Warlord Roadmap

vmxa

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Let's see if I can offer up something useful to new Warlord players. I adopted the SG format of rolling a few starts and selecting the one that seemed to look promising. It was the 4th of 4.

I am playing France as it will facilitate making wonders, if we elect and not tripping a GA right away. It has no early UU, so no crutch. It is not AG nor Scientific. It does have two excellent traits. Commerce is possibly the best trait of all. Industrial is also a solid trait.

You start with Masonry and Alphabet. This is very good. I am not going to say in my opinion as every thing I put in here is IMO, not gospel. I think it goes without saying that a case could be made to oppose nearly everything I do, so I shall not sweat it. It is mearly my effort to offer up some ideas for players with limited experience.

I found in place. I see the citizen is working the BG on the river, so I send the worker to that spot. We can either road or mine first. You road first, if you want more commerce. You mine first, if you want more shields. You do not irrgate as the penalty for despotism will cancel the 1 extra food. Were it a bonus food tile, then you could consider irrigation as you would get enough food to net some.

Now what about research? Several things to consider. First we have huts, so we could pop a tech. SGL are enabled. So we have the option of going hard on a cheap tech to try for an SGL. We have the choice of ignoring that and going for a cheap tech at the min hoping to pop a more expensive tech.

We could go for Writing to get towards Philo. This gives us embassies and a shot for a free tech. To me it matters little. I would say we are not a Sci civ, so I tend to see little sucess with SGL. I will opt for Writing at min.

That means 20% for now. I start a warrior for exploring. Maybe I should mention the hut. If we do not make a warrior the border expansion will pop it, with no risk of barbs. It will pop in 10 turns and we could have 2 warriors by then.

Barbs are very weak on Warlord. IIRC we get a 400 bonus vs them, so I am not worried. If you were you could build a barracks, while you wait. At this level you can do it either way and be just fine. The thing is I would like to get some of the huts, so that means I want the two warriors in a hurry.

To that end I elect to make a mine.

3650BC:
Hut ruins the game as it yields a settler. I probably should start over. What happened is that I moved to the mountain to see farther. Then I realized I should not pop the hut from the mountain as it would leave a path to the capitol.

So I moved to the grass. Then if I get barbs they have to less chance to hit the town and I can move in to defend. I should mention that you cannot get a settler, if you have a settler or one is being built.

I move the settler to the west as it is faster to get a town down. It may turn out to not be a great location, but I have no exploring to speak of right now. I move the worker to the next BG. I elect to not road to the new site or a future site. I would rather get another mine down.

3550BC:
I start a worker in Paris and we found Orleans on a desert tile at CxxC to the west. We had already seen a cow near and no water. New warrior heads NE. Orleans starts a warrior. The desert tile is not useful to work, but we still get our center city food, regardless of the desert.

3400BC:
Southern warrior spots borders and is next to a hut. Paris starts a barracks and new worker will chop on a tile that is on the Orleans side. This will let me make a road to connect Orleans.

3350BC:
Hut gives Pottery.

3200BC:
Rome contacts us and wants Masonry for WC, no thanks. Let's wait for more contacts.

3050BC:
We can see Ivory and Furs in the north, with a coast on the east.

2950BC:
We can see some coast on the west side of the Ivory. It would seem that we have a peninsula to the north.

2750BC:
hut in the south east gives a map.

2670BC:
hut in the north gives CB.

2630BC:
Orleans starts a temple as it has few good tiles and needs to expand to get some. It just finished a barracks. Paris is close to completion of a granary.

2470BC:
We can see it is a peninsula and to the east we have a small out crop of a peninsula as well.

2430BC:
Paris starts a temple as it will grow in 7 and I want to give us time to fill the granary and then start a settler. I am not going to cover things that I would not expect casual players to do, such timing the granary so it will get filled right away.

2310BC:
hut in north pops BW.
Rome still has WC over us and we have 3 techs on them. I guess they are not getting out and about. That is common for non expansion civs. At low levels. Higher levels they have free units to start and you tend to not use huts anyway. Fact is I tend to not have huts in my games.

2230BC:
There are Gems in the far north. I need to cut off acces to the land behind with two settlers.

2190BC:
Site for next town is ready and even has a mine.

2030BC:
hut gives WC.
Paris starts on settler.

1870BC:
Paris makes a settler and starts an archer. Attackers to give the AI pause.

1830BC:
For the record 10% or 100% still takes 2 turns for writing.
Found Lyons and it starts a boat.

1750BC:
Start on Philo.
Embassy with Rome. They are making a spear and have no structures. Size 1 with 2 warriors. Probably we could take them out. They have furs connected.

Start philo at 80% -1gpt in 10. Should get better as we add in towns.

1700BC:
I am making an archer in Orleans. The settler came out last turn and moved to west coast hill. Worker will connect next turn.

1675BC:
Warrior in the south spots blue borders. I have a 31 unique color palette so the color does not tell me anything.

Rhiems is founded and starts a boat.
 

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We have borders all the way across the peninsula, so they will need boats to go behind us. Rome now knows IW, but I do not know, if they have iron connected. I hold off on any deals till I make contact with the new nation.

1600BC:
Boat out. Met Korea.

Korea is just like Rome, making a spear. Size 1, 2 warriors and no structures. Both are down Masonry, Pottery and Writing. Rome is also down CB.

I plant an embassy with Won. I trade CB to Caesar for Wheel and 10 gold. I trade Masonry to Won for IW and 10 gold.
Orleans is making a granary, Lyons makes a worker.
I see Iron and Horses in our lands.

1550BC:
Drop research as break through in 1 turn. I am not trying for the "slingshot". I figure it is not a staple of players struggling at Warlord, so no need to toss it in.

1525BC:
We take Map for the free tech and start on CoL.

1500BC:
Found Tours in jungle to clear it and bring the gems in our borders.

1450BC:
I have been irrigating the desert to get water to Rhiems.

1400BC:
A barb attacked the warrior in the south and dies. Warrior kills one and bust the camp for 25 gold. We will disband next turn as it has explored all the land to the Korean borders.

1375BC:
Settler out of Paris is moving out and switches from archer to a sword now that Iron is connected. Worker on horses now. Worker on gems.

1350BC:
I was wrong about the warrior, there is some land to the east.
Archer escorting settler kills barb.

1325BC:
Marseilles founded. Starts a wall as another barb camp near and I am not sure, if I will keep expanding in that direction. If I do, I will change it. In fact I now see one more town will cut off the small finger to the east.

Orleans starts a sword.

1275BC:
Horses connected, worker heads to connect Marseilles.

1200BC:
barb shows up in the rear. Gems online.
Start settler in Orleans.
The barb attacked the sword on the IBT and died.
Sword moves to see, if he can find the camp.
A barb is next to Marseilles. A Rome warrior is next to it.
Lower research to 10%.

1150BC:
Start on Republic.
Sword in the north finds the camp.
Barb near Marseilles attack the warrior across the river and died.

