Thyrwyn
Guardian at the Gate
Hadn't seen this posted anywhere, so here is the preview by AJ over at Australian Gamer. Some reassurances for those with doubts:
Also, a comment the author made in the comments below the article, relating to the playability of small empires:For those players who are frightened that Civ 5 is the sequel to Civ Revolution, have no fear. The game is now very much back in the realms of Civ 4. Probably the only thing that seems to have been kept from Civ Rev is a much more appealing interface. The UI is far more vibrant and functional, yet still manages to squeeze in all the information you could need to know about your research, culture, gold and other resources.
And, Firaxis continues to update the press preview build:I tried out this sort of scenario last night.
I started of with 2 cities only and later added a third. What becomes rapidly apparent is that the effect of additional cities on cultural advances is quite dramatic. I think each additional city adds 30% to the cost of the next "upgrade". As a small nation of only 2 cities, I could quite quickly take advantage of many of the cultural bonuses. If you're playing culturally, it helps to get City-States onside, as they can act like another 5 or 6 cities if they are your allies.
UPDATE: After completing this preview, our press version of Civ V was updated on Steam... coincidentally the same day that I bought a new video card. I don't know whether it is just the new card, or whether the update helped, but the game performs so much better. In addition, the interface has become more refined, and a lot of the elements of the game that were missing or slightly broken have been repaired. I haven't had time to go through it that much, but the game is substantially more polished than what my preview is based on. So add another 1.5 points to my imaginary score.