Let's see if I can offer up something useful to new Warlord players. I adopted the SG format of rolling a few starts and selecting the one that seemed to look promising. It was the 4th of 4.
I am playing France as it will facilitate making wonders, if we elect and not tripping a GA right away. It has no early UU, so no crutch. It is not AG nor Scientific. It does have two excellent traits. Commerce is possibly the best trait of all. Industrial is also a solid trait.
You start with Masonry and Alphabet. This is very good. I am not going to say in my opinion as every thing I put in here is IMO, not gospel. I think it goes without saying that a case could be made to oppose nearly everything I do, so I shall not sweat it. It is mearly my effort to offer up some ideas for players with limited experience.
I found in place. I see the citizen is working the BG on the river, so I send the worker to that spot. We can either road or mine first. You road first, if you want more commerce. You mine first, if you want more shields. You do not irrgate as the penalty for despotism will cancel the 1 extra food. Were it a bonus food tile, then you could consider irrigation as you would get enough food to net some.
Now what about research? Several things to consider. First we have huts, so we could pop a tech. SGL are enabled. So we have the option of going hard on a cheap tech to try for an SGL. We have the choice of ignoring that and going for a cheap tech at the min hoping to pop a more expensive tech.
We could go for Writing to get towards Philo. This gives us embassies and a shot for a free tech. To me it matters little. I would say we are not a Sci civ, so I tend to see little sucess with SGL. I will opt for Writing at min.
That means 20% for now. I start a warrior for exploring. Maybe I should mention the hut. If we do not make a warrior the border expansion will pop it, with no risk of barbs. It will pop in 10 turns and we could have 2 warriors by then.
Barbs are very weak on Warlord. IIRC we get a 400 bonus vs them, so I am not worried. If you were you could build a barracks, while you wait. At this level you can do it either way and be just fine. The thing is I would like to get some of the huts, so that means I want the two warriors in a hurry.
To that end I elect to make a mine.
3650BC:
Hut ruins the game as it yields a settler. I probably should start over. What happened is that I moved to the mountain to see farther. Then I realized I should not pop the hut from the mountain as it would leave a path to the capitol.
So I moved to the grass. Then if I get barbs they have to less chance to hit the town and I can move in to defend. I should mention that you cannot get a settler, if you have a settler or one is being built.
I move the settler to the west as it is faster to get a town down. It may turn out to not be a great location, but I have no exploring to speak of right now. I move the worker to the next BG. I elect to not road to the new site or a future site. I would rather get another mine down.
3550BC:
I start a worker in Paris and we found Orleans on a desert tile at CxxC to the west. We had already seen a cow near and no water. New warrior heads NE. Orleans starts a warrior. The desert tile is not useful to work, but we still get our center city food, regardless of the desert.
3400BC:
Southern warrior spots borders and is next to a hut. Paris starts a barracks and new worker will chop on a tile that is on the Orleans side. This will let me make a road to connect Orleans.
3350BC:
Hut gives Pottery.
3200BC:
Rome contacts us and wants Masonry for WC, no thanks. Let's wait for more contacts.
3050BC:
We can see Ivory and Furs in the north, with a coast on the east.
2950BC:
We can see some coast on the west side of the Ivory. It would seem that we have a peninsula to the north.
2750BC:
hut in the south east gives a map.
2670BC:
hut in the north gives CB.
2630BC:
Orleans starts a temple as it has few good tiles and needs to expand to get some. It just finished a barracks. Paris is close to completion of a granary.
2470BC:
We can see it is a peninsula and to the east we have a small out crop of a peninsula as well.
2430BC:
Paris starts a temple as it will grow in 7 and I want to give us time to fill the granary and then start a settler. I am not going to cover things that I would not expect casual players to do, such timing the granary so it will get filled right away.
2310BC:
hut in north pops BW.
Rome still has WC over us and we have 3 techs on them. I guess they are not getting out and about. That is common for non expansion civs. At low levels. Higher levels they have free units to start and you tend to not use huts anyway. Fact is I tend to not have huts in my games.
2230BC:
There are Gems in the far north. I need to cut off acces to the land behind with two settlers.
2190BC:
Site for next town is ready and even has a mine.
2030BC:
hut gives WC.
Paris starts on settler.
1870BC:
Paris makes a settler and starts an archer. Attackers to give the AI pause.
1830BC:
For the record 10% or 100% still takes 2 turns for writing.
Found Lyons and it starts a boat.
1750BC:
Start on Philo.
Embassy with Rome. They are making a spear and have no structures. Size 1 with 2 warriors. Probably we could take them out. They have furs connected.
Start philo at 80% -1gpt in 10. Should get better as we add in towns.
1700BC:
I am making an archer in Orleans. The settler came out last turn and moved to west coast hill. Worker will connect next turn.
1675BC:
Warrior in the south spots blue borders. I have a 31 unique color palette so the color does not tell me anything.
