GoodSarmatian
Jokerfied Western Male
- Joined
- Apr 25, 2006
- Messages
- 9,408
Alright, we already know
Glory of Rome : Buildings that are already in the capital build 20% faster
and
The Great Warpath: Military units move faster through forest.
Now both these abilities are very diferent, and so far I think the roman one is much more useful. I generally like economic/industrial advantages more than military boni because they are more flexible. They are useful for builders and in wartime for having larger armies. But hey, the Romans have no unique building and maybe the longhouse is much better than the name suggests....
What I want to do in this thread is to speculate about the other abilites although we only know their names and still don't know exactly how the economy (cottages? trade routes? great people?) in Civ5 works. Nevertheless I'll hazard some guesses for fun and glory should some predictions turn out to be correct.
Arabia - Trade Caravans
More trade routes? Bonus to trade income ? Sounds boring since it would be a generic bonus that doesn't change the way you play the game. Maybe some "inofficial" trade that gives you access to a small fraction of a neutral players/city state's resources ? That would be cool. Maybe overpowered and infuriating for strategic resources, especially when you're the other guy and lose some of your horses for example, but if it's just health and happiness ressources it might be OK.
Aztecs - Sacrificial Captives
The first thing that comes to mind is a culture bonus for defeated enemies. Maybe you a gain small amount of
every time you completely destroy an opposing unit. Culture bonus for Aztecs looks weird for people who are familiar with Civ4 Monty, but it would give the Aztecs more incentive to constantly wage war.
China - The Art of War
Most classical chinese military works stress the importance of logistics, deception, psychological warfare and positioning. My guess is that chinese units will receive larger boni for flanking and/or nearby friendly units. In the screenshots both are 15% each, for China they might be 25% or 30%, meaning china would profit much more from larger armies and good use of terrain than other civs. It would also mean that you'd have to properly plan and prepare your wars to make use of this ability.
Egypt - Monument Builders
Faster wonder construction ? Boring, but useful and appropriate for Egyt.
Greece - Hellenic League
Easier to befriend city states ? No idea what it could mean otherwise.
India - Population Growth
Self-explanatory and booooring....
Ottoman - Barbary Corsairs
Weird choice, sounds like something only useful on certain map types. Auomatically blocks some naval trade routes of your enemies when you're at war ?
Russia - Siberian Riches
Extra resources? Like +7 iron from a single mine instead of +5 ? Another hypothesis I read on this forum was a yield bonus for tundra tiles which would totally suck.
Songhai - River Warlord
Troops move along rivers as if they were roads like in SMAC (and older civ titles?). Could be useful in certain situations, but underwhelming compared to Rome's abilty and many of my guesses.
Glory of Rome : Buildings that are already in the capital build 20% faster
and
The Great Warpath: Military units move faster through forest.
Now both these abilities are very diferent, and so far I think the roman one is much more useful. I generally like economic/industrial advantages more than military boni because they are more flexible. They are useful for builders and in wartime for having larger armies. But hey, the Romans have no unique building and maybe the longhouse is much better than the name suggests....
What I want to do in this thread is to speculate about the other abilites although we only know their names and still don't know exactly how the economy (cottages? trade routes? great people?) in Civ5 works. Nevertheless I'll hazard some guesses for fun and glory should some predictions turn out to be correct.
Arabia - Trade Caravans
More trade routes? Bonus to trade income ? Sounds boring since it would be a generic bonus that doesn't change the way you play the game. Maybe some "inofficial" trade that gives you access to a small fraction of a neutral players/city state's resources ? That would be cool. Maybe overpowered and infuriating for strategic resources, especially when you're the other guy and lose some of your horses for example, but if it's just health and happiness ressources it might be OK.
Aztecs - Sacrificial Captives
The first thing that comes to mind is a culture bonus for defeated enemies. Maybe you a gain small amount of

China - The Art of War
Most classical chinese military works stress the importance of logistics, deception, psychological warfare and positioning. My guess is that chinese units will receive larger boni for flanking and/or nearby friendly units. In the screenshots both are 15% each, for China they might be 25% or 30%, meaning china would profit much more from larger armies and good use of terrain than other civs. It would also mean that you'd have to properly plan and prepare your wars to make use of this ability.
Egypt - Monument Builders
Faster wonder construction ? Boring, but useful and appropriate for Egyt.
Greece - Hellenic League
Easier to befriend city states ? No idea what it could mean otherwise.
India - Population Growth
Self-explanatory and booooring....
Ottoman - Barbary Corsairs
Weird choice, sounds like something only useful on certain map types. Auomatically blocks some naval trade routes of your enemies when you're at war ?
Russia - Siberian Riches
Extra resources? Like +7 iron from a single mine instead of +5 ? Another hypothesis I read on this forum was a yield bonus for tundra tiles which would totally suck.
Songhai - River Warlord
Troops move along rivers as if they were roads like in SMAC (and older civ titles?). Could be useful in certain situations, but underwhelming compared to Rome's abilty and many of my guesses.