Sword from Paris heads to Marseilles and the Archer in Marseilles heads to the barb camp. Paris starts a settler.
Marseilles switched to worker. I may have misclick earlier as it was on a settler, which makes no sense at size 1.

1125BC:
Rats the damaged Rome warrior still kills the barb and bust the camp.
The sword in the north kills barb and bust that camp. BTW it was elite on it last battle.

1025BC:
Found Chartres. Starts a worker.
Galley came out a turn or two back from Rheims.

1000BC:
Curragh find Ghandi warrior and we trade Writing for Myst and 1 gold.
The galley did see the purple border, so we would have found them next turn anyway.

950BC:
Bede has said we are the largest nation.
Found Avignon to block the finger area.
We bust a camp on the SE peninsula.

Three barb warriors arrive at Lyons as does one of our swords. Worker moves away, it had finished the road.

875BC:
Sword killed the last barb at Lyons and did not promote in any of the three bouts.
Warrior gets HBR from hut.
Everyone is down at least 4 techs, one 5 techs.

This is why we can go for a long tech like Republic. This gives the lames a shot at learning something to trade us, so we do not have to research them all ourselve. It looks a lot like we are close to circumnavigating the continent.

850BC:
Disband the warrior exploring now.
Settler from Paris to the desert tile north of Paris. The sword that cleared the barbs heads to the site.

800BC:
Found Besancon. It will sit on wealth for 5 turns so it can then do a worker. It grows to slow right now. We see the whole continent now. I will disband the curragh. Send the galley to the far east and out to sea.

775BC:
Whoops Paris made a spear instead of a sword. I will let it start on MoM. We clear one jungle. It turned out to be a BG.

670BC:
Besancon is getting water now and making a road towards the ivory. I will not put in any temples this far back. Will just wait to get another town down to get the ivory.

590BC:
I pull the trigger and revolt. Drew 4 turns, about right for this size empire.
Settler from Orleans is not going to make a town for the ivory, will fill the spaces first.

I forgot to mention I selected Math to research.

510BC:
Long live the Republic.
Math can now be done in 4 turns with no deficit.
The galley did not sink in the first turn out.
Found Rouen.
 

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Galley actually finds land and I see Spanish worker. I do not make contact. I want to hold off so I can try to find some other nations, before any deals are offered. I do not want to trade to Spain and have them peddle it around.
Orleans is making a horse to go to the finger and check on barbs.

490BC:
Trade Philo to Korea for Poly and 20 gold.
Spain has Math, I decide to trade as it looks like I will need some turns to find the next one. I doubt they will trade it to anyone right away anyhow.

Embassy in India and Spain now. Stop me, if you have heard this before. India making a spear and is size 1, with no structures.

Spain is 3 turns from Colossus, size 5 with 1 happy 3 content. You guessed it, no structures. At least they are not making a spear.

450BC:
Getting sloppy I forgot to mention I am researching Construction. Want to get in some aqua's. I should say I went to 10% lux upon switching to Republic. It is 30/60/10 right now at -5gpt.

430BC:
Marseilles starts on the FP. I normally just build the FP in a strong town, unless I get a leader to use to rush it. It increases the OCN, which help with corruption. It is not a real strong anti corruption device like in C3 or PTW. I would rather just get it up asap.

410BC:
Orleans starts a settler as does Tours.

390BC:
Met Hannibal of Carthage. Put in an embassy. Would you believe they have no structures and are making a spear. Well it is a num, but hey. So two more to meet. They are number two in tech as they are only down Poly and CoL.

370BC:
Hannibal has learned poly. So has Spain, so some deal was made most likely. This may be a good place to suggest you check frequently on trades. Once you are really familiar with the game, you can check on feel. Once you get into the second tier of the second age, then they will be much slower.

350BC:
Finally someone starts the Pyramid, it is Hannibal.

330BC:
Set the research down, Construction in 1. I am not going to mention the shuffle up and down to gain the gold at the end. It is just what you want to try to do each break through. I have not talked about monitoring happiness.
Mainly, because it is Warlord and we get three content.

You do want to check, I just have played so much I know when a town is going to need a hand. You have two easy ways.

One is to use something like CAII and look at the alerts, before you end the turn. The other is to scan F1 to see if more blue faces than green ones.

It has been so long that I am not remembering what the normal view is as I run with smiley face popheads. That puts a large smiley face under a happy pop and blue frown face for unhappy.

310BC:
Horse clears a barb camp on the east of Avignon.
Settler from Orleans heads North. I almost forgot, started on Currency. I started on a wonder in Paris as a placeholder.

I am not sure right now, if I will research Lit or not. I am tempted to not, but it is not easy to trade for and I am not wanting to wait too long for libs. I will have to make a guess as to the odds of when someone will come up with it. I think a Middle Age tech would get it from them.

(turns out they were slow to the max on Lit)

I will not make the GLB as there is no point. They will not be able to give me anything much for the 400 shields.

250BC:
Found Grenoble.

230BC:
Sword clears camp for a settler in tow.

210BC:
Found Dijon. These towns are too poor to do anything right now. I will let them sit till they get the food box more than 1/2 full. Then I probably will make a worker. If the other towns are close to finishing all the settlers for the first phase, I will pop workers from them instead.

Orleans starts on an aqua. I could make the SoZ. It looks like I have all the ivory though. When the ivory came onboard, you would normally check to see, if you can turn down the lux slider.

190BC:
Paris is size 9 and will go to 10 next turn. That will give it 24 food, so I send a worker to the mountian to road and mine it. May as well get max shields.

170BC:
Is Warlord easy or what? Louis Pasteur shows up from Currency. I elect to research Lit as it will only take 4 turns. All are at least needing Col, Construct and Currency to get out of the age.

I can sit on the SGL as I am not fighting.

I decide to be mean. I switch the pre in Paris to SoZ. I switch Orleans to Pyramids and rush it with Lou. That will mess them up a bit.

Found Amiens in the finger.

150BC:
Still not found the last two nations.

110BC:
Galley has come around the horn on the new continent as we can see our northern end across about 10 tiles of water. They have not made much of a dent in the open land there.

90BC:
Lit in and we start on Feudalism.
Horse kills its third barb abd still not elite. I send the spear to Marseilles in case trouble comes later.
Found Cherbourg.

70BC:
5th win and no promotion. Cleared the camp and the finger is clear for good.
Found Poitiers.

50BC:
Met Summeria and slap up an embassy with Gil. They do not know Writing. They are 3 turns from the Oracle.

10AD:
Found Toulouse.

30AD:
AC clears a camp. We see two more barb horses near.

IBT:
Livy says we are the most advanced. Sumeria is the least and the unmet Aztec are next to last. The two barb horses were very clever. they attack the elite sword on a mountain that was fortified. Guess how that went.

90AD:
The GL tripped our GA. Sun Tzu is going up in Paris.
Bayonne founded and the finger is filled now.

