Welcome to the Half Full Club, Cup 4. Here we pull our own hair out, attempting to win with rediculous circumastances.
So come, enjoy your daily loss of productivity and sanity. Feel free to join in and critize at your will. I love input.
The series is now at Prince!
So come, enjoy your daily loss of productivity and sanity. Feel free to join in and critize at your will. I love input.
The series is now at Prince!
Contents:
Round 1 -Foundations
Round 2 -The Religion Explosion
Round 3 -Bugger
Round 4 -Recovering an empire
Round 5 -Chinese UU =
Round 6 -Ceasars Demise
Round 6 -A Peacful Requim
Round 3 -Bugger
Round 4 -Recovering an empire
Round 5 -Chinese UU =

Round 6 -Ceasars Demise
Round 6 -A Peacful Requim
Our leader. Introducing the lovely Asoka of the China, the Religious Emperor.

Our leader has two traits:
Spiritual - A trait that allows Civic changing without anarchy. It also gives us 1/2 price on temples. A very nice trait indeed.
Organized - A trait that gives us 1/2 the price on Civics. It also gives us cheaper Courthouses, Lighthouses and another one I can't quite remember.
Our Unique Unit (Commonly refered as the UU). Ah, the Cho-ko-nu!
The Chinese replacement for the Crossbowman. It has the regular bonuses vs. Melee but also:
1) Colleteral damadge. Yeah!
2) First strikes. I believe it's 1-2.

Our Unique Building (If you haven't picked it up, it is commonley refered to as the UB, such as the UU). The lovely Pavilion!
It gives us:
1) The usuall culture bonuses. 25% more culture. +1

2) It gives us +3 Culture to begin with. It also gives us +1


The start! I'm tempted to settle in place. Of course moving the warrior 1SE will determine this, of course. Looks like an adourable start, regardless

The Rules:
1) We WILL NOT trade with any civ with any religion, that isn't our state religion. This includes demands for Relgions, civics, resorces, techs etc. We loath them.
1a) We may adopt any religion we wish. But be warned. We may not switch from this Religion. We must also have a Religion by the year 500AD! Ty Iymond.
2) When possible you must addopt the following civics: Organized Relgion, Represintation, Enviromentalism and Emancipation. If you are forced/accidentily change, then change back ASAP.
3) You cannot build cottages. NONE. ZIT. If you capture a city containing cottages, you may keep them. This rule counts that you CANNOT BUILD them.
You may be wondering. How should I post?
We awnser, 'anytime you like, so long as you use spoilers'.
Feel free to explain at anytime.
Thanks:
Cam H - there to scold me into shape. Ty!
TMIT - Your "let's play" videos are very impressive. I'm showing them to my father so that he can be a challange!
Kossin - For thou art ze king.
The save is below, it is a WB save, enabling you to choose your speed and difficulty.
Be warned, you will need to give the Barbarians techs according to your level of Difficulty. But I'm sure you know what this is.
Enjoy the Damnation.
Remember, patience. Discpline.