Smegged's Monarch Training Game

smegged

Psi Cop
Joined
Jan 14, 2002
Messages
413
Location
Brisbane, Queensland
That's right folks. I'm starting a Monarch training game :).

Version: Standard Civ III 1.29f
Civ: England
Landform: Continents 70% water
Size: Standard
Opponents: 7 random opponents

Rules: I will play 30 turns. Then we will take ten turns each after that. I will open a shadow thread for unofficial reports. This thread is ONLY for official reports. Signup is limited to 4 people (which will give us a standard roster of 5 players).

Roster:

Smegged
Borealis
voodoocat
Dominix
Audacia

shdwlord and infoman have been dropped
 
I want to be number 4. But could we please play a different civ? England is not my favorite civ.

:crazyeye:
 
I'm in if someone drops out, I 've been wanting a training game for a while.
 
Ok, signups are closed, and naervod is a reserve in case somebody pulls out.

Infoman: There was a very good reason I chose England. England have two traits that are mostly seen as useless ones. Commercial and Expansionist. That makes them a perfect civ for a training game for a few reasons. With these traits, you do not get cheap cultural buildings. So it forces you out of reliance on them. Secondly, you don't get super-pumped-up workers right from the start. This is important as one of the big differences between a good player and a great player is how many workers they build. Not being industrious means you train more workers. Finally, we aren't planning on getting into any wars, and if we are, we are less likely to gain a great leader. Which means that we have to plan things more carefully. It also means that we have to pay full price for our harbours and barraxes.

I've also decided that (depending on the circumstances) we shall only really attempt to get three ancient era wonders (if any). Those being the oracle, great lighthouse and the great wall. There are several reasons I decided to do it this way. The primary reason is that in higher levels of difficulty, wonders like the Pyramids, the Collossus, the Great Library etc... are generally not available without absolutely crippling your civ's land grab. And being continents, with 70% water, we will be cramped enough to be fighting for land, but not so cramped that we are forced into early wars to survive.

-smegged

PS I will generate a start, write up my report (which will be the template for everyone elses reports), start the shadow thread and post both the 4000 BC save, and the current save later on tonight/tomorrow (I'm an Aussie so I run on a different timetable to people in the states).
 
Here goes :). This is the starting file.

smegged-start2.jpg


http://www.civfanatics.net/uploads2/smegged-english-4000bc.zip

I will be posting my results in approximately twenty-four hours. That should give each of you plenty of time to at least look at the start file. You have 48 hours to play your shadow turns. I will critique all shadow turns. Borealis is on deck (and can play her turns whenever she wants). I won't be critiquing the second round until I am finished with the first round. Please do not play the third round until I have critiqued the official turn.

Good luck, have fun, and don't worry if you don't do too well initially.

-Smegged

PS All players should play 30 turns. After this round we will swap to ten turns each.
 
I have included very detailed instructions on what I did in the very early turns. This is so that you can replay the turns if you wish (right down to the exact movements).

4000 BC - Seeing what appears to be coast and mountains to the west, I send our initial scout in that direction. This turns out well, as there is a wheat that was under the fog, and a coast. I make the decision to move our initial settler. This means we will miss out on the bonus grassland to our east, but we will pick up the cattle and wheat in our initial radius, and the second cattle after one border expansion. I set the worker to build a road (which will save worker turns later on).

3950 BC - I settle London. It starts training a second scout. I move our scout north. This reveals some tundra, which means that we are likely at the northern tip of a continent (in the northern hemisphere). There is some game to the north of London, which we won't be able to use at London (one tile out of reach). There is also some incence that will be ours as well. I also set science to max and start research on ceremonial burial.

3900 BC - I move our settler north, then east. It reveals a goodie hut. Since we are expansionist, it won't contain any nasties. It also won't pop a settler (if this was diety, we might have had that possibility).

3850 BC - I move our worker to the cattle. Popping the hut gives us warrior code. I move our scout west to reveal more coast.

3800 BC - I start our worker on mining. I also send our scout south.

3750 BC - scout goes south

3700 BC - London builds a scout. Our original scout goes south, then west. Our new scout goes south, then south-east. I set London to build a warrior.

3650 BC - original scout goes south for both moves. Our new scout goes south-east then south.

3600 BC - original scout goes south-east then south. Our new scout goes south 2. This brings us into contact with the zulu. I don't sell our tech (alphabet) because it will certainly cost the zulu MORE to get the tech any other way.

3550 BC - original scout goes south then west. New scout goes south-east (then stops due to forest).

3500 BC - London builds a warrior, and gets started on a granary. Unless you are in the most cramped of starts (or unless you have a massive over-food problem), building a granary before you build a settler is the best option. I fortify our warrior in his place. We don't need any more scouts, and he will serve as military police when our city grows (he will also help stave off any attacks. Our worker starts a road. The scouts are headed south, while revealing as much fog as possible.