130AD:
Met Montie, he is on an island. Trade Poly for 60 of his 63 gold.

150AD:
Found Strasbourg near Pulsan. Still not filled the rear so far.
Engineer will finish on the IBT.
I am trying to keep a fog buster out in front of the new towns in the north as uprising may not be far off. As long as no camps are close, we are good to go.
 
I realized that I have played too late and rushed my game and notes. So here is an account of things so far.

We have met all nations and have an embassy with them. We do not know Monarchy and it is known. Great Wall, Great Lib and ToA are available, but I am not making them. I do have Sun Tzu going.

Engineering finishes on the IBT.

Everyone is down at least 3 techs. Actually it is 4 and will be 5 next turn as CAII does not count techs they cannot know about, namely all Middle Age techs.

All have between 6 and 9 towns, I have 18.

Paying 20gpt for support.

2 settlers
12 native workers
4 archers
12 swords
1 horse
1 pike
1 cat
1 galley
2 AC

4 workers in progress and several settlers as well.

Paris has one worked tile that does not have a mine/irrigation. We were tardy on the workers, mainly due to being industrial. It leads you to try to get by on fewer workers. Going to get them out now.

Rouen is the only place that has a harbor. Paris has a market and others are underway.
Orleans has an aqua. Two others are getting theirs now. Basically if they are size 4 and not on a river, I want to get them an aqua soon.

I have cleared a few swamps and jungles. Many trees chopped. I like to chop the trees fairly early as 10 shields is more important when a town is small. IOW if it can make 10spt, a chop is not as significant as it would be when it was making 1 or 2spt.

War
Actually the lack of it. This is being done as a peaceful game and we have not been at war. That is going to change in a bit. The land to the south is more or less filled. That means they are going to want to get land from us or at least pass through.

I am soon going to gear up a bit. I tend to suggest that spears are not need at the lowest levels. That does not mean pikes are not needed. I upgraded the lone spear, remember it was not intentionally built. Most of my troops are on the border towns in the south.

Looking at what we do have, you see it is attackers. This is a way to discourage incursion or wars. F3 advisor tells me we are strong compared to all. I would like to fill the north, before they come around with boats and force me to attack them.

She tells me that there is a tribe near Bayonne, but it is actually across the water and cannot reach us.

170AD:
Start on Mono in 5 turns. The reason I went with Engineering first is to be able to cross rivers. There was no rush to get to the other techs as we are far ahead for now. Korea and Sumeria are scientific, but only Korea will be getting to the next age anytime soon. They are on our continent, so we know they are not long for the world.

I upgraded 1 sword to MDI as warning. FP is nearly completion.
Found Brest.

260AD:
Start on Chiv in 4. You could skip this one, but knights will make a better unit to remove the neighbors. Asked Won to remove his warrior.

270AD:
FP done and Marseilles starts a market. In C3C the FP has limited corruption reduction. It is a good idea to put it in a good location, however I think it is more important to get it up. So if have a spot and a leader to rush it, do that.

Otherwise I will make it by hand and that tends to mean a town that is not far from the capitol. The FP increases the OCN, so to that extent is will reduce corruption empire wide to a small degree. In vanilla or PTW the FP act almost like the palace, so it was important to put it in a location that would help a lot of otherwise corrupt towns.

I bounce the warrior.

Found Bordeaux on a fur. Road will be up next turn and the furs then will be online.

280AD:
AC in the north kills another barb. No promotions for him either.

300AD:
Orleans starts on the Templar.
Start on Invention in 4 at 90%.

Need to get libs up now as the markets and aqua's finish.

310AD:
Boot the warrior again. One knight going up.

320AD:
Found Rennes. I should note that each new town normally starts on a worker. It does not, if the worker would complete, before it grows to size 2. I disband one archer to speed up the knight by one turn.

330AD:
Pulsan flips to us and we get a pike for the deal. I send one of the AC's from Strasbourg to Pulsan.

Start a temple in Pulsan.
Upgrade the lone horse to a knight.
Rome has a galley in our waters, but I will not ask them to leave.
I have a palace build in Lyons, in case we want to go for Leo's or Sistines.

340AD:
Start on Theology in 4.

350AD:
AC kills yet another barb, no elite.

370AD:
Sun Tzu done, but GA ends.
I switch the palace to Leo.

380AD:
Start on Ed.
AC kills another barb, still not cleared the camp. A knight is nearing to help.

390AD:
Rome galley heads towards for home? A barb galley is heading after it.
AC clears camp and never did go elite.
Found New Paris.
 
400AD:
Found New Orleans.
Rush a settler Grenoble. We still have land to fill, before others arrive. I forgot I had to boot the warrior last turn. Rouen needs expansion to grow. It is size 7 and a lib is going up, so soon.

410AD:
Rome galley goes red, but wins and is promoted.

420AD:
Spain declares on Carthage.
No one has gotten to the next age. Rome still does not know Math.

430AD:
I decide to be mean. I got another SGL for ED. I cannot rush ToA as it is already obsolete for me. Many are working on it. The next best one is Hanging Gardens, but I do not know Monarchy. I trade Republic to Korea for it and rush HG.

I traded with Korea as they will are close to me and Rep does not help them get to the next ages directly. Only indirectly. I could have rush Leo or Templar, but I think they are safe anyway. I know Templar is safe.

I start on Music in 4. Why, I am far ahead and may as well get Bach. It is not a smart move, just indulgent. It slows down getting to better wonders and the next age.

450AD:
Rush two settlers in the north.

470AD:
Start on Astro.
Switch Paris to Bach.

490AD:
Not use to this level as Veii flips to us.

IBT:
2 barb horses attack the knight and die, knight goes elite.

520AD:
SGL from Astro and I rush Bach.
Found New Tours.
Knight clears last camp and no fog is left for them to spawn.
Rush settler in Bordeaux for 40 gold. This will fill in the last border in the north. We can fit another town in the interior of the north, but no place for any foriegn settlers to drop off.

That is after the rushed settler gets to the spot where the camp was located.
Start on Gun in 4. I do this for two reason.
1) cannot keep up with all the wonders now.
2) may as well get a couple of musketeers for the war.

Worker connecting one of the gems. BTW these new towns are connected as they are built.

530AD:
Templar is done. Start Copes in Paris.

560AD:
This is crazy. Gun gives up Pascal and he rushes Copes.
Start on Banks in 4.
Found New Chartres to bring the peninsula in our borders. Settler enroute to fill the last site. No more sites for towns.

I forgot that New Marseilles created last turn, next to Neopolis.

600AD:
BTW I have the three tundra towns set to beakerheads, with no growth.
Rennes is size 6 and has two beakerheads.
Grenoble I stopped at size 3 with 1 beakerhead.

I think Isabel is now in the Middle Ages, but no techs. F4 shows all are happy with me and I have not even made any deals lately.

Start on Chem in 4 at 70%.

610AD:
Rheims needed a harbor to grow.

