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#1 |
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Chieftain
Join Date: Aug 2010
Posts: 13
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Civ 5 Multiplayer problems
What does everyone think about the prospective multiplayer problems? Will it be feasible to enjoy a game on multiplayer, or will the darned thing keep dropping all the time? aAnd what effect will simultaneous moves have on game play? How will someone be able to protect his artillery if the other human player can simply attack them with cavalry when the move begins?
Any thoughts or insights? |
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#2 |
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Warlord
Join Date: Jun 2007
Posts: 127
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Don't worry about multiplayer - neither does 2K. Multiplayer is some kind of easter egg feature. It is just like small fun addon and has never been considered as a serious CIV game mode. Also playing against human is not such fun because most of people will not get apropriate experience and game satisfaction ratio losing most of the games. When you play against AI you can save and reload and eventually win which is unfortunatelly impossible in multiplayer. Therefore you better stick to single player and never ask about multiplayer again.
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#3 | |
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Man of U-235
Join Date: Jul 2007
Posts: 823
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Quote:
On topic: Firaxis has said that they're putting more effort into making MP playable/fun. Using Steamworks netcode should help make connections more stable than gamespy. |
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#4 |
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Emperor
Join Date: Dec 2005
Location: St. Charles, IL USA
Posts: 1,808
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It'll be like any other multiplayer game. Fun with the right people, a nightmare with the wrong people. There will be lag, people will drop for no reason and until the game has had a chance to get some patches out to handle people with 12,000 viruses and all the worthless crap from the manufacuturer eating up their resources it'll have stability problems.
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________________________________________________ FfH Map Script:Erebus ContinentFury Road Map Scripts: Fury Road Unofficial Map Pack |
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#5 |
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Manet
Join Date: Oct 2005
Posts: 273
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If you're really interested in Civ 5 multiplayer, check out betaleague.civplayers.com . These folks play Civ 3 and 4 multiplayer tournaments and the like and are setting up to play Civ 5. There is a strong Civ multiplayer community out there and people do have fun playing it.
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#6 | |
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Prince
Join Date: Aug 2002
Posts: 404
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#7 |
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Warlord
Join Date: Jun 2007
Posts: 127
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[QUOTE=bjbrains;9524928]What? That's... not what they've been saying at all, and that's not how it was handled in Civ 4. I don't get what you're meaning to say with this attack. 2K doesn't directly control the strength of the netcode anyway.
[QUOTE] That's very funny what you wrote - you getting better than me with taking the piss. BTW - CIV 4 is the best example how not to make multiplayer games..... |
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#8 |
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Chieftain
Join Date: Jun 2008
Posts: 87
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hopefully gamespy will have absolutely nothing to do with Civ5 multiplayer.
Civ Revolution multiplayer was a shocking act of violence. |
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#9 | |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,440
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Quote:
But yes, MP is alive and well and Civ makes a great MP game despite what some people think. I'm happy that people enjoy SP and Civ is a great SP game, but please refrain from raining on the MP parade just because it is not for you. It is enjoyed by thousands of players over the years and will continue to do so with Civ5. Civ5 is using Steamworks not Gamespy so we hope the issues will be less. Though no service can make up for the internet, so players will drop on occassion. But I'm told that Steam/Civ5 will handle that more gracefully. We can hope. As to how simutaneous MP and IUPT will work out that is something we well just have to test in the demo, hopefully the demo will have MP enabled. But I don't see it any worse than moving stacks around in Civ4, yes it will mean that players with quicker reflexes might get the advantage in busy combat maneovres but it is a lesser evil that turn based combat and getting attacked without any ability to respond until your turn, not to mention the lenght of the game with separate turns.... CS
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Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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#10 | |
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Prince
Join Date: Sep 2006
Posts: 399
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Quote:
The only real challenge is in MP games, there is no challenge in playing solely against AI - a human will always win at the end simply because of what the poster I quoted said. If Civ 5 did not have MP, I would not purchase it.
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Meh... |
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#11 | |
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Warlord
Join Date: Aug 2010
Location: Florida
Posts: 170
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#12 |
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Deity
Join Date: Nov 2008
Posts: 6,546
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Whatever the regular MP system is for quick games, it will be boring and annoying, but that's just because of how the civ game is. There will be a contigent of players who enjoy the equivalent of axe-rushing every game and more power to them, but that's all you can expect out of typical matchmaking-style MP anyway.
I do hope something equivalent to pitboss and IP connections exists though, so you can play more reasonably paced MP games with folks.
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"I hope you have not been leading a double life, pretending to be wicked and being really good all the time. That would be hypocrisy." |
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#13 |
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Tyrant
Join Date: Jun 2008
Location: Washington, DC
Posts: 12,248
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I think clearly the <unit XYZ whose stats we don't know yet> will be overpowered, while the <UA ability whose impact we can't evaluate yet> will obviously be useless.
Plus, OOS errors. |
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#14 |
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Omnipotent Space Lizard
Join Date: Dec 2009
Posts: 162
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I think I remember reading somewhere that OOS errors are not in Civ 5.
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Only dead fish go with the flow. |
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#15 |
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Emperor
Join Date: Jun 2010
Posts: 1,556
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Totally agree, the amount of people saying "what do you think this will be like" and so on, on topics we know nothing about are a little annoying, first of all people, learn what information we do have, or ask a simple question like "what do we know about Multiplayer yet" before ramming home some "do you think the games will keep drpping out?" very specific and completely redundant questions.
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#16 |
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Prince
Join Date: Apr 2004
Posts: 460
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The AI will cheat... as always! My friends will cuss at it and my computer will slow everyone down. Nothing will change.
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~ Carol |
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#17 | |
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Warlord
Join Date: Sep 2008
Posts: 203
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#18 |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,440
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Well apparently we won't have to worry about bossconian and his like minded firends, they won't be their :P
CS
__________________
Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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#19 |
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Warlord
Join Date: Sep 2008
Posts: 203
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true, thats a good news
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#20 | |
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Warlord
Join Date: Jun 2007
Posts: 127
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Quote:
Also to all you guys wondering what's the multiplayer like in CIV. Just try to play this mode one day and see how huge potential it has if only the implementaion was properly done. Don't worry about simiultaneus moves - it just works great. Last edited by bossconian; Aug 26, 2010 at 05:58 AM. |
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