Firstly I'd like to start with a hello and greetings! A friend recently turned my attention to the Wildmana Mod (I being already an avid Civ player) and I've logged quite a surprising (or embarrassing) amount of game time in the past week and a half or so.
After trying out a handful of the civs, I've settled on the Malakim as a favorite to play. With as much time as I've logged with the Malakim, the one thing that strikes me as troublesome is the continual disease in the cities. A quick looksie around would show that the disease comes largely from the vast surrounding Flood Plains that is often hard to counteract, (often requiring Medicine/Herbalist with Reagents/Salt, if not more) and is only harder to deal with on higher difficulties or with larger cities.
Now, being a desert anchored and desert flavored civ, it seems logical (to me at least) that there'd be some sort of counterbalance to the Flood Plains so that it is not a requirement for the Malakim to always have a plentiful supply of +Health resources/buildings/techs. While I am not savvy in the ways of modifying Civ (let alone modifying a modifcation to a modification to Civ
) it appears it would be simple to implement something with the Malakim to counteract the Flood Plains disease counter. Off the top of my head I've thought up the following...
However! If healthy discussion breeds a new idea, I assume that's what this thread is for.
Salutations for the modmod, enjoying it heartily so! Happy gaming!
/salute
~NoDebate
After trying out a handful of the civs, I've settled on the Malakim as a favorite to play. With as much time as I've logged with the Malakim, the one thing that strikes me as troublesome is the continual disease in the cities. A quick looksie around would show that the disease comes largely from the vast surrounding Flood Plains that is often hard to counteract, (often requiring Medicine/Herbalist with Reagents/Salt, if not more) and is only harder to deal with on higher difficulties or with larger cities.
Now, being a desert anchored and desert flavored civ, it seems logical (to me at least) that there'd be some sort of counterbalance to the Flood Plains so that it is not a requirement for the Malakim to always have a plentiful supply of +Health resources/buildings/techs. While I am not savvy in the ways of modifying Civ (let alone modifying a modifcation to a modification to Civ

- Have the 'Children of the Desert' tech reduce the amount of disease caused by Flood Plains by 25/50%.
- Have the 'Children of the Desert' tech cause Oasis tiles to provide an additional +1/+2 Health.
- Farms built on Flood Plains provide +1 Health / Reduce disease on the tile they're built on.
- Herbalist buildings provides +2 Health with Incease and/or +2/3 Health with Regeants.
- Camels provide +1 Health with Pasture.
However! If healthy discussion breeds a new idea, I assume that's what this thread is for.
Salutations for the modmod, enjoying it heartily so! Happy gaming!
/salute
~NoDebate