640AD:
Start on Metal in 4.
I should bust a move on Rome. I am going to wait for Leo to be done and MT will be in then as well. No one has managed to finish the ToA or GW in all this time. I could have built them. No one has even started the GLB.

680AD:
Decide we can squeeze in one more no growth town in the north. I also have a settler arriving on jungle tile that borders Rome. I am going to make a town there. No reason to not squeeze them as we are going to war soon.

Start MT due in 4. SoZ is now dead. Leo is nearly done.

690AD:
Found New Besancon and set pop to beakerhead. Now all tiles are under our borders.

Spain wants an MA with Hannibal. I do not see any reason to deal with a war overseas. If I am war like, I just say no way. If I am not, I tend to give 10 gold. It is just a way to get out gracefully.

I broke down and irrigated the mine in Avignon so I can get water to the finger.

Found New Rouen. Send in several units. This will be the launch point.

700AD:
Disband archer in New Rouen and rush temple.

IBT:
Madrid finished ToA and Someone finished the GW.

720AD:
MT done, start Physic in 4 at 60%. A few universities are coming online.
Leo done.
Upgrade all units, save 2. An archer that is gong to be disbanded and a galley that is not in a harbor right now.

23 workers
1 archer
10 cavs
4 cannon
1 galley
6 musketeers
12 MDI
3 crusaders
12 AC

I dial Caesar and declare. I dial up Ghandi and give Lit for MA. I dial up Won and give Lit and 20 gold for MA. Hannibal wanted MA on Izzy and I give him the std 10 gold.

My luck on promotions is unchanged.
cav retreats from spear in Rome.
Cav kills a spear. (1-0)
Cav kills one. (2-0)
AC kills the original spear and captures Rome. It had no structures and is size 3 now. I start a worker. I do not need a wall for these guys and Steam is not far away.

Antium
cav kills spear. (3-0)
cav kills spear. (4-0)
AC dies to a horse, huh. (4-1)
AC kills the horse and captures town. Again no buildings, now size 4. (5-1)

Neapolis
cav kills spear (6-1)
AC kills spear (7-1) and captures it at size 1.

Cumae
Cav kills spear (8-1).
AC kills spear (9-1).
Cav kills horse (10-1). Captures it and starts worker at size 4.

They have two towns, I cannot get there yet. Pompeii a key town and I should have prepared for taking it. It is key as it cuts the SE peninsula. Pisae is a problem as it is after Karachi. It has dyes, so I want it as well.

760AD:
Start on ToG.
Cav kills spear in Pompeii (1-0).
AC kills one (2-0). Capture town. [12-1]

770AD:
Cav kills archer (1-0) [13-1].

780AD:
It is plain that Ghandi is a dirty dog. He has units entering my land at several points and dropped 2 warriors off near Paris, which is empty. This will work out perfect. I have to traverse Karachi's land anyway to get to Pisae.

He has an archer next to Neapolis. He is not going to attack that town as it has a musketeer. Two archers each on a mountian near Veii. A spear on the other side of Veii. I dail Ghandi and he declares, yahoo.

Cav out of Neo kills that archer (1-0).
Crusader from Chartres kills the spear (2-0). Crusaders goes elite.
Cannon from Veii hits archer and crusader from New Rouen kills it (3-0).

Cav kills the other archer, taking no damage (4-0). Nice try Ghandi.
MDI from Lyons kills one of the warriors at Paris. I move a newly minted crusader into Paris. (5-0) It went elite.
MDI from Marseilles kills the other warrior (6-0).

Cav from Cumae kills a spear in Bangalore (7-0). I send 2 more cavs from Rome and an AC from Cumae, but they cannot attack this turn.

2 cavs near Karachi that were slated for Pisae kill spears in Karachi and capture it. Last cav in the area heads for archer. (9-0) [22-1] Oh, the first one went elite.

I did not want to trade Construction to Won as that would put him in the next age. He would get a tech and reduce it cost to the others that know him. It probably is fine as I do not think the other continent has met anyone from here.

Instead I give him three lux for an MA on India. This is not from a concern, but rather to keep units form wandering around. I am going to eliminate Rome and India and then no delas with Won.

790AD:
Paris starts on a pre as ToG will be done on the IBT.
Cav kills archer near Bangalore (1-0).

AC kills spear in Bangalore (2-0).
Cav kills one and captures it (3-0). [25-1]

800AD:
Start on Mag in 4.
Paris switches cath to Newtons.

Cav kills spear in Pisae (1-0).
Bombay
Cav nearly dies, but kills spear (2-0).
cav kills spear with with no damage (3-0). [28-1]

810AD:
Cav kills spear cleanly (1-0).
Cav kills spear cleanly (2-0). Captures Bombay.
Cav kills archer cleanly (3-0).

Cav kills spear in Pisae was 4/5, now 3/5. (4-0)
Korea finished the GLB, I wonder if they got an MGL and rushed it?
[32-1]

820AD:
5/5 cav kills spear and captures Pisae and Rome is gone (1-0).
I forgot I was in Republic, but that is ok as I only have a war with India and they declared.

I misclick a settler, so next turn to found the town.
No roads by the AI as usual, so I do not get the Dyes yet. [33-1]

830AD:
Delhi
Cav kills spear cleanly (1-0).
Streak ends as a cav goes down and it did no damage or 1hp, forget which (1-1).
Cav wins (2-1).
Cav wins (3-1).
Cav kills last spear and captures Delhi and The GW (4-1) [37-2].

840AD:
We are Indusrial now and start on Steam in 5.
2 cavs kill spears in some India town and it autorazed for 2 gold. (2-0) [39-2]
Found New Grenoble.

860AD:
Madras
Cav kills spear and goes elite (1-0).
Cav barely kills spear (2-0).
Cav kills archer and captures it and goes elite. (3-0).
Cav kills archer next to Madras (4-0). [43-2]

880AD:
2 elites kill archers that landed by Madras (2-0). [45-2]

890AD:
Steam is in and we have 2 coal tiles.
Start on Electricity. I prefer to race for RP here. They have no shot at the ToE.
I forgot that Korea made peace with India last turn.

Cav cleanly kills spear (1-0).
Cav kills spear and razed the town way out on little finger. It is many tiles deep in jungle and swaps and I do not need the coal that is near. (2-0) [47-2]

900AD:
Calcutta
2 cavs kills spears (2-0) [49-2]

IBT:
Archer out of Calcutta attacks knight and dies and we go elite (1-0) [50-2]

910AD:
eCav retreats from spear.
4/5 cav finishes the job and we grab the city (1-0).
2 cavs take out Lahore and goodbye Ghandi (3-0). [53-2]

Ran up units to 87, but only costing me 8gpt as I have 47 towns and a settler enroute.
sweet no deals in place as Won broke the deal. He has 9 towns.
 

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Only one city making troops right now as we try to get up markets, libs, universities and couple of wonders. I had hope to get an army, but no luck in either war. We did well in the kill ratio, about what you would expect.

