random events

slo

Warlord
Joined
Sep 22, 2008
Messages
159
does anyone know if there are random events like there was in bts?
thanks
slo
 
You can also look at it this way, random events are gone but now city states will add "random eventish" quests and the like. "Destroy this civ" "Do this, do that" it's still not all known. Also hunting down natural wonders will give you tile bonuses if you build near them, like some random events did. It's more user involved this time around I'd say, and I like these new features.
 
i like all the new features as well, but I must admit I really liked the random events like volvano and hurricanes...felt more real...i will miss them though I think most people here will not.
slo
 
Maybe in an expansion, or perhaps a mod. A lot of players dislike bad things happening in their games that they have no control of, I can't blame them. I wouldn't mind either way myself, but this game seems like it will be so much fun that Ill forget random events aren't even in.
 
I said in another thread that I liked random events since they made me feel more like I'm ruling an empire, and seeing other civs affected by random events made the world seem more alive. There's really no excuse not to have them since they could be turned off, so I don't really like hearing about how some people didn't like them.
 
I don't particularly care if the random events in the main game are there or not, but I really hope that the core of events is still there for modding purposes.

There are *so* many things where you want some stuff to be triggered by a condition being met, and create a dialogue box where the player then gets to make a choice; events are an easy way to do this.
 
I for one, at first loved the random events. I like nothing more than putting a little gold upfront to help my standing in game. But when I'm trying to get on a leader's good side and there's a random event that hurts my standing, or a volcano goes off that turns a few town tiles into barren land -- bad game mechanic IMO. Perhaps very irrational on my part, but that's human psychology for you.

I hope the design team will continue to take a page out of Sid's book: unforeseeable, unavoidable randomness that punishes the player's can kill game enjoyment. Instead, designers should (where they can) give the player choices to pursue different paths with different benefits. Like with the city states: send your army to kill a rival City State and gain favor with one at the cost of leaving your empire partially undefended. This is a mechanic I can get behind because it rewards you for making tough choices, the exact opposite of the many random events that hurt you in BTS.

So I say good riddance to random events as they were done in BTS.
 
I was also a fan of random events in BTS at first, but they quickly became annoying. Case in point, from a game I am currently playing. I was building the Colossus in one of my cities. One turn before I was about to complete (one turn!), the city got hit by a hurricane (or something). I was given the option to select buildings being destroyed or citizens being killed. I would like to select the citizens option, but it is grayed out (I've never actually been able to select that option--it always forces me to select buildings). I have no choice but to select buildings, and as chance would have it my forge gets destroyed. I lose all production on the Colossus, don't get any money for it, and a few turns later a rival civilization builds it.

I really liked the quests in BTS, but the random natural disasters or weddings screwing you over all the time? Not really a big fan of those. So I will join Giant Dwarf in saying good riddance to BTS-style random events.

(Yes, I know you can turn off the random events in BTS, I just keep forgetting.)
 
I was also a fan of random events in BTS at first, but they quickly became annoying. Case in point, from a game I am currently playing. I was building the Colossus in one of my cities. One turn before I was about to complete (one turn!), the city got hit by a hurricane (or something). I was given the option to select buildings being destroyed or citizens being killed. I would like to select the citizens option, but it is grayed out (I've never actually been able to select that option--it always forces me to select buildings). I have no choice but to select buildings, and as chance would have it my forge gets destroyed. I lose all production on the Colossus, don't get any money for it, and a few turns later a rival civilization builds it.

I really liked the quests in BTS, but the random natural disasters or weddings screwing you over all the time? Not really a big fan of those. So I will join Giant Dwarf in saying good riddance to BTS-style random events.

(Yes, I know you can turn off the random events in BTS, I just keep forgetting.)

Not much chance involved. IIRC a hurricane event kills one citizen, destroys a random building costing less than 100 hammers, and a random building of 100 hammers or more. In the early game though, a Forge is usually the only building of 100 hammers or more you have.

Some of the events were well implemented, where you had multiple different choices with different impacts, but with a lot of them you didn't have a choice at all and you either got something positive or something negative. It's like playing chess where every 5 turns you roll a die and if you roll a 6 you can take one of your opponents pawns of the board but if you roll a 1 you have to take one of your own of the board.
 
Not much chance involved. IIRC a hurricane event kills one citizen, destroys a random building costing less than 100 hammers, and a random building of 100 hammers or more. In the early game though, a Forge is usually the only building of 100 hammers or more you have.

I'm not saying that the hurricane destroying the forge in that city was chance--the city didn't have that many buildings, so I wasn't really surprised when the forge got wiped out. I'm saying that the hurricane hitting that particular city at that particular moment in time (a turn later, for example, and it would have been a minor inconvenience) was chance, and a pretty bad roll of the die at that.
 
This type of randomness is game crippling. Nothing is worse then simply having something horrible happen, that you have no control over.

My major complaint is that it's either meaningless, as in it has no effect on you, or it's cripplingly bad. It is a nuisance at best and horrendously destructive at worst.

Not in Civ5 please.
 
I loved random events. What will happen next?It really enhanced the one-more-turn effect for me. My success was not strictly determined by how well I could plan, but also by how well I could adapt. That gave the game more of an epic feel for me. I guess I'm not surprised that they are gone( for reasons and attitudes already expressed here), but I am disapointed.

Couldn't they have simply changed the default setting from ON to OFF ?
 
I was going to open a thread about this topic, now i know there wont be RE a la BTS, which saddens me a bit due to the option of having them or not, which is now a always not .

Imho, having somewhat refined RE would be good, for just one reason: variety. Im ok to lose silly ones like lose a forge, get a tile improvement + road...but what about map wide ones? For example:

- Global crisis (like subprime one we all know) : an increasing amount of gold is lost over several turns worldwide, or reduced production for all cities.

- Great Famine / Plague : reduction of food output starting from a random unhealthy city (if it can be worked out with the new mechanics) then expanding along roads in some intelligent way.

- Favorable climate change: part of the map is hit by unexpected good climate, added food production or even plains tiles changing into grasslands.

Now i hope mods can allow this for those that like this option, but im also feeling that Firaxis could be witheding some juicy options for later expansions, would be a smart choice at least :-)
 
I would like to see random events return in some form, but it would have to be in some new form where they don't completely suck.

The new mechanism where city-states offer you tasks already replaces the old random event "quest" system... which was the only non-suck part of random events. The rest was all occasional benefits that you barely noticed, and random penalties that just pissed people off.
 
I would like to see random events return in some form, but it would have to be in some new form where they don't completely suck.

The new mechanism where city-states offer you tasks already replaces the old random event "quest" system... which was the only non-suck part of random events. The rest was all occasional benefits that you barely noticed, and random penalties that just pissed people off.

:agree:
 
I agree with the general opinion but I liked those RE where you had a choice, wether between three diffrent good (or bad) things. It felt to me that it was a chance to let your personnality impact the game.

And the prairie dog thing cracked me up!
 
I like strong random events a lot. Imho, it's part of the challenge of "building an empire that stands the test of time" to be prepared for the unforeseen, to be able to handle random setbacks that may screw up any previous plans.

But since there are also lots of players with a different approach, who don't like them, they aren't a good candidate for inclusion in the base game anyway. in my opinion they'd make good expansion material, but I get the feeling that Firaxis has joined the current trend of removing anything that could cause player frustration and isn't essential to the game, so I doubt they'll reappear in Civ5.
 
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