As a fun experiment, I have been trying to get to Liberalism before 1 AD in a noble/normal game. I've managed to hit 50 AD twice, but I think I can do a lot better.
The basic themes so far have been:
So are there any sort of tricks or ideas I can use to get there a few turns earlier? I feel like Either Ramses or Saladin are important because you can get early prophets with them.
Also, because it's noble, trading for COL, alphabet, or mathematics will be impossible in this time frame. However on the plus side I can usually get oracle late for education bulb.
My 3 main points of concern are
Bonus Question: Is civil service worth teching? It doesn't seem to be, but I thought I'd ask.
The basic themes so far have been:
- Two cities total
- Use Egypt's monument UB to get an early Great Prophet to bulb theology
- Self tech paper while timing oracle to finish just as paper completes (usually between 700 and 900 BC)
- Choose Education as free technology
- Meanwhile City 2 has been running 2 scientists from library for a great scientist
- Things slow down here as I am forced to tech COL, Alphabet, and mathematics (for bulb and tech pre-requisites)
- Great Scientist pops and I bulb philosophy
- long haul, tech to liberalism (about 20 turns)
So are there any sort of tricks or ideas I can use to get there a few turns earlier? I feel like Either Ramses or Saladin are important because you can get early prophets with them.
Also, because it's noble, trading for COL, alphabet, or mathematics will be impossible in this time frame. However on the plus side I can usually get oracle late for education bulb.
My 3 main points of concern are
- At what point do cottages become equal to and then better than a regular scientist (3 beakers). Because I have to hit COL kind of late, I can only run 2 scientists for most of this.
- How many Cities should I go for if liberalism is the only important thing in the game? (I don't need to be strong enough to win later, this is just for fun) If you can't answer due to it being dependent on the game, what factors play into this? Two cities definitely seemed faster than one, and I can stay at 100% beakers the whole time. Will a third city pay off in the short time until 1 AD?
- Finally, how do I determine if a beaker modifying building will pay off? Obviously, if I can chop one out, that's one thing, but what about if I have to divert into hammers instead of commerce tiles? I'm founding at least Christianity, Confucianism, and Taoism in that order, plus I have the university to consider.
Bonus Question: Is civil service worth teching? It doesn't seem to be, but I thought I'd ask.