Two things that helps, fighting weak units with strong ones that can retreat and not exposing units to counter attack. Here we really had no occassion for exposure as they did not put up an attack. I think one archer attacked a cav and that was from a town under siege.

Cavs kill archers and spears with ease, when they have them on flat ground and not behind walls. I think we had one city to deal with and that was were I lost the elite knight. They had almost no bombardment, archers not in town and I only remember one cat.

I had most of the workers in the north as they were getting roads up. All tiles in the north now hav a road, even mountains. The workers were grouped in time for Steam, so they are making rails and heading to Paris. I want a rail net from one end to the other as quick as I can.

In the south I have grouped some workers and will try to get them in unison. I have a few on the finger to rail for food there.

We should now start to make boats for invasion of Montie. I will upgrade the one we have. I want 3 frigates for escort.

I rushed two settlers out of India to fill in the holes. I also rushed a couple of workers. We still do not have the dyes online as I only have the road to Karachi so far. With war and the narrow land, it was hard to get any workers to the location. It is swamps from Karachi on to the dyes.

Korea has 9 towns, 2 far in the SE jungles. I think I will hit them soon, before they can get pikes.

I really did not do a good enough job with details and pictures. I was playing too late and I got caught up in the I want to see the next thing. The main thing I have seen with players on Warlord is they post late in the game and are not seeing a way to win. You sometimes see the early middle ages and their empire is tiny.

The late in the game tends to stem from not getting the worker task right and trying to make too many structures too soon in too many towns. If you were to look at the northern peninsula towns, you would see that they have not a single structure in them.

They have all the tiles with a road and all flat tiles are irrigated. This lets me make some specialist already. Once rails are on some tiles, most will have 3 beakerheads per town and more in any cities.

Towns and cities far to the south are similar, but may have a temple. Those will be sold soon as the dyes are connected. The core towns have most all the structures, other than colosseums and cathedrals. A few may not have a bank.

I am not going to make many banks as I do not run a lot of taxes anyway and will not have Smith's, no Econ tech. I did break down and research Music, but skipped those other optional techs.

Of the 87 units, 25 are native workers. I noticed the reason no one was building the LB, no one had the tech, until I traded it. Still no one outside of Korea has Lit. Korea does have Feudalism, but probably few pikes. I do not see their iron, but they have swords.

930AD:
Found New Dijon and New Amiens to fill in the India area. Cavs are now healed. The 2 have gotten close to Pisae so they can act next turn.

940AD:
Rails from Toulouse to Tours to Antium. Five other towns also have rails.
DOW Won and kill the sword parked by Pisae (1-0).
2 cavs kills spears and capture Hyangsan (3-0). [56-2]

IBT:
sword dies attacking AC (1-0).
MDI barley kills the AC (1-1). [57-3]

950AD:
Cheju
Cav kills pike (1-0).
cav kills spear and captures town (2-0).

cav kills sword near Pyongyang (3-0).
cav kills pike in Nampo (4-0). [61-3]
cav sits on the iron.

960AD:
2 eCavs destroy a Korean town in the jungle (2-0).
Crusader kills spear near Nampo (3-0).

ecav kills pike in Nampo (4-0).
eCav kills MDI near Nampo (5-0).

Found New Cherbourg.

3/4 cav kills the spear and we raze Nampo (6-0).
I raze as it is poorly located and is interior, so we can found towns as we please.

I put three citizens in Cumae on science.

IBT:
Sword attackes 4/5 cav and dies near Pyongyang (1-0) [68-3]

970AD:
Pyongyang
4/5 cav kills spear (1-0).
4/5 cav kills one (2-0).
AC kills one (3-0).
5/5 cav kills 1hp MDI and we capture it (4-0).

Bayonne to Bangalore are connected by rails.

IBT:
MDI retreats a cav near Seoul. [72-3]

980AD:
5/5 cav kills the MDI (1-0).
cav kills pike in Seoul, barely (2-0).

4/5 kills spear (3-0).
3/5 kills spear (4-0).
cav kills spear in Pyongsong (5-0). [77-3]

990AD:
Start on Medicine in 4.
Upgrade musketeers and cannons and MDI.

ecav kills LB and captures Seoul (1-0).

[Ulsan[/b]
5/5 and 4/5 cav kill spears and capture the town (3-0).
Must be due for a leader by now. That is 8 elites in last 3 turns.

cav kills spear in Woson (4-0).

Found New Poitiers. A number of captured towns are on settlers. I have a two half stacks cutting tress to speed them and some times will short rush them.

eCav kills archer near Pyongsong (5-0).[82-3]

IBT:
MDI dies nearly killing a cav (1-0). [83-3]
 
1000AD:
Cav kills spear (1-0).
4/5 cav kills spear and we capture Wonsan and the GLB (2-0).
5/5 cav kills spear in Pyongsong and goodbye Korea (3-0).

End all wars with no leader, so invasion will be harder. [86-3]

90 units and 96 allowed. I will disband the crusaders, except the elite. I do the same for the AC's. Namely to rush settlers. Need to rush galleons as well. You have two ways to go on rushing.
1) straight gold, preferably with at least 1 shields in the box.
2) short rushing.

Short rushing is just rushing a cheap unit/item for gold. Switching to a more expensive unit/item and rushing that.

You can do that as many times as is needed to get to the final thing. Again, start with one shield in the box is cheapest way. You may not want to wait though as the time may be more valued than the gold.

We have 58 towns the AI has between 7 and 11 each. I should say something about flips. It was clear that they had far lower culture than we, so it was not a concern. That may be different on the other landmasses as we will be unconnected to the capitol for a time.

The next sites will be much closer to their capitol, so it is a possibility. At this level, I would not worry. You should understand that when flips are a concern, you may not want to leave units in the town. It is common to grab a town and leave units in for the 1 turn as it cannot flip.

Then you have to decide if a flip is a big risk and if so, what about them taking it back, if you move out? You also do not break down resisters, if you do not have units in the town. You may elect to move valued units out and next to the town and take it back, if it flips or is captured. The good news is each time drops the pop.

Wonsan and Seoul are still in resistance.

1010AD:
Newtons done and I start a cath as a pre for ToE.
No resistance now.
Many settler come out.

I sold off the structures in captured towns like harbors that they do not need.
I have Dyes, so I will sell many temples that have done their job.

I have one team making rails for Orleans to speed the Sistine build.

Found New Toulouse.
Found New Bayonne.

Another point I have not covered is CE's, Civil Engineers. Once you have learned RP, you can make CE's from citizens to speed production of structures. The most common use is for aqua's, at least by me. I sometime will use them for markets as well.

They cannot add shields for troops. You can however start a structure and switch it. I tend to not use CE's for temples. If I need a temple there bad enough for CE, then I will rush it. Why make aqua's, to get more pop so you can have more specialist.

1020AD:
Found two more towns.

