No Modern Archer like Unit?!

Gamemaster77

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Archers aren't able to fire very far compared to most modern day units. So if they could fire two tiles there should be a modern day equivalent. I know it's to late to make it in the main game but it could always be in DLC/an expansion pack or a mod. I was thinking sort of like a "Ranged Specialist" unit. It would have snipers for foot units and units guarded by foot units such as 'artillery'. It would have ATGMs (Anti-Tank Guided Missiles) for tanks and such. It could even have Anti-ship missiles and/or SAMs (Surface to Air Missiles) depending on how other things work in the game.
 
I'm not quite sure I understand what you're saying. You want a ranged unit in the modern/future era? Civ 5 will have those: regular artillery, rocket artillery, ships that can fire onto land, fighters, bombers, guided missiles, etc. But you probably know this.

If you're asking for an infantry unit with long range, I'm not so sure that it's needed. Snipers don't fight in battalion/division strength that units represent in Civ 5. Anti-ship missiles are covered by artillery units on land (if indeed they can fire onto the ocean) and by cities' bombardment abilities. SAMs are covered by AA guns and planes.
 
I'm not quite sure I understand what you're saying. You want a ranged unit in the modern/future era? Civ 5 will have those: regular artillery, rocket artillery, ships that can fire onto land, fighters, bombers, guided missiles, etc. But you probably know this.

Correct I do know that. The thing is that artillaries and such must wait a turn and setup before firing.
 
one of the first things I would like to mod in is a sniper unit... gets a huge bonus against soft targets and has at least the range of archers if not more. Which a unit like this would make tanks/mech-inf/GDR a lot more valuable...
 
Ranged archers but no ranged infantry:lol:. It stills sound strange to me to even consider archery ranged with comparison to what that represents on the map in distance. But hey someone will think it is really neat I guess for the effects.
 
one of the first things I would like to mod in is a sniper unit... gets a huge bonus against soft targets and has at least the range of archers if not more. Which a unit like this would make tanks/mech-inf/GDR a lot more valuable...

When you get to later eras, a hex is going to represent a larger area. It's probably a couple of hundred yards in the Classical era, but 5-10 miles in the Modern era. Snipes just aren't long distance weapons in the modern era, they go upto about a mile, where modern artillery goes 10-20 miles.
 
So it is indirect fire. Regardless the indirect fire distance of an archer is a long distance. When you have the lack of detail to keep things as simple as this being logically I can see a lot of things that defy gravity literally in the game.

I will always be scratching my head why not just more detail on the map though. No sense to rant about it more though. It will be what it is.
 
When you get to later eras, a hex is going to represent a larger area. It's probably a couple of hundred yards in the Classical era, but 5-10 miles in the Modern era. Snipes just aren't long distance weapons in the modern era, they go upto about a mile, where modern artillery goes 10-20 miles.

Modern snipers hit targets 2.5 miles away. Shooting the same distance as archers kind of makes up for that. I imagine artillery will go more than just 2 hexes.

At this scale, snipers would be part of infantry units.

True.. however, sniper teams are more often connected with special forces which are not represented in the game at all at this point. A small force of spec ops can often be more effective and more deadly than greater numbers of troops. And as always, gameplay > realism
 
minor correction - longest confirmed sniper shot is 2475 m, or 1.5 miles. I only know this because of the history channel special that was on last week... stupid trivia :) I was at work. I was bored.
 
Next ranged unit after crossbowman is cannon (but not a direct upgrade). Unlike catapult and trebuchet it doesn't seem to need "setting up" before fire, so it works in the same way as archer.
 
The issue is that we don't really know the flow of the game and how the progressions play out. It could be that having no-setup ranged units after a certain point is not worth it as you have so much more powerful arti/air/missile units. Or that it is too unbalancing to have such units after archer/xbows.

I'd say the best for a modern no-setup ranged unit would be the Mortar. However I'd go the same way on this as Arioch for snipers... Mortar squads are pretty much integrated into larger diverse infantry forces. That being said I would dig an archer replacement that is a mortar unit if it were balanced considering all of the already mentioned methods of ranged attack in the later eras.

If unit gold maint is enough of a cap then I'd say make them resourceless so it's an alternative or augmentation for arti/mlrs fighters/bombers that require aluminum/iron etc that way you can have some ranged units without having resources for the good stuff. I'm hopeful that this has all been accounted for in testing already.

All said and done, seems like a very easy thing to mod :)


edit
stealth_nsk,
Where are you getting that cannon don't have to setup? I was under the impression that they did.
 
Modern snipers hit targets 2.5 miles away. Shooting the same distance as archers kind of makes up for that. I imagine artillery will go more than just 2 hexes.

2.5 miles? That would be news to some people. And those are the records, not the standard range which is even according to a manufacturer of sniper rifles a mile.

True.. however, sniper teams are more often connected with special forces which are not represented in the game at all at this point. A small force of spec ops can often be more effective and more deadly than greater numbers of troops. And as always, gameplay > realism
 
I hope all the ranged units need to setup because being able to fire over tiles in a tile-based 1upt system is a huge ability that needs SOME kind of penalty.
 
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