We're back
.
And how i had to see, my photo is crap, you can't see anything on the images
.
Haven't checked out the photos on my mobil phone, i have some problems with the bluetooth adapter.
I'll first shortly write down the important aspects, and afterwards some bigger blabla will follow.
Facts:
- Interface is partially crap, especially in view on tech choice/tech tree. Short description: You get a new technology, it pops up. Then you close the popup in the middle of the screen and...nothing. You click then on the right on hte science notification, then you have to click at the left on the technologies/click to get the tech tree, and then on the tech tree you click again probably somewhere at the rigt. Sorry guys, but that's crap, please change that. Let the tech tree directly pop up, and give the user the option to choose nothing and get a reminder at the end of the round.
- The minimap is not very helpful
- The turn times seem to be rather long for the played maps
- But the game itself goes fast on. Probably many people will now play longer game speeds than standard
- I didn't feel "one more turn", but i also didn't feel it at the begin of Civ4/3/2. But you can play a hour without noticing it, that probably also says something.
- Hiding diplomay infos doesn't work. You don't have an overview, and not enough feeback (read more at the end)
- Marking the units with a light flash doesn't work, i've always been searching for my units.
- Same for cities, i had problems to notice them on the map. The split overview in the cities is imho also not good.
- Also not nice: When a city finished something, you only get a notice, that it needs new order, but it is not said, what has been produced. In combination with the not easy to find units, this is really annoying.
gameplay:
- 1UpT+Cities: If there's no unit in a city, you can just move an unit on it, which will automatically vanish and is absorbed by the city, but you'll still see the units button. If you click again on the button, you can normally move the unit out of the city.
- If there is an unit in the city, and the city has produced a new one, you are forced to move one unit out. Else you can't finish the turn.
- Naval units can kill land units via bombardment
- City states: You have influence on city states, which determines your relationship to them. The influence degrades over time, and it degrades faster, if you're not a friend of the city state and you move your units into its borders. If you're a friend, this is not a problem.
- Looked at "Remove starting bias": It seems, that normally the civs are distributed in a special connection to the terrain, and that this option removes this. E.g. normally the english start near the water, the Iroquis in the woods, and this option removes that.
- The leaders don't only speak the words at the beginning, you also get a sound reply for other things (not sure if for all, has been loud there)
- You can change the language of the ingame text and ingame sound independendly. So i could play with german text and english text quotes or vice versa.
- You can embark your units everywhere (but the tooltip says only in friendly territory)
- There's still the distinction between coast/ocean in connection to unit movement. Your early ships (including transformed land units) can't move on ocean tiles
- I've seen different city stiles (japanese cities don't look like english cities)
- I didn't see different unit artstiles
- You can still chop woods down (mining is needed)
The whole thing was an early press build (the folder date said end of march), so not everything has been in.
@Modding:
- The XML look like...normal, like in Civ4, some differences, sure, but overall you'll see the parallels
- I haven't seen any connection leader <-> civilization in the XML files
- Map scripts and UI are done in lua
- Seems that for textures again the .dds format is used
- i could not find any 3D files
.
So, now in longer:
First: Uaah, i'm completly powered out. I've sat in the car for 8 hours, the "Gießener Ring" is horrible, at the drive back there's been a car accident, my feet ache and i'm tired.
I've arrived around 12 o clock in Cologne (cost me some nerves), and searched first for the meeting point and looked then for the 2K stand. Many people have been there, but not for Civ, but for Mafia II. Well... i didn't have a problem with that
.
I then went back to the meeting point, and say a guy with a red shirt, with hammer and sickle on it, ah, that has to be mark, and his wife (a lucky guy, i tell you!). A short welcoem, and then we went on, to find the others (was not complicated, Locutus green shirt was relativly obvious, and i've recognized Worf from some pictures). They already found user and his girlfriend, and later after a while Donald joined and we went to eat something (the food was expensive and not very good, but well, i didn't expect anything else). Afterwards we've "collected" jobe and Penny at the meeting point and went to 2K.
Sadly, there must have been some missunderstanding and we could not meet the guy, with whom the "deal" was made
:
But okay, we had the option to play directly, and played and looked at the stuff. Worf alone has played for 2 hours
.
I've stood besides of Mark, and watched him conquer the world (...okay, a bit) with Napoleon, looked a bit at the civilopedia, at the concepts, very nice.
And i had to explain the basic civ5 concepts to the newbies at the next computer. But even without any knowledge, i could not convice them to join the community to get some more news about civ :/.
At 4 around we went out for some other stuff, and then the group broke off.
I've then went through the halls, looked at different things like the career center and some presentation from one of the game magazins (Gamestar). Funnily (somehow), the most games were not really interesting for me.
Because of that, i then went back to civ, to play a game as Japan. This was a bit better, could recognize some things more, had a better overview, probably because i saw everything from the beginning.
The expansion was slow, and i didn't really have the complete overview, but i also didn't have it in the other civs at the beginning.
Then i've also more recognized the disadvantages in the diplomay. Before, with the french, i've gifted nearly everything i (or more Mark) had, including the city of Orlean (which revolted then for 6 rounds). Reaction was zero, no feedback, no change in the facial expression, nothing. the same afterwards as Japan, she was rude before some bigger gifts, and she was rude afterwards ("oh, you, your unworthyness. I've talked about you, nothing good, you can be sure"). Then i've gone terribly on Darius' nerves, i requested nearly everything from him...and i could not see anything, he looked afterwards the same.
And here, again sorry guys, this will not work in this way. You don't have any overview, you don't know what will affect your opponent, in which way, for how long, You somehow need an overview. Give me a list with the last X actions and what the result was, or let the foreign advisor appear to say some things ("he may be pissed of because of X,...", whatever).
Same for the relations to other civs. You don't have any idea, who is even in war with whom else, if you don't note it somewhere. I think it's mentioned at the civs itself, but a map overview is 1000 times better. We need some overview here. Seriously, else the diplomacy will horribly fail.
Additionally, i noticed some stupidity in the diplomacy. I've seen 3 times the AI canceling the open borders agreement, just to sign the same again in the next round
.
...so, and the summray? Yes, it's Civ, somehow. Is it good? No idea, but i could have stood there for 2 hours more, just playing, and this probably says something. You'll have to change some of your habbits, but if this will work, you'll be able to see in the demo. Should not be that a big problem.
...ah...long text.
Please forgive me all the erros, it's late and i'm tired.
I hope Locutus will also say something
.

