OK YOU CAN POST
Salutations!
Hello and welcome to YuiNES! I am very excited to have all of you and look forward to an awesome NESing experience. The world you are about to enter has been shaped decisively by the Mongol victory at Ain Jalut and the catastrophic rise and fall of the Ilkhanate, which in my time line became possibly the greatest state in history. In Europe England and France wage an ancient war over specious claims while the Pope’s word remains paramount and unquestioned, gaining ground even now in the Levant and the Baltic’s. The peoples of the Middle-East try and gain some ground for themselves in the fallout from the collapse of the Ilkhanate, while the old power herself prepares for wars of conquests anew. You will send in orders every five days to encompass all that your ruler will try and accomplish over a three year period and after two days of writing I will publish the update.
General
You must apply for any two nations you would like to play, and please, only two applications (in the same post!) at a time please. Nations with shortened stat lines are intended to not be played, but if it’s absolutely the only nation you are willing to play as…maybe.
Stories will have no concrete bonus, practically ever (except for post update bonuses!), but they can influence the culture of your nation and surrounding peoples.
You will have five days to submit your orders, and I promise I will do my utmost to get the update done in 48 hours. The update will take place over the course of three years.
If I have the chance, I’ll conduct (via private rooms in NESchat) battles in real time if everyone is online.
I’ll give out three awards each update, for smartest move, best orders, and strongest story each worth 1 Victory Point.
Black lines denote borders between countries, red lines denote the borders of the Holy Roman Empire and gray lines denote the border between a vassal/satellite state and their overlord.
Basic Rule Templates
YUINES III Stats:
Dynastic Group
Family Name:
Highest Title:
Patriarch:
Incomes:
Savings:
Contracted Soldiers:
Available Ships:
Areas Held
Victory Point:
Intended NPC
Nation Name:
Government Type:
Centralization:
Army:
Army Quality:
Navy:
Naval Quality:
Intended PC
Nation Name:
Government Type:
Ruler:
Centralization:
Income:
Treasury:
Army:
Army Quality:
Navy:
Naval Quality
Factions:
Victory Points:
Some of the more confusing rules
Ruler/Player: This is perhaps one my greater departures from many of the past NES’s. You are playing as the RULER of a nation with all the hindrances and benefits inherent thereof. For example if you are overthrown in a palace coup you will continue playing as the successor state ruled by the former ruler, if there is one.
Centralization: The relative difficulty for the central government to implement policies, initiatives, and military actions with the help of its exterior lands. From 1-100% ranking the minimum to maximum stability of your regime.
Income: Measured in super-florins, which is roughly enough to pay 3 manual laborers for a year. Obviously the super-florin is merely a unit of convenience for me and you, and is intended to measure 100 regular, Italian, florins. This, subtracted by upkeep (the second number) is what is available to you to spend each turn and whatever you want to. I would recommend spending much of this on appeasing your factions. You can also spend this on improving infrastructure to increase income etc. Houses get individual income and centralization stats for each of their provinces, yet due to the difficulties of ruling various far-flung domains their centralization stat has a third cut out, also impacting income.
TO SUMMARIZE... X-Y=Z. You spend Z on whatever.
General Military: As the military revolution still has not occurred for the most part, your army and naval statistics aren’t always that pertinent to your actual strength come war time. Most nations, particularly those with the word “feudal” in their government stat , tend to conscript most of their armies come war-time from the hapless peasants and will continue to operate like this for at least a decent amount of turns in this NES (here’s hoping we get far enough I have to radically revise all of the military stats). This even applies to navies as various trading ships and fishing trawlers are requisitioned, aka stolen.
Cost: Infantry costs 600 Super-Florins per regiment of 500 men, light cavalry costs 2400 super-florins, and knights cost 6,000 super-florins for 500 soldiers. Galleys are 5 for 1,500, and Cogs are 5 for 3,000. Be aware recruiting too many men at one time will decrease quality and other things.
Army and Naval Quality: Out of 10, but relative to all other nations. So 10% of nations have 1’s, 10% have 2’s etc. So there isn’t a whole lot of difference between a, for example, 5 and 6 stat.
Factions: As seen in such NES’s as : DANES, and BirdNES. First number measures power, second loyalty to your regime. Out of five, five denoting absolute power/loyalty and one denoting basic insignificance or open rebellion. You should probably never let more than two of your factions have their loyalty drop below three.
Victory Points: Serve almost the same purpose as in DaNES. For those who forgot, whoever has the most at the end of the NES wins.
Holdings: Similar to factions, first number indicates productiveness while second shows how securely held it is.