Rhiems is founded and starts a boat.
I am playing France as it will facilitate making wonders, if we elect and not tripping a GA right away. It has no early UU, so no crutch. It is not AG nor Scientific. It does have two excellent traits. Commerce is possibly the best trait of all. Industrial is also a solid trait.
You start with Masonry and Alphabet. This is very good. I am not going to say in my opinion as every thing I put in here is IMO, not gospel. I think it goes without saying that a case could be made to oppose nearly everything I do, so I shall not sweat it. It is mearly my effort to offer up some ideas for players with limited experience.
I found in place. I see the citizen is working the BG on the river, so I send the worker to that spot. We can either road or mine first. You road first, if you want more commerce. You mine first, if you want more shields. You do not irrgate as the penalty for despotism will cancel the 1 extra food. Were it a bonus food tile, then you could consider irrigation as you would get enough food to net some.
Now what about research? Several things to consider. First we have huts, so we could pop a tech. SGL are enabled. So we have the option of going hard on a cheap tech to try for an SGL. We have the choice of ignoring that and going for a cheap tech at the min hoping to pop a more expensive tech.
We could go for Writing to get towards Philo. This gives us embassies and a shot for a free tech. To me it matters little. I would say we are not a Sci civ, so I tend to see little sucess with SGL. I will opt for Writing at min.
That means 20% for now. I start a warrior for exploring. Maybe I should mention the hut. If we do not make a warrior the border expansion will pop it, with no risk of barbs. It will pop in 10 turns and we could have 2 warriors by then.
Barbs are very weak on Warlord. IIRC we get a 400 bonus vs them, so I am not worried. If you were you could build a barracks, while you wait. At this level you can do it either way and be just fine. The thing is I would like to get some of the huts, so that means I want the two warriors in a hurry.
To that end I elect to make a mine.
3650BC:
Hut ruins the game as it yields a settler. I probably should start over. What happened is that I moved to the mountain to see farther. Then I realized I should not pop the hut from the mountain as it would leave a path to the capitol.
So I moved to the grass. Then if I get barbs they have to less chance to hit the town and I can move in to defend. I should mention that you cannot get a settler, if you have a settler or one is being built.
I move the settler to the west as it is faster to get a town down. It may turn out to not be a great location, but I have no exploring to speak of right now. I move the worker to the next BG. I elect to not road to the new site or a future site. I would rather get another mine down.
3550BC:
I start a worker in Paris and we found Orleans on a desert tile at CxxC to the west. We had already seen a cow near and no water. New warrior heads NE. Orleans starts a warrior. The desert tile is not useful to work, but we still get our center city food, regardless of the desert.
3400BC:
Southern warrior spots borders and is next to a hut. Paris starts a barracks and new worker will chop on a tile that is on the Orleans side. This will let me make a road to connect Orleans.
3350BC:
Hut gives Pottery.
3200BC:
Rome contacts us and wants Masonry for WC, no thanks. Let's wait for more contacts.
3050BC:
We can see Ivory and Furs in the north, with a coast on the east.
2950BC:
We can see some coast on the west side of the Ivory. It would seem that we have a peninsula to the north.
2750BC:
hut in the south east gives a map.
2670BC:
hut in the north gives CB.
2630BC:
Orleans starts a temple as it has few good tiles and needs to expand to get some. It just finished a barracks. Paris is close to completion of a granary.
2470BC:
We can see it is a peninsula and to the east we have a small out crop of a peninsula as well.
2430BC:
Paris starts a temple as it will grow in 7 and I want to give us time to fill the granary and then start a settler. I am not going to cover things that I would not expect casual players to do, such timing the granary so it will get filled right away.
2310BC:
hut in north pops BW.
Rome still has WC over us and we have 3 techs on them. I guess they are not getting out and about. That is common for non expansion civs. At low levels. Higher levels they have free units to start and you tend to not use huts anyway. Fact is I tend to not have huts in my games.
2230BC:
There are Gems in the far north. I need to cut off acces to the land behind with two settlers.
2190BC:
Site for next town is ready and even has a mine.
2030BC:
hut gives WC.
Paris starts on settler.
1870BC:
Paris makes a settler and starts an archer. Attackers to give the AI pause.
1830BC:
For the record 10% or 100% still takes 2 turns for writing.
Found Lyons and it starts a boat.
1750BC:
Start on Philo.
Embassy with Rome. They are making a spear and have no structures. Size 1 with 2 warriors. Probably we could take them out. They have furs connected.
Start philo at 80% -1gpt in 10. Should get better as we add in towns.
1700BC:
I am making an archer in Orleans. The settler came out last turn and moved to west coast hill. Worker will connect next turn.
1675BC:
Warrior in the south spots blue borders. I have a 31 unique color palette so the color does not tell me anything.
Rhiems is founded and starts a boat.