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Moderator Action: The article can be read here, the video can be seen here. Thanks to Mercade for mentioning
.
In its August issue the German computergame magazine GameStar has a 3 pages preview of Civ 5 and a preview video about the game. The tester says he played the preview version of Civ 5 “nights long” and the following statements are coming after extensive gameplay. I list the statements that seem somewhat new to me. That not necessarily means, that they are new for you, too
:
- Happiness in Civ 5 is measured for the complete civ, not any longer for particular cities.
The consequences beyond streamlining are, that now resisters from occupied cities can cause more troubles to your complete empire. Courthouses can be a proper remedy against these resisters.
- Every strategic resource gives a certain amount of supply for a limited number of units (not new) and buildings (new for me).
For example, a coal mine gives three units of coal and with these resources exactly three factories can be built. The results of this limitation were massive wars for oil in the later phases of the testgames.
- Environmental pollution is out of Civ 5.
- Culture points not only rise borders but also enable new options for the social policies.
The tester liked the new combat system. He states, that battles in the Civ series never were as exciting and challenging as in Civ 5. Cities, especially big metropols, can do a lot of damage to attacking units. On the other hand, the AI in the preview version not always made clever use of the new battlesystem and not seldom commanded artillery units in the first row of battle.
The tester didn´t like the very small icons for the micromanagement of the now 37 hexes in the citymap. On the other side, this micromanagement can be automated. The tester also was not very excited by the new system of social policies and there were no modding tools in the preview version for the tester.
Some details from the report:
- The natural wonder Mount Fuji (with screenshot): rises happiness
- Citystate Vienna
- Great generals can build a fortress
- There are paratroopers in Civ 5
- Aircraft work as in Civ 3 (operating from cities or carriers)
- No wonder movies, only pictures
- New system for naval transport of landunits confirmed
- Leadernames cannot be changed
- Workingboats can build fishing nets
- Cities can produce great persons that trigger a Golden Age or build special
improvements
On a screenshot the following city improvements can be seen:
Wonders:
Heroic Epic, National Collage, Ironworks, Oxford University, Hermitage, The Kremlin, Taj Mahal, Big Ben
Buildings:
Museum, barracks, walls, factory; in the text theater and courthouse are other named buildings.

In its August issue the German computergame magazine GameStar has a 3 pages preview of Civ 5 and a preview video about the game. The tester says he played the preview version of Civ 5 “nights long” and the following statements are coming after extensive gameplay. I list the statements that seem somewhat new to me. That not necessarily means, that they are new for you, too

- Happiness in Civ 5 is measured for the complete civ, not any longer for particular cities.
The consequences beyond streamlining are, that now resisters from occupied cities can cause more troubles to your complete empire. Courthouses can be a proper remedy against these resisters.
- Every strategic resource gives a certain amount of supply for a limited number of units (not new) and buildings (new for me).
For example, a coal mine gives three units of coal and with these resources exactly three factories can be built. The results of this limitation were massive wars for oil in the later phases of the testgames.
- Environmental pollution is out of Civ 5.
- Culture points not only rise borders but also enable new options for the social policies.
The tester liked the new combat system. He states, that battles in the Civ series never were as exciting and challenging as in Civ 5. Cities, especially big metropols, can do a lot of damage to attacking units. On the other hand, the AI in the preview version not always made clever use of the new battlesystem and not seldom commanded artillery units in the first row of battle.
The tester didn´t like the very small icons for the micromanagement of the now 37 hexes in the citymap. On the other side, this micromanagement can be automated. The tester also was not very excited by the new system of social policies and there were no modding tools in the preview version for the tester.
Some details from the report:
- The natural wonder Mount Fuji (with screenshot): rises happiness
- Citystate Vienna
- Great generals can build a fortress
- There are paratroopers in Civ 5
- Aircraft work as in Civ 3 (operating from cities or carriers)
- No wonder movies, only pictures
- New system for naval transport of landunits confirmed
- Leadernames cannot be changed
- Workingboats can build fishing nets
- Cities can produce great persons that trigger a Golden Age or build special
improvements
On a screenshot the following city improvements can be seen:
Wonders:
Heroic Epic, National Collage, Ironworks, Oxford University, Hermitage, The Kremlin, Taj Mahal, Big Ben
Buildings:
Museum, barracks, walls, factory; in the text theater and courthouse are other named buildings.