Got the Civ itch again after work knocked me out and life got busy. Played BotM-31 and 32 is in progress, although failing miserably (I did pretty poorly with the Renaissance start). Looks like all the SGs in progress are full up, so let's see who's game for a fresh one!
Difficulty will be Monarch, other settings and such are detailed below. Game will be played in BTS using BUFFY 3.19.003 (the current HOF version), which can be downloaded here.
Standard series rules/etiquette (credit to others of course):
The goal of this specific SG is to keep things moving quickly (hence the title). So, check below for specific modifications to the above rules for this game:
Game Setup
Our leader:
The start:
Specific Rules for the Team:
1) In tribute to Spaceballs, we are Dark Helmet! For those who enjoy it, posts should be Spaceballs or specifically Dark Helmet flavored
2) Learn from each other (and any lurkers), play fast, and have fun! Win by any means possible...although as Dark Helmet, conquest/domination is likely.
Roster
=======
Trynthlas
Asaf
Mighty Dwarf
<open>
<open>
<open>
<alt>
Save to be posted as soon as the roster is full. Pre-game should be done between first signup and that point
Difficulty will be Monarch, other settings and such are detailed below. Game will be played in BTS using BUFFY 3.19.003 (the current HOF version), which can be downloaded here.
Standard series rules/etiquette (credit to others of course):
Spoiler :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
The goal of this specific SG is to keep things moving quickly (hence the title). So, check below for specific modifications to the above rules for this game:
Spoiler :
ONE: 24/48 is out. You have 24 hours to 'got it' and 24 hours from that point to play AND post a report. 24 hours without a 'got it' = next player grabs the save. 24 hours without a post after a got it = next player grabs the save. Keep it moving!
TWO: Because of the above, be able to post something at least once a day, even if it is not your turn.
TWO: Because of the above, be able to post something at least once a day, even if it is not your turn.
Game Setup
- Monarch Difficulty
- Normal Speed
- Standard Size
- 6 AI
- Custom Continents, Random #
- Choose Religions ('cause I like it)
Our leader:
Spoiler :
The start:
Spoiler :
Specific Rules for the Team:
1) In tribute to Spaceballs, we are Dark Helmet! For those who enjoy it, posts should be Spaceballs or specifically Dark Helmet flavored
2) Learn from each other (and any lurkers), play fast, and have fun! Win by any means possible...although as Dark Helmet, conquest/domination is likely.
Roster
=======
Trynthlas
Asaf
Mighty Dwarf
<open>
<open>
<open>
<alt>
Save to be posted as soon as the roster is full. Pre-game should be done between first signup and that point