PC Gamer demo

Riot_Starter

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Credit goes to We Play Civ where I saw this.

PC Gamer had some time watching Civ 5 and talked about it. Some info on social policies. Gonna go read now. :D

Edit: Wow how underwhelming :(. No new pics, but some tidbits of new info:

In Civ 5, there are six social policies – each of which can be pursued seperately. They’re almost like achievements for your empire – developing certain infrastructure, technologies or units. In the example quoted, you’ll be asked to pursue the ‘Tradition tree’, which, as you progress through it, offers new, helpful bonuses. For instance, developing the aristocracy will help you complete wonders more quickly.

Once you’ve completed a number of the six trees, you’ll unlock the ‘Utopia Project’ – a worldwide wonder that, once completed, gives you the win.

Puppet governments installed where you’ve defeated a city state or civilization – giving you control over what they produce, without the nasty side-effects of revolt. And in the diplomacy screen, you can to determine what their cilivization will research – by request or demand. If you particularly want to own a tile but can’t pump out enough culture, you can simply buy it.
 
I thought there were 10 social policies, this one says there are only 6. I could be wrong though
 
Interesting link and commentary.

Again we see some conflicting information. Jon Schafer said there were 10 Policy advancements, whereas this piece says 6. It's likely that some policies are Era-specific, or at least evolve throughout the game.
 
John Shafer definitely said 10 Social Policies in his interview with Gamespot-so I'm more inclined to believe him. I've also been thinking about 1 such branch of the policy tree-Honor-& how it fits in with Japan's unique ability (Bushido). If I had to hazard a guess, Bushido allows Japan to purchase policies along the honor branch more cheaply than other civs.

Also, I *love* the concept of Puppet Governments! Woo hoo, Vichy here I come ;)!

Aussie.
 
I like the idea of puppet governments, although I hope this doesn't mean you can't directly capture cities as usual. If it works as planned, it'll be better than capitulation tended to be most of the time.
 
Shafer also implied that different branches became available at different times:
For example, the early-game "Honor" branch provides bonuses to one's military, while the later "Commerce" branch improves one's gold output.
 
There are 10 social policy trees
 
Perhaps each of those 10 have 6 levels... or only 6 of the 10 have levels available at the start of the game?

I like the "Utopia Project" achieving the perfect ______ society.
 
I just hope that "Utopia" doesnt necessarily mean a liberal Utopia. That was always my big beef with the UN & its enforced civics options!

Aussie.
 
I just hope that "Utopia" doesnt necessarily mean a liberal Utopia. That was always my big beef with the UN & its enforced civics options!

Aussie.

Thats why it is perfect _______ society
ie you have to 'complete' a number of the 10 trees

so you can achieve a totalitarian society that is actually productive and creative
or a democratic society that actually has security and unity, etc.
 
ugh, I hate the sound of this. Civics was way better. Hell, the system in Civ 3 was way better!

Civics were beter than predefined governments, and the system in SMAC was much better that Civ4.
I like to mix and match different government models, but I'm not judging social policies until I know more about them. What I know sounds very interesting. "Achievements for your civ" might work like the quests from BtS but less random.
 
For instance, developing the aristocracy will help you complete wonders more quickly
... wha?
Weird.

If I had to hazard a guess, Bushido allows Japan to purchase policies along the honor branch more cheaply than other civs.
And Anciens Regime could be similar for the Tradition tree.

ugh, I hate the sound of this. Civics was way better.
I like the overall idea of social settings purchased with culture.
I hate the idea that these are all strict bonuses, and are not mutually exclusive.
 
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