Bobbtjoe
Emperor
What civilization do you think will be the most powerful? I took the time to create a list of all the civs in order from what I think is the most powerful to the least powerful. Now, the most powerful doesn't mean the most fun. That award, in my mind, belongs to the Axtecs. Going around killing things for culture is defidently incredibly fun, but not the most useful.
By the most powerful, I mean the civ that you think would be the most easy to win a game with. Without further delay, I give you my list:
1. Rome. Epic special ability. Having 25% production on all buildings that exist in the capital is huge. Plus the fact that they have 2 unique units in the same era would make Rome a beast in the ancient era. The legion and the ballista go great together. The ballista drops down a city's defense enough for your legions to mop up. Then, after you initial "waring period", your ability will help you recover faster while your legions help build roads and forts.
2. Arabia. Their special ability gives more gold per trade route, so that'll lead to an early economic advantage, which leads to more land, which leads to more research. Plus, getting twice as much resorces from oil ain't to shabby either. More oil means you can build more powerful ships, such as destroyers and battleships. In fact, I wouldn't be surprised if your navy is stronger than England's.
Their unique building also seems to increase trade, and this also goes great with your unique ability. Their unique unit has ranged attack, and if used properly, this could also be rather powerful.
3. Aztec. Straight forward strategy; just go around and kill barbs, use the culture generated to buy social policies that give an advantage in fighting, use this to kill more units, repeat until you win a cultural victory.
4. America. Gives you an early advantage in expanding, which gives you an edge on the competion. Not to0 much a fan of the Minutemen. Units that have a bonus defending aren't as valuable as attacking units.
5. Egypt. Build nearly every wonder, win a cultural victory. Their unique building seems to aid with that.
6. Siam. Good for dimplo victory. You'll be befriending city-states anyway, why not recieve an increased bonus for that?
7. Japan. I really, really like their special ability. Healing a unit is what slows down your warring the most, and this allows you to build less units and fight wars earlier.
8. Greece. Shoe-in for a diplo victory. Befriending city-states are now easier, so this civ is the best when going for that victory type.
9. England. 2 + movement for every naval unit will allow you to get a huge advantage on island maps before combustion. Just make sure you have enough oil; try to go after Arabia sooner rather than later.
10. France. Allows for culture to generate from turn 1. Spam cities everywhere and delay steam power and you'll have an early advantage. But I asume the Aztecs will outpace you culture-wise eventually, seeing as how they usually are a warlike civ.
11. Russia. Allows for a huge army and who doesn't like more production.
12. Persia. I'm not sure how golden ages will work this time around, but they are most likely rare in appearance and Persia will make the most out of them.
13. China. Great Generals will now be much more frequent and much more useful, leading to an advantage when fighting.
14. Songhia. Recieving triple gold from pillaging cities would help pay for your war effort. Not much else to like.
15. Germany. If you go barb hunting early, you might pick up a few more cities. But a 50% chance isn't a lot. But if your the first to discover the tech that gives tanks, you can easily bully all the other civs and win a late domination victory.
16. Iroquois. Having double movement in forest is nice, but there is no strategy to go along with it. Maybe a longhouse is better than it sounds, but I doubt it.
17. Ottomans. In order to get a free barb ship, you would have to have your own navy in the first place, so it's not very valuable. The Janissary isn't terribly good, it just heals after winning a battle. I'd rather have a unit that is better at fighting so it won't lose much health, rather than having a unit that heals if it lives.
18. India. I'm more of a person that would spam a bunch of cities with low population than the opposite. There are better canidates for an OCC. Overall, blah.

1. Rome. Epic special ability. Having 25% production on all buildings that exist in the capital is huge. Plus the fact that they have 2 unique units in the same era would make Rome a beast in the ancient era. The legion and the ballista go great together. The ballista drops down a city's defense enough for your legions to mop up. Then, after you initial "waring period", your ability will help you recover faster while your legions help build roads and forts.

2. Arabia. Their special ability gives more gold per trade route, so that'll lead to an early economic advantage, which leads to more land, which leads to more research. Plus, getting twice as much resorces from oil ain't to shabby either. More oil means you can build more powerful ships, such as destroyers and battleships. In fact, I wouldn't be surprised if your navy is stronger than England's.

3. Aztec. Straight forward strategy; just go around and kill barbs, use the culture generated to buy social policies that give an advantage in fighting, use this to kill more units, repeat until you win a cultural victory.
4. America. Gives you an early advantage in expanding, which gives you an edge on the competion. Not to0 much a fan of the Minutemen. Units that have a bonus defending aren't as valuable as attacking units.
5. Egypt. Build nearly every wonder, win a cultural victory. Their unique building seems to aid with that.
6. Siam. Good for dimplo victory. You'll be befriending city-states anyway, why not recieve an increased bonus for that?
7. Japan. I really, really like their special ability. Healing a unit is what slows down your warring the most, and this allows you to build less units and fight wars earlier.
8. Greece. Shoe-in for a diplo victory. Befriending city-states are now easier, so this civ is the best when going for that victory type.
9. England. 2 + movement for every naval unit will allow you to get a huge advantage on island maps before combustion. Just make sure you have enough oil; try to go after Arabia sooner rather than later.
10. France. Allows for culture to generate from turn 1. Spam cities everywhere and delay steam power and you'll have an early advantage. But I asume the Aztecs will outpace you culture-wise eventually, seeing as how they usually are a warlike civ.
11. Russia. Allows for a huge army and who doesn't like more production.
12. Persia. I'm not sure how golden ages will work this time around, but they are most likely rare in appearance and Persia will make the most out of them.
13. China. Great Generals will now be much more frequent and much more useful, leading to an advantage when fighting.
14. Songhia. Recieving triple gold from pillaging cities would help pay for your war effort. Not much else to like.
15. Germany. If you go barb hunting early, you might pick up a few more cities. But a 50% chance isn't a lot. But if your the first to discover the tech that gives tanks, you can easily bully all the other civs and win a late domination victory.
16. Iroquois. Having double movement in forest is nice, but there is no strategy to go along with it. Maybe a longhouse is better than it sounds, but I doubt it.
17. Ottomans. In order to get a free barb ship, you would have to have your own navy in the first place, so it's not very valuable. The Janissary isn't terribly good, it just heals after winning a battle. I'd rather have a unit that is better at fighting so it won't lose much health, rather than having a unit that heals if it lives.
18. India. I'm more of a person that would spam a bunch of cities with low population than the opposite. There are better canidates for an OCC. Overall, blah.