3450 BC - borders expand.

3400 BC - scouts continue scouting :)

3350 BC - I move our worker onto the wheat.

3300 BC - London grows to size 3. I rearrange the population for maximum growth (the AI weedily sets it to use a forest). I start mining the wheat. With three turns left before we get ceremonial burial, I check to see if I can get it in the same amount of turns with a lower science rate. I can pull it down to 90%, but it makes no difference.

3250 BC - scout movement

3200 BC - more scout movement. Looks like we will get ceremonial burial without getting any loose change from slider micro.
3150 BC - I set our research to Bronze Working. We pull a warrior from a goodie hut. This means that I have to reduce our science to 80%, or we will go broke. I make a deal with Shaka. I give alphabet for Bronze Working and 24 gold. He was unwilling to pay any more, and since we both don't know anybody else (and are therefore paying second civ rates for all our tech deals), we get a good deal. I set the science slider to 20%, which will get us writing in 40 turns at min science.

3100 BC - we meet China. I sell them Alphabet for masonry + 10 gold. They haven't met zululand yet, which is why I can make this deal. I am trading them alphabet at second civ prices, for masonry at second civ prices. They have probably met other civilizations since any other deal I offer them would be "insulting". Since we grew to size 4, I set our lux slider to 20% so that we do not go into revolt. We will be finished our granary in 4 turns, 1 turn before we grow. F11 reveals that most other civs have just finished their first settler (their capitals are all at size one).

3050 BC - I pop a deserted hut.

3000 BC - nothing.

2950 BC - nothing important.

2900 BC - we finish our granary. I start a warrior (for police duty).

2850 BC - I set lux to 30% to avoid civil disorder next turn. I also change production to a spearman. It will be complete in one turn longer than the warrior, but has better defense and only wastes less sheilds (since the city is producing 8 sheilds now (once I reaarrange the tiles to use the bonus grassland)).

2800 BC - zzzz.

2750 BC - We complete our spearman. I change production to a settler, and rearrange for max sheilds (since we will grow in one turn anyway). I lower our luxury slider to 20%. This will not send us into revolt (as we have the second mp unit).

2710 BC - I increase our lux to 30% again (since we grew to size 6).

2670 BC - nothing much.

2630 BC - I produce our first settler. It is going to the gold hills that are on the river. This spot has several advantages. It is on a hill, so it has very good defensive positioning. It also has a desperately needed commerce boost, available all the time (you get all the commerce bonusses for the land that you settle upon). Thirdly, it is a city on fresh water. I also use our warrior to escort the settler.

2590 BC - Rearrange London for growth in 3 turns. With proper micromanagement, London can indefinately produce spearmen + settler combos. But it takes micromanagement. To do this, whenever we build a settler, change production to a spearman, switch one of the forest tiles over to a grassland (the one with the road on it would be best). Also, keep an eye on the lux slider and happiness. The optimal size for London is between 4 and 6, since it has three bonus food tiles. Keeping those in play will mean that we have far more production power to get those settlers out there.

2550 BC - I move our settler in place for our second city. And with that I pass off to the next player. I will begin critiquing other players soon.

smegged-2550bc.jpg


http://www.civfanatics.net/uploads2/smegged-english-2550bc.zip

Note, it may appear that my turn is behind other people's turns, but that was due to me building a granary before a settler. This is a strategy employed by most high level players. It means that your first settler is slower, but in the long term your growth rate goes through the roof. This rule gets a little foggier when there is food bonuses, but as a general rule, a granary is the best option.
 
2550 BC (0) Inherited turn; nothing happens.

2510 BC (1) Spear built; fortifies in London to wait for the settler being built. York is founded on the gold mountain and starts a spear. The warrior there leaves to clear away the remaining black area to the west, in search of fish/whales. Founding York has upped our gpt to +5, which I leave it at as increasing the science slider to 60% still has Writing due in 26 turns.

2470 BC (2) Scout and warrior movement.

2430 BC (3) Worker moves to forest adj. to incense.

2390 BC (4) London builds settler; starts spear, microed to grow in 1 turn by moving the AI's forest work placement to the roaded grass tile. I make a try for grabbing the dyes to the south of York by sending our settler + spear combo to the grassland tile there- there will be some overlap with York and Zimbabwe, but with judicious handling our city won't flip. Worker starts the road in the forest near London.

2350 BC (5) Our poor scout moves to a jungle tile that turns out to have a barb hiding in the fog of war- any more jungle area exploration done near that area or settler movement requires armed escort from now on.