BTW the reason I did not rail more tiles in Paris is I am afraid I would finish the pre, before I learn Sci Meth. I will send workers over to rail as soon as I switch to the wonder. In the mean time I can speed up Sistine a bit.

1030AD:
Start on Sci Meth in 4 at 60%.

I finally make a pass to see what is needed, selling, building or specialist. I use a CE in Veii to speed up a court.

I have not mentioned courts before as I am not a big fan of them. The reason is I play a lot of AW and I am in Monarchy. The CE drops the court from 27 to 16 turns. Anyway you should build a court, IF it can be done and not instead of something else like a cav. IF it will pay for itself and IF it can be done in time to pay back the
investment.

IOW I will not make it at 80 turns to save 1 shield and I am not going to making anything here anyway. May as well put the place on wealth. Not going to do it, if it takes 60 turns and the game as 80 turns max left. BTW I use a second CE and drop it to 12 turns.

I sell of all the walls I noticed. Granary or barracks that were hand built as we get one from wonders. Found a city that could use a bank so we start it. I am nearly out of AC and Crusaders to use for speeding boats. I have my 3 frigates. I will have 5 galleons next turn and that will do to invade Montie.

1040AD:
Found New Bordeaux.

1050AD:
Found New Rennes.

1060AD:
Boats are moving to pick up troops now.
We have rails from one end to the other E-W/N-S. A couple of towns are not directly connected yet.

1070AD:
Start on Econ, may as well get in this one while ToE finishes. Switch Sistine to ToE, switch pre in Paris to Sistine. No one is building it or anything.

1080AD:
Found Paris 2.

190AD:
Found Orleans 2.
Clear camp past Paris 2.

1100AD:
Start on Nationalism. Again this is not normally a good idea. I am only dong it as the game is so easy, I want to a) fish for SGl, b) get the prereq for Espionage (should not research it either).

ToE gives AT and Electronics BTW. Start on Hoovers.

Ships are off. BTW Hoovers is like 31 turns. No rush as I have no real need of them and will probably make 2 or 3 factories.

1130AD:
It is just sad. F4 show all are polite with me, yuck.

I DOW Montie and then land 8 cavs, 6 elite. Elite crusader, 2 guerilla's, 8 infantry and a settler. The idea is to raze Calix for workers and then found my beach head town on the hill I landed upon. Boats going back to get a few artillery and few more units.

I am making cavs and infantry, but out of second tier cities.

1140AD:
Start on Industrial in 4. Add a third city on troops builds. Montie sends a few units out of the city about to be attacked. This is very commmon behavior, even at Sid I see it. Yes I know the AI is the same at all levels, but you would think they would have enough units to have no reason to send them out at Sid.

5 elites go 4-0-1, still no leader. Raze the town. Found Lyons 2 and rush a barracks. You have to should make a wall or a barracks. [90-3]

1150AD:
6 cavs kill 5 units, 1 retreated. 4 more elite wins, way over due. Need to recover now.
I capture Tlareolco. [95-3]

1160AD:
3/5 cav kills horse (1-0).
5/5 cav kills archer (2-0).
They have a JW, but is not on a road so I let the cavs heal.

The long run of elite wins made me check F3 to see if I had an SGL and did not know it. Nope, just no breaks on leaders.

Send boats back with some artillery and 2 settlers as well some more units.

Found Rhiems 2. [97-3]

1170AD:
5/5 kills horse, 3 5/5 cavs kill Jags (4-0) [101-3]. I don't think they even took off a hit point.

IBT:
Horse attack Tlac and retreated.

1180AD:
Start on Corp in 4.
Found Tours 2 on mainland.

Gil wants an MPP/RoP and I give him 10 gold instead.
BTW I play so much AW that I forget that in Republic courts are much more likely to be of use.

I am way short of workers, but it is not real important here. I have rails on most of the coastal tiles. I have been railing cities that are making things. I switched Marseilles to Sufferage.

5/5 cav kills the horse (1-0).
4 more elites take out spears and raze a town for 1 gold and 2 slaves (5-0) [106-3]

1190AD:
5/5 cav kills archer (1-0). [107-3]

1200AD:
Found Marseilles. On the island.
eCrusader kills 2hp spear, barely (1-0). First artie in use.

5/5 cav kills archer (2-0).
Whoops barely sink the galley that I pinged. No wonder I accidently use a galleon, instead of frigate. (3-0).
Actually used a frigate and was sunk (3-1).
Second frigate sink the galley (4-1). [111-4]

1210AD:
Found Chartres 2 on mainland.
2 more elites win (2-0) [113-4].

1220AD:
Found Avignon (island).
Start Steel in 4.

Hannibal start Sistine.
The three on the continent have all come around polite for a deal of some type. 10 gold is all they get.

2 elite kill units (2-0).
3 elites kill spears in Tenochititlan (5-0). Most are red or yellow.
YEAH elite kills spear and captures capitol and Napoleon arrives. (6-0).

I have rails to three towns and can send cavs to fill army. I think I am stuck putting 3 units in as I won't have 3 armies anytime soon and no Pentagon. I am three techs away from transports.
[119-4]

1230AD:
I mine a mountain for Orleans to use to speed Hoovers.
5/5 kills archer (1-0) [120-4]

1240AD:
Start a factory in Paris.
Putting up some stock exchanges.
Fleet returning with more units.

eCav kills archer (1-0).
1st kills spear in Teotihuacan (2-0). [122-4]

1250AD:
Found Beasancon 2 (island).
1st kills 3 and razes Teo (3-0).
eCav kills archer (4-0).
eCav kills spear in Texcoco (5-0).
Rush the factory as we have HE and MA to build. [127-4]

1255AD:
Found Rouen 2 (island).
Start Refine in 4.
Parsi starts HE.

4 cavs kill spears and capture Tex (4-0). [131-4]
Boats arrive.

WLTSD pop with the Spices coming online. I do not try for them.

1260AD:
Found Grenoble 2 (island).

1265AD:
1st kills spear in town (1-0).
3 cavs kills spears and raze it for 5 slaves, one went elite (5-0).
Rush 2 settlers. Grenoble 2 will be size 3 so it works fine.
Artilley redline galley that had been parked by Grenoble.
[136-4]

1270AD:
Found Dijon 2.
Start Combust in 4.

1280AD:
Found Amiems.
4 elites attack Xochicalco, 3 win and 1 dies (3-1)

1st kills spear in Atzcapotzalco (4-1).
eCav kills spear and captures it AND a Richelieu is born. Create 2nd. (5-1). [141-5]

Just a reminder that we could have made more workers and gotten more beakers and faster growth. We could have skipped some optional techs and be farther down to Modern Age.

I did not do the workers as we are making 4 turn techs anyway, so why strain? I could have had factories in a few places sooner and gotten the two wonders done sooner. They are not in danger, so not big deal.

1285AD:
I forgot to mention that I started the MA in Paris after the HE was done.

5/5 cav retreats.
5/5 kills spear going red (1-0).
2/5 kills the damaged spear (2-0). We capture Xoc.

