[Map Script] Water.py (a map full of lakes, inland seas, and rivers)

SevenSpirits

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Jul 7, 2007
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Pretty simple concept here: do you want to play an single-continent map where water-based units and buildings still matter? Inland Sea is pretty good, but here's an option with lots of smaller bodies of water.

It's filled with lakes (both saltwater and freshwater) and has a few extra mountains to block narrow paths, so naval transport is often important for maneuverability. And also, who doesn't like rivers? I added a few more of those.

Here are some screenshots:

Standard size


Small
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Huge
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Duel
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Standard + high sea level
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Standard + low sea level (wow, lots of rivers if you take reduce the lakes)
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I've had quite a bit of fun on this map. Enjoy!

Download Here
 
I understand land-heavy means you want a smaller map - but that looks VERY small. I usually play with 14 civs, so I was thinking it would make sense to have huge be 42,26 unless you think that would be too crushing of the processor.
 
It's the same size as other land-heavy maps, like Lakes. It's definitely a bit more cramped than ideal (because it has a little bit more water than those maps), but I prefer this to being too open.
 
Is there any possibility that somebody could make this mapscript support world wraps?
 
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