dagriggstar
King
Well I for one find no foreign trade routes silly...
So I'd like to have
- Foreign Trade routes
- Enhanced trade routes
How it should work
1 - Road connection or revealed sea route (or combination) between two capital cities
2 - In diplomacy, civ A trades resources to civ B
3 - All hexes along the route receive bonuses (Much more gold, little more science). The amount of bonuses depends on the quantities of resources/gold being exchanged. (So, more trade, more bonuses)
4 - A caravan/merchant ship unit appears in a relevent capital city on average every 3 turns.
5 - When a caravan unit is killed, the attacker gets gold, the defender looses gold.
6 - If 3 successive caravans are killed, the trade route is "too dangerous" and the deal is cancelled.
Example
1 - China builds a road to India
2 - China trades silk to India, India pays 6 gold per turn
3 - Hex yields along the route are increased
4 - Caravan unit appears in Beijing.
5 - Caravan unit is killed by Siam. Siam receives 50 gold, China looses 50 gold.
6 - 3 Chinese caravan units are killed in succession. The trade route ceases to function (Yields go back to normal, China stops supplying India, India stops paying China 6 gold per turn).
So I'd like to have
- Foreign Trade routes
- Enhanced trade routes
How it should work
1 - Road connection or revealed sea route (or combination) between two capital cities
2 - In diplomacy, civ A trades resources to civ B
3 - All hexes along the route receive bonuses (Much more gold, little more science). The amount of bonuses depends on the quantities of resources/gold being exchanged. (So, more trade, more bonuses)
4 - A caravan/merchant ship unit appears in a relevent capital city on average every 3 turns.
5 - When a caravan unit is killed, the attacker gets gold, the defender looses gold.
6 - If 3 successive caravans are killed, the trade route is "too dangerous" and the deal is cancelled.
Example
1 - China builds a road to India
2 - China trades silk to India, India pays 6 gold per turn
3 - Hex yields along the route are increased
4 - Caravan unit appears in Beijing.
5 - Caravan unit is killed by Siam. Siam receives 50 gold, China looses 50 gold.
6 - 3 Chinese caravan units are killed in succession. The trade route ceases to function (Yields go back to normal, China stops supplying India, India stops paying China 6 gold per turn).