Salutations!
Hello and welcome to YuiNES! I am very excited to have all of you and look forward to an awesome NESing experience. The world you are about to enter has been shaped decisively by the Mongol victory at Ain Jalut and the catastrophic rise and fall of the Ilkhanate, which in my time line became possibly the greatest state in history. In Europe England and France wage an ancient war over specious claims while the Pope’s word remains paramount and unquestioned, gaining ground even now in the Levant and the Baltic’s. The peoples of the Middle-East try and gain some ground for themselves in the fallout from the collapse of the Ilkhanate, while the old power herself prepares for wars of conquests anew. You will send in orders every five days to encompass all that your ruler will try and accomplish over a three year period and after two days of writing I will publish the update.
General
You must apply for any two nations you would like to play, and please, only two applications (in the same post!) at a time please. Nations with shortened stat lines are intended to not be played, but if it’s absolutely the only nation you are willing to play as…maybe.
Stories will have no concrete bonus, practically ever (except for post update bonuses!), but they can influence the culture of your nation and surrounding peoples.
You will have five days to submit your orders, and I promise I will do my utmost to get the update done in 48 hours. The update will take place over the course of three years.
If I have the chance, I’ll conduct (via private rooms in NESchat) battles in real time if everyone is online.
I’ll give out three awards each update, for smartest move, best orders, and strongest story each worth 1 Victory Point.
Black lines denote borders between countries, red lines denote the borders of the Holy Roman Empire and gray lines denote the border between a vassal/satellite state and their overlord.
Basic Rule Templates
YUINES III Stats:
Dynastic Group
Family Name:
Highest Title:
Patriarch:
Incomes:
Savings:
Contracted Soldiers:
Available Ships:
Areas Held
Victory Point:
Intended NPC
Nation Name:
Government Type:
Centralization:
Army:
Army Quality:
Navy:
Naval Quality:
Intended PC
Nation Name:
Government Type:
Ruler:
Centralization:
Income:
Treasury:
Army:
Army Quality:
Navy:
Naval Quality
Factions:
Victory Points:
Some of the more confusing rules
Ruler/Player: This is perhaps one my greater departures from many of the past NES’s. You are playing as the RULER of a nation with all the hindrances and benefits inherent thereof. For example if you are overthrown in a palace coup you will continue playing as the successor state ruled by the former ruler, if there is one.
Centralization: The relative difficulty for the central government to implement policies, initiatives, and military actions with the help of its exterior lands. From 1-100% ranking the minimum to maximum stability of your regime.
Income: Measured in super-florins, which is roughly enough to pay 3 manual laborers for a year. Obviously the super-florin is merely a unit of convenience for me and you, and is intended to measure 100 regular, Italian, florins. This, subtracted by upkeep (the second number) is what is available to you to spend each turn and whatever you want to. I would recommend spending much of this on appeasing your factions. You can also spend this on improving infrastructure to increase income etc. Houses get individual income and centralization stats for each of their provinces, yet due to the difficulties of ruling various far-flung domains their centralization stat has a third cut out, also impacting income.
TO SUMMARIZE... X-Y=Z. You spend Z on whatever.
General Military: As the military revolution still has not occurred for the most part, your army and naval statistics aren’t always that pertinent to your actual strength come war time. Most nations, particularly those with the word “feudal” in their government stat , tend to conscript most of their armies come war-time from the hapless peasants and will continue to operate like this for at least a decent amount of turns in this NES (here’s hoping we get far enough I have to radically revise all of the military stats). This even applies to navies as various trading ships and fishing trawlers are requisitioned, aka stolen.
Cost: Infantry costs 600 Super-Florins per regiment of 500 men, light cavalry costs 2400 super-florins, and knights cost 6,000 super-florins for 500 soldiers. Galleys are 5 for 1,500, and Cogs are 5 for 3,000. Be aware recruiting too many men at one time will decrease quality and other things.
Army and Naval Quality: Out of 10, but relative to all other nations. So 10% of nations have 1’s, 10% have 2’s etc. So there isn’t a whole lot of difference between a, for example, 5 and 6 stat.
Factions: As seen in such NES’s as : DANES, and BirdNES. First number measures power, second loyalty to your regime. Out of five, five denoting absolute power/loyalty and one denoting basic insignificance or open rebellion. You should probably never let more than two of your factions have their loyalty drop below three.
Victory Points: Serve almost the same purpose as in DaNES. For those who forgot, whoever has the most at the end of the NES wins.
Holdings: Similar to factions, first number indicates productiveness while second shows how securely held it is.