r_rolo1
King of myself
Well, as it is summer, i think that a ligher variant is in hand... that and losing the previous game As for topic of this game I decided to simpy make sure that one of the more hated buildings in this game deserved a little spotlight ... and no, it is not the walls
Well,without further delay, the variant of RR9:
Nothing unfeasible, just a little off the beaten tracks
The settings
And the start:
I swear this is the second start I got ( the first had 3 FP, riverside plains gold hill and riverside corn ... yeah, I'm not that generous ). Anyway, double marble in the starting BFC means probably no metals around .... The leader was also random ,but followed some restraints:
- No UB related with castles ( Spain , Celtia )
- No protective leaders
- If possible no Fin or Phi leaders
Well, I got the good ol'Tur .... Ottoman leader with the traits of vanilla JC in the first run and thinked that it was OK enough.
Anyway, some thoguhts about the variant:
No obsoleted castles means no Economics. That alone has huge repercussions on the game:
- No free market
- No Corporations
- No factories
- No space win
- No tanks, infantry, marines , mechs, paratroopers.
Now in what we can do :
- In military: Rifles are the top gunpowder unit until you get SAM infantry and anti tanks . Besides that and MGs, you can get gunships and jet planes ( providing that you buy Al from someone ), bombers, destroyers, subs ( both attack and regular ones ), guided missiles and last, but not least , nukes. It is a diferent kind of military, but I would definitely not argue about it's efficiency.
-The Great lighthouse will never obsolete for us ( and if we capture it obsoleted it will start working again for us ). That alone is a huge boon , and combined with the trade route out of castles, it might make us some serious money and probably will make us not miss the FM + Corp TR money.
- We can get to Mass media if we want. Not that we want to win via UN in this game
- The variant screams for state property
Save attached below
Roster
r_rolo1
Thy_Spellcraft
nocho
Silu (?)
Jerrymander
Trynthlas
Alternates
Ichabod
-----------
(?) means pending confirmation
Well,without further delay, the variant of RR9:
Code:
- Must not obsolete castles. Ever.
- Must win by conquest
The settings
Spoiler :
And the start:
Spoiler :
I swear this is the second start I got ( the first had 3 FP, riverside plains gold hill and riverside corn ... yeah, I'm not that generous ). Anyway, double marble in the starting BFC means probably no metals around .... The leader was also random ,but followed some restraints:
- No UB related with castles ( Spain , Celtia )
- No protective leaders
- If possible no Fin or Phi leaders
Well, I got the good ol'Tur .... Ottoman leader with the traits of vanilla JC in the first run and thinked that it was OK enough.
Anyway, some thoguhts about the variant:
No obsoleted castles means no Economics. That alone has huge repercussions on the game:
- No free market
- No Corporations
- No factories
- No space win
- No tanks, infantry, marines , mechs, paratroopers.
Now in what we can do :
- In military: Rifles are the top gunpowder unit until you get SAM infantry and anti tanks . Besides that and MGs, you can get gunships and jet planes ( providing that you buy Al from someone ), bombers, destroyers, subs ( both attack and regular ones ), guided missiles and last, but not least , nukes. It is a diferent kind of military, but I would definitely not argue about it's efficiency.
-The Great lighthouse will never obsolete for us ( and if we capture it obsoleted it will start working again for us ). That alone is a huge boon , and combined with the trade route out of castles, it might make us some serious money and probably will make us not miss the FM + Corp TR money.
- We can get to Mass media if we want. Not that we want to win via UN in this game
- The variant screams for state property
Save attached below
Roster
r_rolo1
Thy_Spellcraft
nocho
Silu (?)
Jerrymander
Trynthlas
Alternates
Ichabod
-----------
(?) means pending confirmation