Arkenor
Warlord
I wanted a few more ancient civilisations within my game, to flesh out some of the less commonly used religions, so I've gotten to rummaging about in Civ Gold, and figuring out how to adapt them so that they run without errors and generally work properly. It's not actually super-hard, as it turns out, after rather a lot of trial and error.
These are just the Civ Gold civs, Nubia and Minoa, adapted for use with A New Dawn.
Simply copy the Arkenor folder to your Rise of Mankind/Assets/ Modules folder.
Also in that folder you will find a file called MLF_CIV4ModularLoadingControls.xml You'll need to make sure that the Arkenor folder is mentioned within that, and marked to be loaded, like so:
<Module>
<Directory>Arkenor</Directory>
<bLoad>1</bLoad>
</Module>
I've just tried to get them to the point where they work properly within AND. I've updated their special units and buildings to the best of my ability, but they're unlikely to really be within the current design orthodoxy of RoM+AND, but they'll probably not do terrible harm either in the hands of an AI. I've just done this to add a little variety to the emerging barbarians within my game, and thought I might as well share the result. Almost certainly they're probably missing some AND specific gubbins that I know nothing about, but they're functional.
The Nubians favour Kemetism, and the Minoans are Hellenestic. I've converted a few other civs, but they're favouring religions from Dancing Hoskuld's extra religion pack so would probably break most installs (or at least squeal a bit during loading). I'll polish and package them up too if there's a demand.
UPDATE: After some advice further down the thread, I'm now packaging these in their own folder rather than using the pre-existing "Custom Civilisation" one, which can apparently cause trouble. You'll want to remove the old Nubia and Minoan folders from in there, if you installed the first one (all two of you).
Thus the Minoan and Nubian file has been updated. I also finally figured out how to get it to include the ranged changes that AND uses, so the Nubian archer has been tweaked to fit.
I've also added a Goths + Huns pack. This one is designed to be used with Aaranda and Dancing Hoskuld's religion pack, but I've included alternate files for if you're not using that.
The Huns favour Tengriism, and the Goths favour Asatru.
These are just the Civ Gold civs, Nubia and Minoa, adapted for use with A New Dawn.
Simply copy the Arkenor folder to your Rise of Mankind/Assets/ Modules folder.
Also in that folder you will find a file called MLF_CIV4ModularLoadingControls.xml You'll need to make sure that the Arkenor folder is mentioned within that, and marked to be loaded, like so:
<Module>
<Directory>Arkenor</Directory>
<bLoad>1</bLoad>
</Module>
I've just tried to get them to the point where they work properly within AND. I've updated their special units and buildings to the best of my ability, but they're unlikely to really be within the current design orthodoxy of RoM+AND, but they'll probably not do terrible harm either in the hands of an AI. I've just done this to add a little variety to the emerging barbarians within my game, and thought I might as well share the result. Almost certainly they're probably missing some AND specific gubbins that I know nothing about, but they're functional.
The Nubians favour Kemetism, and the Minoans are Hellenestic. I've converted a few other civs, but they're favouring religions from Dancing Hoskuld's extra religion pack so would probably break most installs (or at least squeal a bit during loading). I'll polish and package them up too if there's a demand.
UPDATE: After some advice further down the thread, I'm now packaging these in their own folder rather than using the pre-existing "Custom Civilisation" one, which can apparently cause trouble. You'll want to remove the old Nubia and Minoan folders from in there, if you installed the first one (all two of you).
Thus the Minoan and Nubian file has been updated. I also finally figured out how to get it to include the ranged changes that AND uses, so the Nubian archer has been tweaked to fit.
I've also added a Goths + Huns pack. This one is designed to be used with Aaranda and Dancing Hoskuld's religion pack, but I've included alternate files for if you're not using that.
The Huns favour Tengriism, and the Goths favour Asatru.