E3 2010: New Civilization V Q&As, Screenshots, and Video

Thunderfall

Administrator
Administrator
Joined
Oct 25, 2000
Messages
12,624
[IMG=right]http://www.civfanatics.com/gallery/files/1/e3_2010_civ5_sm.jpg[/IMG]It's E3 week and lots of new exciting Civ5 info are starting to come out! Today there are two Q&As with Jon Shafer, 10 new screenshots, and a nearly 6 minute long "Making of Civ5" video.

1) Civilization V Q&A--First E3 Details @ GameSpot

This includes a "Making of Civ5" video and an interview with Jon Shafer, the game's designer.

2) E3 2010: All About Civilization V Q&A @ IGN

Contains an interview with Jon Shafer.

3) New Info Summary

  • Status Update: Firaxis has nearly finished the art, and is finalizing the game text. Programmers are finishing up a few features, working on bugs, and improving performance.
  • Social Policies System: As players accumulate culture over time, they're able to spend it to adopt social policies. There are 10 branches to select from, most of them requiring the player be in a particular era to utilize. Each branch is themed around a different aspect of the game. For example, the early-game "honor" branch provides bonuses to one's military, while the later "commerce" branch improves one's gold output. Players are able to mix and match the policies to construct one's government. Rather than having to switch out of one policy to adopt another, you build upon the policies already unlocked. Firaxis wants players to ask "What cool new effect do I want?" rather than asking "should I swicth?". The cultural victory is now tied to unlocking a certain amount of the policies tree.
  • Advisors: The advisors serves as a tutorial for the game.
  • Notifications: These allow players determine when they want to make decisions, at any point in the turn. The notifications also shine a spotlight on important events.
  • Ranged Attacks: All warships are now ranged units with the ability to hit land targets. Siege units are powerful but as a trade-off, they must be set up prior to firing.
  • Diplomacy: Diplomacy victory requires winning the UN election. Every player in the game has one vote, including the city-states. Should a city-state be conquered, it can be liberated, and if this happens, that city-state is guaranteed to vote for the liberator in the UN election.
  • ZOC: Units have zone of control that slows enemy units (must be at war) to 1 hex move/turn.
  • City States: Three types of city states: maritime, cultured, and militaristic. Befriending one provides bonuses relating to their type. While city states can be friends with any player, they can be allied to only one at a time. City states grant all of their resources to their ally and will join that ally in war.
  • Border Growth: Border growth now takes place one tile at a time. Players may choose which tiles are obtained with money, but the price will depend on how easy or hard it would be for the city to claim the tile by culture. Cultural accumulation still provides a long-term method for expanding one's territory. The order in which tiles are claimed depends on the geography. For example, nearby tiles with resources will be first in line, while others across a river will be picked up later.
  • Economics: The "slider" has been eliminated. Gold and science have been completely split up and come from different sources now. The new system requires less turn-to-turn management and better rewards long-term planning. Most science now comes from your population, though specialist populations and unique tile improvements also contribute. Resources are now quantified, so a single source of oil is no longer able to fuel an entire fleet.
  • Unit Movement: Units can move through one another as long as they don't end up on the same tile.
  • Unit promotions are now more tailored to the particular unit class. Additionally, a promotion opportunity can be "spent" to fully heal a unit, providing an interesting trade-off between long and short-term benefits.

4) Ten New Screenshots




Enjoy!

>> Discuss in our Civ5 forums!
>> Pre-order Civ5 from Amazon!
 
He mentions a sense of mystery in the diplomacy game... I have to say that pretty much every game I've ever played that included a diplomacy game had no shortage of mystery. Usually along the lines of "I have your last city surrounded by more troops than you can muster in a thousand years. Can I interest you in a peace treaty?"

"We are not interested at this time.."

I'm ready for a game that is actually transparent when It comes to diplomacy, if for no other reason then that it would likely be released with fewer bugs.
 
He mentions a sense of mystery in the diplomacy game... I have to say that pretty much every game I've ever played that included a diplomacy game had no shortage of mystery. Usually along the lines of "I have your last city surrounded by more troops than you can muster in a thousand years. Can I interest you in a peace treaty?"

"We are not interested at this time.."

I'm ready for a game that is actually transparent when It comes to diplomacy, if for no other reason then that it would likely be released with fewer bugs.

hahahaha. the total war series definitely comes to mind here. I never found that to be a problem with civ 4 though - they were always ready for peace after i had taken a few cities.

did anyone else notice, in the screenshots, two seperate lists of buildings? there were 'buildings' and 'specialist buildings'...
 
In two pictures it says turn 250, but in one it says 1700 AD, and the other 1940 AD. Does this confirm different start eras? Or does it show different game speeds. Sorry if this has been said already.
 
but but STEEM! STEEM bricked my computer and burnt down my house and steem takes 10000 years to download a 3 kilobyte file and is offline 99% of the time and is satanist

i never used steem but i know it's horrible!!1111!!!11111!!1 *cuts wrists over STEAM!


STEAM!

PS: STEAM!

Moderator Action: Trolling - warned
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
The video will NOT load for me. It gets stuck at 80% and won't move. Does anyone have a mirror for the file or can someone host one here?

As for Steam (STEEEEEEEEEEM) I like it because now I don't have to have the stupid DVD in the tray; even if I am offline most of the time. Which I am not, but w/e.
 
but but STEEM! STEEM bricked my computer and burnt down my house and steem takes 10000 years to download a 3 kilobyte file and is offline 99% of the time and is satanist

i never used steem but i know it's horrible!!1111!!!11111!!1 *cuts wrists over STEAM!


STEAM!

PS: STEAM!

Moderator Action: Trolling - warned
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

If your having a bad time with steam, it's your slow internet speed. I have no problems with steam games at all.
 
The video will NOT load for me. It gets stuck at 80% and won't move. Does anyone have a mirror for the file or can someone host one here?

As for Steam (STEEEEEEEEEEM) I like it because now I don't have to have the stupid DVD in the tray; even if I am offline most of the time. Which I am not, but w/e.
It didn't load for me also.
You can download the video to your computer first. It works for me.
 
Interface looks neat, the screenshots are beautiful(may have to update my computer for this) but have there been any screenshots of the city view screen/interface?
 
He mentions a sense of mystery in the diplomacy game... I have to say that pretty much every game I've ever played that included a diplomacy game had no shortage of mystery. Usually along the lines of "I have your last city surrounded by more troops than you can muster in a thousand years. Can I interest you in a peace treaty?"

"We are not interested at this time.."

I'm ready for a game that is actually transparent when It comes to diplomacy, if for no other reason then that it would likely be released with fewer bugs.

Actually in Galactic Civilizations II, I've had enemies with whom I was at piece call me out on gathering a fleet too close to them. It even had an in-cheek joke about this being possible in other games with dumbass AI.
 
Steam is great but way overpriced by 10-20euro compared to retail
i still buy most of my games there thou as i like to have em in one place and i preeordered civ v the day preeorder went up :).

oatse i agree its slow to download on steam i usualy have 1-3meg/s even thou i have 100mbit so fast it is not.

the diplomatic victory in civ v makes me worry thou , it will suck to take over a big part of the world and still only have 1 vote
 
Yep, the more I hear the more I like it. Let's hope their words are backed with nuclear weapons.
 
Back
Top Bottom