And how i had to see, my photo is crap, you can't see anything on the images

Haven't checked out the photos on my mobil phone, i have some problems with the bluetooth adapter.
I'll first shortly write down the important aspects, and afterwards some bigger blabla will follow.
Facts:
- Interface is partially crap, especially in view on tech choice/tech tree. Short description: You get a new technology, it pops up. Then you close the popup in the middle of the screen and...nothing. You click then on the right on hte science notification, then you have to click at the left on the technologies/click to get the tech tree, and then on the tech tree you click again probably somewhere at the rigt. Sorry guys, but that's crap, please change that. Let the tech tree directly pop up, and give the user the option to choose nothing and get a reminder at the end of the round.
- The minimap is not very helpful
- The turn times seem to be rather long for the played maps
- But the game itself goes fast on. Probably many people will now play longer game speeds than standard
- I didn't feel "one more turn", but i also didn't feel it at the begin of Civ4/3/2. But you can play a hour without noticing it, that probably also says something.
- Hiding diplomay infos doesn't work. You don't have an overview, and not enough feeback (read more at the end)
- Marking the units with a light flash doesn't work, i've always been searching for my units.
- Same for cities, i had problems to notice them on the map. The split overview in the cities is imho also not good.
- Also not nice: When a city finished something, you only get a notice, that it needs new order, but it is not said, what has been produced. In combination with the not easy to find units, this is really annoying.
gameplay:
- 1UpT+Cities: If there's no unit in a city, you can just move an unit on it, which will automatically vanish and is absorbed by the city, but you'll still see the units button. If you click again on the button, you can normally move the unit out of the city.
- If there is an unit in the city, and the city has produced a new one, you are forced to move one unit out. Else you can't finish the turn.
- Naval units can kill land units via bombardment
- City states: You have influence on city states, which determines your relationship to them. The influence degrades over time, and it degrades faster, if you're not a friend of the city state and you move your units into its borders. If you're a friend, this is not a problem.
- Looked at "Remove starting bias": It seems, that normally the civs are distributed in a special connection to the terrain, and that this option removes this. E.g. normally the english start near the water, the Iroquis in the woods, and this option removes that.
- The leaders don't only speak the words at the beginning, you also get a sound reply for other things (not sure if for all, has been loud there)
- You can change the language of the ingame text and ingame sound independendly. So i could play with german text and english text quotes or vice versa.
- You can embark your units everywhere (but the tooltip says only in friendly territory)
- There's still the distinction between coast/ocean in connection to unit movement. Your early ships (including transformed land units) can't move on ocean tiles
- I've seen different city stiles (japanese cities don't look like english cities)
- I didn't see different unit artstiles
- You can still chop woods down (mining is needed)
The whole thing was an early press build (the folder date said end of march), so not everything has been in.
@Modding:
- The XML look like...normal, like in Civ4, some differences, sure, but overall you'll see the parallels
- I haven't seen any connection leader <-> civilization in the XML files

