I have included very detailed instructions on what I did in the very early turns. This is so that you can replay the turns if you wish (right down to the exact movements).
4000 BC - Seeing what appears to be coast and mountains to the west, I send our initial scout in that direction. This turns out well, as there is a wheat that was under the fog, and a coast. I make the decision to move our initial settler. This means we will miss out on the bonus grassland to our east, but we will pick up the cattle and wheat in our initial radius, and the second cattle after one border expansion. I set the worker to build a road (which will save worker turns later on).
3950 BC - I settle London. It starts training a second scout. I move our scout north. This reveals some tundra, which means that we are likely at the northern tip of a continent (in the northern hemisphere). There is some game to the north of London, which we won't be able to use at London (one tile out of reach). There is also some incence that will be ours as well. I also set science to max and start research on ceremonial burial.
3900 BC - I move our settler north, then east. It reveals a goodie hut. Since we are expansionist, it won't contain any nasties. It also won't pop a settler (if this was diety, we might have had that possibility).
3850 BC - I move our worker to the cattle. Popping the hut gives us warrior code. I move our scout west to reveal more coast.
3800 BC - I start our worker on mining. I also send our scout south.
3750 BC - scout goes south
3700 BC - London builds a scout. Our original scout goes south, then west. Our new scout goes south, then south-east. I set London to build a warrior.
3650 BC - original scout goes south for both moves. Our new scout goes south-east then south.
3600 BC - original scout goes south-east then south. Our new scout goes south 2. This brings us into contact with the zulu. I don't sell our tech (alphabet) because it will certainly cost the zulu MORE to get the tech any other way.
3550 BC - original scout goes south then west. New scout goes south-east (then stops due to forest).
3500 BC - London builds a warrior, and gets started on a granary. Unless you are in the most cramped of starts (or unless you have a massive over-food problem), building a granary before you build a settler is the best option. I fortify our warrior in his place. We don't need any more scouts, and he will serve as military police when our city grows (he will also help stave off any attacks. Our worker starts a road. The scouts are headed south, while revealing as much fog as possible.
3450 BC - borders expand.
3400 BC - scouts continue scouting
3350 BC - I move our worker onto the wheat.
3300 BC - London grows to size 3. I rearrange the population for maximum growth (the AI weedily sets it to use a forest). I start mining the wheat. With three turns left before we get ceremonial burial, I check to see if I can get it in the same amount of turns with a lower science rate. I can pull it down to 90%, but it makes no difference.
3250 BC - scout movement
3200 BC - more scout movement. Looks like we will get ceremonial burial without getting any loose change from slider micro.
3150 BC - I set our research to Bronze Working. We pull a warrior from a goodie hut. This means that I have to reduce our science to 80%, or we will go broke. I make a deal with Shaka. I give alphabet for Bronze Working and 24 gold. He was unwilling to pay any more, and since we both don't know anybody else (and are therefore paying second civ rates for all our tech deals), we get a good deal. I set the science slider to 20%, which will get us writing in 40 turns at min science.
3100 BC - we meet China. I sell them Alphabet for masonry + 10 gold. They haven't met zululand yet, which is why I can make this deal. I am trading them alphabet at second civ prices, for masonry at second civ prices. They have probably met other civilizations since any other deal I offer them would be "insulting". Since we grew to size 4, I set our lux slider to 20% so that we do not go into revolt. We will be finished our granary in 4 turns, 1 turn before we grow. F11 reveals that most other civs have just finished their first settler (their capitals are all at size one).
3050 BC - I pop a deserted hut.
3000 BC - nothing.
2950 BC - nothing important.
2900 BC - we finish our granary. I start a warrior (for police duty).
2850 BC - I set lux to 30% to avoid civil disorder next turn. I also change production to a spearman. It will be complete in one turn longer than the warrior, but has better defense and only wastes less sheilds (since the city is producing 8 sheilds now (once I reaarrange the tiles to use the bonus grassland)).
2800 BC - zzzz.
2750 BC - We complete our spearman. I change production to a settler, and rearrange for max sheilds (since we will grow in one turn anyway). I lower our luxury slider to 20%. This will not send us into revolt (as we have the second mp unit).
2710 BC - I increase our lux to 30% again (since we grew to size 6).
2670 BC - nothing much.
2630 BC - I produce our first settler. It is going to the gold hills that are on the river. This spot has several advantages. It is on a hill, so it has very good defensive positioning. It also has a desperately needed commerce boost, available all the time (you get all the commerce bonusses for the land that you settle upon). Thirdly, it is a city on fresh water. I also use our warrior to escort the settler.
2590 BC - Rearrange London for growth in 3 turns. With proper micromanagement, London can indefinately produce spearmen + settler combos. But it takes micromanagement. To do this, whenever we build a settler, change production to a spearman, switch one of the forest tiles over to a grassland (the one with the road on it would be best). Also, keep an eye on the lux slider and happiness. The optimal size for London is between 4 and 6, since it has three bonus food tiles. Keeping those in play will mean that we have far more production power to get those settlers out there.
2550 BC - I move our settler in place for our second city. And with that I pass off to the next player. I will begin critiquing other players soon.
http://www.civfanatics.net/uploads2/smegged-english-2550bc.zip
Note, it may appear that my turn is behind other people's turns, but that was due to me building a granary before a settler. This is a strategy employed by most high level players. It means that your first settler is slower, but in the long term your growth rate goes through the roof. This rule gets a little foggier when there is food bonuses, but as a general rule, a granary is the best option.