm... I would say go E and W too. The galley can enter the bays.
 
Except did they have time from the point when we met them to get a WB out before we got there and it gone far enough in front of us that we wouldn't see it?
 
We may want to consider running 100% gold for a few more turns right now. Since we are not ready to build a galley right away anyway - getting sailing a few turns later does not really matter and we will need the gold for our next tech anyway. By doing so other teams that may be teching sailing won't get the tech boost of researching an already discovered tech. Also we don't give away that we have teched sailing until the last possible moment.

Slavery - I know I have bemoaned not switching to slavery a fair amount already and realize that others on the team don't seem to think it is a big deal. But does it not make sense to switch now when Otreta is still working an unimproved tiles? Later on we will lose more production.
 
We may want to consider running 100% gold for a few more turns right now. Since we are not ready to build a galley right away anyway - getting sailing a few turns later does not really matter and we will need the gold for our next tech anyway. By doing so other teams that may be teching sailing won't get the tech boost of researching an already discovered tech. Also we don't give away that we have teched sailing until the last possible moment.

Slavery - I know I have bemoaned not switching to slavery a fair amount already and realize that others on the team don't seem to think it is a big deal. But does it not make sense to switch now when Otreta is still working an unimproved tiles? Later on we will lose more production.

I agree about switching to slavery. I think it should be done now.

However, about the tech boost for researching discovered techs...

There is a beaker modifier, which I call the Known Civs with Tech modifer. It gives you a boost in beakers if someone you know has already discovered that tech, but not if someone you haven't met has discovered it. This is how I knew that Sirius had the Wheel and not Mysticism (because we had more beakers when the tech was set to Wheel than we did with Mysticism, and they should otherwise be the same). Just to be clear, discovering a tech does not make it cheaper for everyone; only the civs that you have met. For instance Sirius gets a beaker boost when teching any tech that we have, and vice versa, but no other team right now gets that same boost. If we meet someone then we'd be giving them that tech modifier on the techs we know.
 
As far as the land shape. We know it is somewhat symmetrical and that there are two bays on either side of this arm which lies in between us and Sirius. I think that the two bays actually connect and that we have multiple land masses. This is why the GLH was taken out. It is even more broken when the central landmass is not a single central landmass, but neighboring islands.

Two designs that I came up with:
maplayout2.jpg
maplayout1.jpg


If I had to pick I'd choose the first one. It would be interesting that there were waterways all the way through the map to the other side. This would make all civs accessible to the others. In that case there is an island on either side of each civ that has another civ beyond it. So you may have to expand in two directions to keep your opponents from having control of the island. So there can be settling wars on either side of you on two different islands with two different civs, while at the same time the other civs are accessible to you through the center of the map. I think this is an elegant design that our mapmaker might have taken a fancy to.
 
I think Jennilund is an island. So we may have to reconsider GW.
 
A few AMAZONs have been calling for us to switch to slavery and there has been no protest so I went ahead and made the switch this turn.

I also sent Aristomache II to fogbust so that Dora can get on the Galley after it finishes.

We can see the Sirius wb (Voyager) this turn so we know exactly how far behind it is. I got a good shot of where our wb is relative to theirs.
 
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