Apolyton hands-on preview - Aug 21

He makes a good point that 1UPT will dramatically change how you use workers. No more instant railroads or plantations.
 
Thanks. Nice article :)

Edit: Interesting how they describe that AI may abuse the new research pact option. It almost sounds like an advance warning ... AI offering a research pack means you have to check your defenses.
 
Sigh. Nothing interesting really, no real information, and these poor girls didn't look happy at all. I expected a bit more from Apolyton.
...
Wait a minute, how come there's no official CivFanatics preview?

Moving on...
 
Should be CivFanatic info from the guys going later today. They're meeting up in a few hours, figure a couple hours playing time and maybe something will be up a few hours after that if they're keen.
 
Not really a preview - but some good bits. It's more like the GamesCon write ups some other users have submitted from limited play time. It's interesting how different players want to see different things.

Overall it just makes one want the demo even more. Since they're letting everyone at GamesCom essentially play the demo...bring it on after GamesCom is over! (not likely, but one can dream)

And now the good news comes from Peter Murray (Marketing Associate of Firaxis) himself: The AI will abuse this, it will stab you in the back! It will sign this deal with you, let you pay this money, only to attack you anyway after 5 turns! The AI, Murray told us, thinks a lot more like a human player. It wants to win the game and it will backstab you

Doesn't mean it'll always do it, just that it'll sometimes be as lousy as a player and backstab you - good stuff.

He makes a good point that 1UPT will dramatically change how you use workers. No more instant railroads or plantations.

Yeah, more good stuff. You can't stack workers either.
 
When I read Apolyton, I thougt "Oh great, a preview from real fans!" but I'm sightly disappointed. I had hoped for some in-depth info.

But probably the guy was just overwhelmed and had very little time. I guess I would have been overwhelmed too, forgetting about the info I wanted to gather! ;)
 
When I read Apolyton, I thougt "Oh great, a preview from real fans!" but I'm sightly disappointed. I had hoped for some in-depth info.

But probably the guy was just overwhelmed and had very little time. I guess I would have been overwhelmed too, forgetting about the info I wanted to gather! ;)

I can attest to this first hand. Being a fan and trying to gather information about a game you love while only seeing it for a short time is not as easy as it looks.
 
It's not the demo at GamesCom, it's the full game. I could play every part of it (except MP, Mods, etc.)
It's impossible to write an in-dept preview of civ5 if you only have limited time. I think that you need to play it for a week at least to know the depts of the game. Most important of course is balance. That's why I wrote it several times, it's not a very good preview, just because that's impossible. But it's better then nothing ;)

We uploaded our video interview with Jon Shafer this morning!
There's good stuff about modding and the SDK in there!
 
It's not the demo at GamesCom, it's the full game. I could play every part of it (except MP, Mods, etc.)
It's impossible to write an in-dept preview of civ5 if you only have limited time. I think that you need to play it for a week at least to know the depts of the game. Most important of course is balance. That's why I wrote it several times, it's not a very good preview, just because that's impossible. But it's better then nothing ;)

We uploaded our video interview with Jon Shafer this morning!
There's good stuff about modding and the SDK in there!
Good work. :goodjob:

Here's the link to the 11 minute video interview.

V. Soma, you might want to update the title of your thread to include the video.

Edit: Some notes from the video:

4:16 - Brandenburg Tor will give a free Great General.
6:20 - Stonehenge will give a "huge boost of culture per turn".
7:40 - No scenarios will be shipped with the game.
7:55 - World Builder is a stand-along program that you can access outside of the game.
8:02 - World Builder can load in maps from Civ4.
9:30 - Plans for an SDK, but not known when. "It'll include pretty much the same as in Civ4 with the game rules and the AI".
10:30 - In Civ5, the whole UI is in LUA and XML, so everything in the UI can be modded (even things like the diplomacy screen)
 
Yes, I admitted I probably wouldn't have been more systematic, only trying to gather the last civiliopedia entries AriochIV hasn't yet - I would also have wanted to sink into the game, feel how it plays.

Also, everyone has his own priorities. I for one would have spent half my time trying to find the secret "Rearrange social policies" button noone has seen yet ;) (never give up the hope!)

So sorry for the criticism, Robert!
 
Thanks Tomice!
We have made notices of all social policies and it's consequences. We'll feature it later.

@Mercade: we've written out his exact words on the SDK and ui modding!
That really made me very excited! We're going to be able to mod the game much more then civ4!!!
 
I like the fact the Civ IV maps can be imported with the new World Builder, but I assume this means each will have to be manually edited for the inclusion of city-states. (Unless I missed this in the video or other interviews; then again maybe there is the standard option of including a random number of them?)
 
I like the fact the Civ IV maps can be imported with the new World Builder, but I assume this means each will have to be manually edited for the inclusion of city-states. (Unless I missed this in the video or other interviews; then again maybe there is the standard option of including a random number of them?)
Obviously if you import a map then it'll only incorporate those Civ4 elements that can be represented. The rest you have to do manually, but it's a lot better than having to start from scratch. I'm assuming that if you've got a copper resource, it'll be transformed into an iron resource, and stone into marble, but I highly doubt there'll be an automatic option for random insertion of city states.
 
I'm assuming that if you've got a copper resource, it'll be transformed into an iron resource, and stone into marble ...

I thought about this too, but wouldn't that lead to an over-saturation of said resources? (Double iron, double marble, double pearls/fish etc?) I'm not complaining by any means, it fantastic fan service to have a feature like this, but we'll have to wait and see how it is actually implemented . . .
 
7:55 - World Builder is a stand-along program that you can access outside of the game.

Ugh. I really liked having the World Builder built into the game, when something incredibly stupid happened I was able to fix things. Now it looks like you'll have to save, exit game, load in WB, edit, save again, turn the game back on, load the save, Just to change a minor thing. Not good.

9:30 - Plans for an SDK, but not known when. "It'll include pretty much the same as in Civ4 with the game rules and the AI".

Don't understand why its not going to be in the release, then again we never needed it before to mod, so meh.
 
Your not really supposed to use the world builder to cheat in games, you need to get out of that habit.
 
Your not really supposed to use the world builder to cheat in games, you need to get out of that habit.

Not cheating, fixing utterly stupid things like a computer capitalting to a civ that joined the war at someone elses request or purely symbolicaly as ally support, who never attacked once the civ once, and then the civ which had a single city left with maybe 1 unit, forcing me to declare peace against my wishes and cant even redeclare war. I :rolleyes: at that garbage and just set it back to at war. I wouldn't call that cheating in the slightest, thats absurd by any account, and it happened all the time.
 
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