- Map scripts and UI are done in lua
- Seems that for textures again the .dds format is used
- i could not find any 3D files

So, now in longer:
First: Uaah, i'm completly powered out. I've sat in the car for 8 hours, the "Gießener Ring" is horrible, at the drive back there's been a car accident, my feet ache and i'm tired.
I've arrived around 12 o clock in Cologne (cost me some nerves), and searched first for the meeting point and looked then for the 2K stand. Many people have been there, but not for Civ, but for Mafia II. Well... i didn't have a problem with that

I then went back to the meeting point, and say a guy with a red shirt, with hammer and sickle on it, ah, that has to be mark, and his wife (a lucky guy, i tell you!). A short welcoem, and then we went on, to find the others (was not complicated, Locutus green shirt was relativly obvious, and i've recognized Worf from some pictures). They already found user and his girlfriend, and later after a while Donald joined and we went to eat something (the food was expensive and not very good, but well, i didn't expect anything else). Afterwards we've "collected" jobe and Penny at the meeting point and went to 2K.
Sadly, there must have been some missunderstanding and we could not meet the guy, with whom the "deal" was made

But okay, we had the option to play directly, and played and looked at the stuff. Worf alone has played for 2 hours

I've stood besides of Mark, and watched him conquer the world (...okay, a bit) with Napoleon, looked a bit at the civilopedia, at the concepts, very nice.
And i had to explain the basic civ5 concepts to the newbies at the next computer. But even without any knowledge, i could not convice them to join the community to get some more news about civ :/.
At 4 around we went out for some other stuff, and then the group broke off.
I've then went through the halls, looked at different things like the career center and some presentation from one of the game magazins (Gamestar). Funnily (somehow), the most games were not really interesting for me.
Because of that, i then went back to civ, to play a game as Japan. This was a bit better, could recognize some things more, had a better overview, probably because i saw everything from the beginning.
The expansion was slow, and i didn't really have the complete overview, but i also didn't have it in the other civs at the beginning.
Then i've also more recognized the disadvantages in the diplomay. Before, with the french, i've gifted nearly everything i (or more Mark) had, including the city of Orlean (which revolted then for 6 rounds). Reaction was zero, no feedback, no change in the facial expression, nothing. the same afterwards as Japan, she was rude before some bigger gifts, and she was rude afterwards ("oh, you, your unworthyness. I've talked about you, nothing good, you can be sure"). Then i've gone terribly on Darius' nerves, i requested nearly everything from him...and i could not see anything, he looked afterwards the same.
And here, again sorry guys, this will not work in this way. You don't have any overview, you don't know what will affect your opponent, in which way, for how long, You somehow need an overview. Give me a list with the last X actions and what the result was, or let the foreign advisor appear to say some things ("he may be pissed of because of X,...", whatever).
Same for the relations to other civs. You don't have any idea, who is even in war with whom else, if you don't note it somewhere. I think it's mentioned at the civs itself, but a map overview is 1000 times better. We need some overview here. Seriously, else the diplomacy will horribly fail.
Additionally, i noticed some stupidity in the diplomacy. I've seen 3 times the AI canceling the open borders agreement, just to sign the same again in the next round

...so, and the summray? Yes, it's Civ, somehow. Is it good? No idea, but i could have stood there for 2 hours more, just playing, and this probably says something. You'll have to change some of your habbits, but if this will work, you'll be able to see in the demo. Should not be that a big problem.
...ah...long text.
Please forgive me all the erros, it's late and i'm tired.
I hope Locutus will also say something