2310 BC (6) Scratch one scout. :(

2270 BC (7) London builds spear.

2230 BC (8) Our warrior clearing out the unexplored area to the southwest notices two barbs about to ambush him, and fortifies in expectation of an attack, as they are on forest. Our other scout finds a barb about to kill it, too- we have no more scouts, but all the territory we can explore without going through what is probably Beijing to the south is pretty much covered.

2190 BC (9) Our warrior is promoted to vet status, and having fortified the turn before, gains back the 1 hp he lost to his two assailants. He goes in search of the barbarians' main camp to plunder their gold. Our other scout dies.

2150 BC (10) London builds another settler, and a settler+ spear combo start heading south, their future location to be determined by the next ruler. I'd suggest somewhere west of Ulundi to give us a foothold into the main part of this continent- perhaps near the incense- or to start a city to take advantage of the river running through those plains, as London is already coastal. The worker moves to the grass+ tile near London, and the settler+spear combo near York reaches its intended spot.

Shaka has Iron Working, but won't trade it for anything reasonable, even though he lacks Pottery and Ceremonial Burial. Mao doesn't have either of those three techs, but also has no gold to trade with. Lux tax dropped to 20% for a turn (remember to up when London grows again), and Writing is still researching as fast as it can at 10% without putting us in a deficit.



http://www.civfanatics.net/uploads2/borealis-english-2150bc.zip

bor2150bc.png
 
Your first turn saw both :smoke: and :goodjob:. I liked the fact that you checked the science slider to see if we could speed research. However, I didn't like leaving our city undefended. Leaving cities undefended for more than one turn at a time is inviting a zulu invasion. They are right next to us. We don't need to give them another excuse to come waging war.

You made a road on the forest tile to the north, which would have been a very good move if you were trying to connect up our incence to be able to lower the lux tax once London expands again. But it appears as though the road is there merely for extra trade. In the early game this is a bit of :smoke:. We have much better tiles that need improving. I'm sure the nature people really love their walks in the forest, but our whole civ doesn't benefit much from their leisurely siteseeing :).

I liked your idea of stealing the dyes from the zulu, but I don't think your placement was all that great. Check my shadow turns to see where a better spot would have been. My spot was on freshwater AND on a coastline, AND it has no overlap with any other current city. You didn't found yet, so the next player can still move it up there.

Nice work on the micro as well :goodjob:. A microed city is so much more powerful in the early game than a city that is left on its own.

A note on tech trading. I would not trade for Iron working EVEN if I could afford it in this situation. It is much better to let China discover it than to try and buy it at second civ prices (which cost 1.5 times the beaker cost of researching them).

Overall: B

:goodjob: count: 3, micromanagement, city location ideas, overall trade management
:smoke: count: 3, city placement/settler movement, leaving York undefended, forest road.
 
Everyone was probably out for the holidays.... I'm up next and will post my turn today hopefully...
 
Preturn: Adjust luxury to 10% from 20%
2110BC (01) - Luxury tax set back to 20% to keep London happy. Both Settler/Spear combos sent to city sites.
2030BC (02) - Luxury set back to 10% because of Spearmans presence.
1990BC (03) - Luxury set to 20% to keep up with Londons evergrowing population. Nottingham founded.
1950BC (04) - Started mine on bonus grassland.
1910BC (05) - Traded Ceremonial, Pottery and 65 gp for The wheel to the Chinese.
1870BC (06) - Changed luxury to 30% before London builds spearman
1830BC (07) - Luxury back to 10%. Settler/Spear combo attacked by two barbarians and we have a vet spearman. Hasting founded close to Zulu's Ulundi but snags Horses. We will need to get crackin on a Temple for a Cultural war.
1790BC (08) - Now that's just bullcrap. Our veteran spearman gets beat by a barbarian warrior.
1750BC (09) - Move warrior towards Hasting for defence.
1725BC (10) - Canterbury founded. We have tight quarters but the Zulu really f'd us up whith their placement of Ulundi. We are ahead in points however.


screenshot1725bc.jpg
 
I did ask for the game not to be played, but I'm not gonna jump down your throat about it, since the reason for the delay is partially my fault :). I'll critique the turn after I've seen some dotmaps :).
 
I apologise to all involved in this game that I could not take it any further. As some of you may have read, I have officially called it quits from the Civ III community and have little intention of returning. My only regret with Civ III is not taking this game any further, and for that I apologise. Good luck all, and hopefully you can find another (better) teacher.
 
Sorry to hear that Smegged.

If any of you are still interested I can run this game. I have plenty of spare time between my epic games, gotm and deity sg... probably start another solo deity soon.
 
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