Newly minted 2nd kills two (4-0).
damage 1st kills the last Aztec and we raze their last town. (5-0) [146-5]
Goodbye Aztec nation

I rush more settlers.

1290AD:
Xoc I sell the harbor and put all pop on beaker heads to starve it down. Not for resisting, there is none. I can only get one specialist here, so I can do that at size 1 and no maint for harbor.

Found Cherbourg 2.

1295AD:
Found Poitiers 2.
Paris is doing a Stock and then an army.

Found Toulouse 2.

I think US finished last turn and I started a Stock.

Upgrade galleons.

Start Flight in 4.

One settler in place and one more moving to last site. Then all the island will be filled.
85 cities, they still have 7, 8 and 11.

1300AD:
Found Bayonne 2.

1305AD:
Fleet heads for Toledo, Spain.

1310AD:
Still all are are polite with me, but I DOW Isabela.
Found Strasbourg 2.

Land:
settler
2 artillery
1 eCrusader
2 cav armies (3x).
12 cavs (4 elite)
7 guerilla
15 infantry

1315AD:
Start Espionage as I like to see what they have and I am in no rush for the tanks.
3 elites kill spears and raze Toledo for some slaves 4 or 5 (3-0).
Found Brest 2 and use a transport to rush a wall. We are on a hill.
Started a bomber on the mainland.
1st kills spear in a town (4-0).
5/5 kills one and razes it no slaves and cover with 1st (5-0)
2nd kills spear in Valencia (6-0) [152-5].

1320AD:
2nd kills spear and captures town (1-0) [153-5]

1325AD:
Getting late as I forgot to mention that Hoover finished last turn and I started a factory in Orleans.

3 elites kill spears in Seville and capture it (3-0) [156-5]

CAII thinks they have 2 towns, but it looks like at least one more in the fog.
 

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I have not made any MA's as I do not want to have them gear up for war, nor do I want them to gain land from Spain. I am going to rush the army next turn as I have enough shields in the pre to build the Pentagon and I need the third army.

1330AD:
Drop research to zero and still get it next turn.
I see we now have silks from Seville.
Found town on new continent, that is the only place with space.
5/5 kills archer by Seville (1-0).
4/5 kills spear and we get a leader (2-0).
DeGaulle forms 3rd.
[158-5]

Switch to Pentagon.

IBT:
Archer dies attacking Seville (2 armies in it) (1-0). [159-5]

1335AD:
Pollution in Paris.
Switch Paris army to IA.
Start Wall St.

5/5 kills archer (1-0) [160-5]
Start Mass Production in 4.

1340AD:
2 elites kill units (2-0) [162-5]

IBT:
4 archers die attacking Seville (4-0) [166-5].

1345AD:
I just realized we also picked up Incense.
Fill the armies to 4x.

1350AD:
Found town.
armies kill 7 in Madrid and capture it (7-0).
It has Colossus and ToA. [173-5]
The towns on the soutern end were not connected to Madrid, sigh.

1355AD:
Start Motorized in 4.
Found town.
Madrid also give us Wines, so we have all 8 lux. It came with a harbor that is why they are on the net.

1360AD:
2 armies kill 4 and raze city for 4 slaves (4-0) [177-5].
I made 2 airfields on the mainland.

1370AD:
Found town.

1375AD:
Start on Computers, pre going for Seti.
Zaragoza has no road to it and none with 7 tiles going to Madrid. It has no road on any tile in its radius.
3rd kills two and razed it for 2 slaves. (2-0) [179-5]
Sadest thing is they had a cow and still no water, no road. So none of the towns I attacked so far were connected to Madrid.

Build airfield on the continent. Send over an infantry.

1380AD:
1st kills two in Santiago (2-0) [181-5]

1385AD:
Kill LB and raze Santiago and [COLOR="Green[/COLOR]goodby Spain (1-0) [182-5]
No one has Astro so far.

Spy on Gil they have:
20 pikes
2 knights
3 galley
6 MDI
3 Enkidu
2 trebs

Steal their world map, so I can see nearly all now.

1390AD:
Wall Street done.

1400AD:
Start on Fission.
switch pre to Seti and switch Orleans to palace for Internet as I will go for that next. No need for UN.

DOW Gil and give a lux to Hannibal for MA. I am happy to have any town taken down or captured. I am only razing towns now and not making more. Just a straight conquest here.

3rd lost 7 HP on a pike in Lagash (1-0).
1st kills pike and no damage? (2-0) (3rd lost 7 points and 1st none?)
1st kill last one and razed it for 5 slaves and 1 gold. (3-0).

Making tanks in two places, no good reason to though. I upgraded to Mechs, in places that have a barracks. Artie red lines a wandering pike and 5/5 cav kills it (4-0). [186-5]

2 bombers bust barracks in Sumer.
2nd spots a stack of 5 that were coming our way, wonder what they had in mind?

1405AD:
3rd kills three damaged pikes and razed Sumer for 5 slaves (3-0) [189-5].
I use the slave in most case to make a road and then send home. As they become farther away, I will disband them. I already have rails to all the towns here and have cleared some of the swamps. There is no rush to get it all done.

1410AD:
Three towns did get a factory (in total).
Bomber kills a pike in the open (1-0). [190-5]
Bomber reds MDI.

1415AD:
Disband some trnsports to rush market in Brest 2. The rest will disband in Valencia as we are not sending anything by boat.

Finally got all trees cut on mainland.
1st killed 3 pikes and a LB to raze Kish for 5 or 6 slaves (4-0).
5/5 cav kills knight and cover with MI (5-0).
Two elite cavs, cav and tank kill units in the open (9-0). [199-5]

1420AD:
3rd kills two pikes in Bad-T and razed it. I disband the slaves. (2-0)
3rd kills a pike in a stack (3-0). [202-5]
I see Hannibal did a have a Num near.

IBT:
Sumeria knights dies on Num and a Num kills an MDI.

1425AD:
bomber kills archer in the field (1-0) I only have 2 bombers.
2nd kills 2 Enk (3-0).
3rd kills last one and razed town (4-0). 3 slaves start the road.
1st kills pike in Umma (5-0) [207-5]

I see a barb warrior wandering around.

1430AD:
1st gets the last two pikes and razed Umma for 4 slaves (2-0) [209-5]

1435AD:
kill 2 in Ur (2-0).
Plant spy on Carthage.
Sink their galley (3-0).

They have:
3 archers
2 LB
10 muskets
4 galley
1 caravel
35 nums
1 MDI
1 treb

I could have ended things with a few towns as I have over 60% of land and 86% of pop.

5/5 cav kills musket in Threv (4-0).
5/5 kills num (5-0).
5/5 kills num (6-0). Left him exposed though at 4/5 [215-5]

95 tonws, 1 Spain and 10 for Hannibal.

1440AD:
Army kills last Sumerians and they are [COLOR="Green"]gone[/COLOR] (2-0). [217-5]
Slaves road that tile and I disband the rest and the treb.

