Riot_Starter
Warlord
- Joined
- May 8, 2009
- Messages
- 169
Credit goes to We Play Civ where I saw this.
PC Gamer had some time watching Civ 5 and talked about it. Some info on social policies. Gonna go read now.
Edit: Wow how underwhelming
. No new pics, but some tidbits of new info:
PC Gamer had some time watching Civ 5 and talked about it. Some info on social policies. Gonna go read now.

Edit: Wow how underwhelming

In Civ 5, there are six social policies – each of which can be pursued seperately. They’re almost like achievements for your empire – developing certain infrastructure, technologies or units. In the example quoted, you’ll be asked to pursue the ‘Tradition tree’, which, as you progress through it, offers new, helpful bonuses. For instance, developing the aristocracy will help you complete wonders more quickly.
Once you’ve completed a number of the six trees, you’ll unlock the ‘Utopia Project’ – a worldwide wonder that, once completed, gives you the win.
Puppet governments installed where you’ve defeated a city state or civilization – giving you control over what they produce, without the nasty side-effects of revolt. And in the diplomacy screen, you can to determine what their cilivization will research – by request or demand. If you particularly want to own a tile but can’t pump out enough culture, you can simply buy it.