1445AD:
Switch palace to Internet in Orleans. I am not making any units BTW.
Start on Rocket in 4.

Seti and Internet are both 8 turns, so probably barely get them and the game will end.
They did not attack the expose cav.

1450AD:
Tank kills 2 nums and razed town (2-0). Elite now.
Tank kill musket in field (3-0).

5/5 kill musket in Rusicade (4-0).
4/5 kills Num (5-0).
4/5 dies on Num (5-1) I am just tossing these at them, not caring if they win or lose.
4/4 kills it and razed the place and disbands workers (6-1).

All 3 armies at Hadrumetum for next turn. [223-6]

1455AD:
1st killed 3 Num and raze Had (3-0).
Artie reds Num by Madrid and tank kills it (4-0).
Bomber kills barb horse. (5-0)
Bomb galley and Cruiser sinks it ( I have 2 cruisers and no other boats). (6-0) [229-6]
Cav busts camp.

1460AD:
A seven and two man stack arrive. BTW I just remembered I do have a Destroyer.
Bombers sinks Caravel (1-0).
Crusier get damaged, but sinks the always tough galley (2-0).

Arties (3) red the 2 man group.
A cav and a Mech kill the two (4-0).

Tank kills one of the other stack (5-0). It now elite.
All trees chopped in all the land we have in our borders, except for tundra. I leave them, unless I need the shields for a build.

All swamps cleared in empire. Still some jungle, but I do not have a full team on them. They are tiles we will not use anyway.
[234-6]

1465AD:
Start on Ecology in 4, but needs 90%. Upgrade to Tows.
Bombers kill 2 num, after arties hit them (2-0).

4/5 tank kills 2 and get leader (4-0).
Form MI army, nothing else to use.

5/5 crusader kills archer and gets a leader (back to back). Will fill it with the Tow, but they have no movement right now (5-0).

Use 4th to kill last archer on the mountain (6-0).
I leave the 3/3 num as it is not on a road and I may as well bomb it next turn.

5/5 tank kills two nums in town (8-0).
4/4 tank kills last one and razed it (9-0). Disband slaves.

2nd kills musket in Utica (10-0).
3rd kills Num (11-0).

5/5 cav dies on musket in Leptis Minor (11-1).
cav kills num (12-1).
cav kills num (13-1).
cav dies on Num (13-2).
cav kills the last Num and razed it (14-2) [248-8].

I steal his map to be sure he only had the towns I could see and that is all. 5 left now.

Current counts:
2 LB
4 musket
17 Num
5 MDI
1 treb

Some are out in the fields.

1470AD:
Bombers finish off 2 more Nums (2-0).
cav ends the 1hp Num (3-0).

5th (Tow) kills 2 more just outside borders (5-0).
1st kills two Num and razed Utica (7-0).
2 slaves make road and I disband the rest and the treb.
[255-8]

He made a boat. Down to 11 Num and no MDI, the rest unchanged.

1475AD:
Bombers get a LB (1-0).
5th gets I forget (2-0).
4th gets LB (3-0) [258-8]

1480AD:
3rd kills three Num and razed Sabratha (3-0).
I misclick and the slave made a road. This will possibly trick Hannibal into sending out someone to grab them. I did not intend to do that.
[261-8]

1485AD
Internet and Seti done. I started Manhatten and UN, nothing better to do.
Start on Recycle in 4 at 60%. Labs for all the university towns. The free Labs do not work unless you have a university in that town.

Bomber kills Num in borders (1-0).
DD goes red sinking caravel (2-0). To me the boats have always been the worse. I inderstand the numbers, but they should have not have those numbers. A galley and a Caravel, should not sink any warship of any era.

2 tanks kill muskets in Carthage both now elite (4-0).
2 MI kill Num and razed it (6-0). Slaves make a road and disband the rest.

1st kills 2 Num and razed town, disband slaves (8-0).
2nd kills a musket and a Num in Leptis Magna (10-0).

F3 shows 6 troops left. Investigate town and they have only 2 and are making a boat. That would have been my choice, not.

3rd kills Num (11-0) [272-8]

1490AD:
Bombers kills a musket (1-0).

3rd kills last LB and razed last town (2-0). They had 3 units some place wandering around.
[274-8]
 

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3 SGL by mid middle ages with a non science CIV, that is a bonus.
 
It was insane. I have seen 4 or 5 with someone like Bismark, Joan seldom does 2 at low levels for me. I do not even use barbs for normal game. Normal being AW or Sid. The AI is so hapless, you do not even need SGL's anyway at this level.
 
I started a HOF game on warlord on a standard map recently as the Celts, and I popped an SGL on Masonry, giving me the early pyramids, its insanely good luck giving me the Pyramids with 2 cities and Golden Age (not that I minfd that), I am at 570BC with 78 ciies and 15 settlers looking for a 100k victory and the Temple of Artermis to finish soon. I am hoping for 1st place in 100k HOF Table, we will see, I am still in the REX stage though and currently at 10 cpt from Pyramids and Palace. Still way ahead of rivals.

Because I was a bit lite on Military I saw two mongol warriors approaching my territory, so I rushed Archer and Spear and Asked them to leave, they declared and I just fought defensive seing them off and gained one city in peace deal
 
If you do not get a leader very early, you have to start over in an HoF run. You pretty much have to get one for the Pyramid.
 
I finally remembered to get a pic of one of my battles with a barb on Warlord level. this guy started the fight at elite and just made it.

barbs.jpg


I once lost an elite warrior in a fight when he was on a mountain. I regularly (but not frequently) lose to barbs

You need to make greater allowances for the hatred of the PRNG gods for some of us proles.:cry:

:lol::lol::lol:
 
Just make sure you do not rub any of it off on me. :D It is pretty hard to lose to a barb on Warlord, iirc you get a 400 bonus. They have only 2HP to start. Warriors, not horses. By the time they have horse barbs, I would not have any warriors.
 
No that was just plain old warrior barb. I just wanted to point out that some of us are challenged by the gods even on warlord.

I'll try not to sneeze when you are at CFC :lol:
 
I'm pretty sure the RNG hates me. Regularly have my attackers die to defenders that were worse than the last defender I fought and won against.
 
I finally remembered to get a pic of one of my battles with a barb on Warlord level. this guy started the fight at elite and just made it.

barbs.jpg


I once lost an elite warrior in a fight when he was on a mountain. I regularly (but not frequently) lose to barbs

You need to make greater allowances for the hatred of the PRNG gods for some of us proles.:cry:

:lol::lol::lol:
Is that civ 3?:confused:
 
Yes Darski's pix is C3C, but with with some mods applied. Darski, it is 400 bonus vs barbs and you have at least 1 more HP than conscripts, so you can loose, but it is not easy. :D Ok, special dispensation for you.
 
Is that civ 3?:confused:

I use the mod for multi-units. It now seems "normal" to me. I also use the watercolour terrain mod
 
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