Interview on civilized.de site (Sept 13)

V. Soma

long time civ fan
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The German site has an interview with Shafer and Newcomb, worth a read...

here I quote in Google translation:

about the "feared" diplomacy:

With regard to diplomacy reported some visitors to the fair Gamescom it, they would have had difficulty in establishing the diplomatic status of the world. So I said to Jon that, because especially for players who spend several days in long games, appropriate information needed as a reminder. Apparently Jon had also heard these complaints already, because he could already show a new screen for diplomatic information. Jon also pointed out that would continue working on Civ5 (also known Civ4 was further enhanced after the release of the patches with features). At this good tradition of the long-term support should therefore not change.

on Social Policies - do we get clear info about "switching", I wonder...?

The Social Policies / social policies should not be confused with the earlier forms of government even if they replace them. They are similar to my understanding more the specialization of role: as in a classical RPG available character points to certain classes and specializations will be distributed to form a character can, at Civ5 available culture points to specific social policies and specializations will be distributed to a civilization . form And how it would be interesting in a role-playing little, if characters could change their classes, specializations, and thus its identity ever free, it is likely to be less attractive if their specializations and civilizations ever to change their cultural identity could arbitrarily.

In Civ4 free choice of form of government is known to almost any time. For this reason, use later in the game as good as all the civilizations the same settings and are thus very similar - which the game is rather bland. On the other hand are likely to Civ5 on social policies, the differences between civilizations with a longer playing time increase ever - making the game more likely to be interesting. Perhaps this was the plaintive editor on the Gamescom still time not clear, because he could not play that long.


on modding:

In principle, at Civ5 similar range of options for modifications are available as in Civ4. Jon said specifically requests that, for example a Final Frontier as in Civ4: BtS could be realized without problems when Civ5. Instead of the scripting language Python is the scripting language LUA for Civ5 used, and in general should the requirements for technical modding skills are somewhat higher than in Civ4. There will also new modding tools, such as a game editor and a Modbuilder that creates a modification of an existing Modpaket. The interested parties can then select and install via the ingame Modbrowser. An installer you need as a modder so no longer develop, and for users to install mods is so comfortable and safer.
 
The German site has an interview with Shafer and Newcomb, worth a read...

here I quote in Google translation:

about the "feared" diplomacy:

With regard to diplomacy reported some visitors to the fair Gamescom it, they would have had difficulty in establishing the diplomatic status of the world. So I said to Jon that, because especially for players who spend several days in long games, appropriate information needed as a reminder. Apparently Jon had also heard these complaints already, because he could already show a new screen for diplomatic information. Jon also pointed out that would continue working on Civ5 (also known Civ4 was further enhanced after the release of the patches with features). At this good tradition of the long-term support should therefore not change.

I like that, they did something with the feedback :goodjob:
 
No clear info about switching.. just the interviewer talking here :( he asked the right question, but got the recycled answer from earlier interviews.. :(
 
Was switching not confirmed weeks ago?

You can switch, but there is a turn of anarchy and you lose the bonuses of what you are switching out of.The cost of researching new SPs is calculated based on how many TOTAL SPs you've researched, even if you've switched out of them. If you switch back to a tree you switched out of you regain the use of all those SPs.

Can you give the exact source for this info?
 
No clear info about switching.. just the interviewer talking here :( he asked the right question, but got the recycled answer from earlier interviews.. :(
Hi, I am Kai from the civilized.de, the interviewer. What is unclear to you? Sorry, but we are a German site, and of course the automatic Google translation given here cannot transport the full meaning of the original German script. However, if you have a question I can answer from what I saw and from the answers I received from Jon and Dorian, I can try doing it here in English.

Regarding the social policies: I did not see any switching and Jon did not mention any. The social policies are developed by culture and the path you take is defining your cultural identity, similar as in a role-playing game the character points you spend on classes and specializations define your character identity. In Civ5, each specialization on each social path you take is giving you a permanent bonus.

In other words: the social policies you pick to unlock will give you cumulative bonuses, defining your cultural identity. However, you cannot simply switch your bonuses and cultural identity by saying "I wish I had taken another path and have other bonuses." You can enter and follow another path as soon as your culture will allow it, but it pays to fully complete a path, because on each end very powerful bonuses are waiting that can be game deciding. Moreover, the completion of 5 of the 10 paths allows the Utopia project that results in a culture victory.
 
Was switching not confirmed weeks ago?

We don't know how final it is. Not sure if it's worth having entire anarchy mechanics for this ultimately rare case. Probably they'll implement some more simple penalty for switching. For example increasing the next SP cost, or something.
 
Hi, I am Kai from the civilized.de, the interviewer. What is unclear to you? Sorry, but we are a German site, and of course the automatic Google translation given here cannot transport the full meaning of the original German script. However, if you have a question I can answer from what I saw and from the answers I received from Jon and Dorian, I can try doing it here in English.

Regarding the social policies: I did not see any switching and Jon did not mention any. The social policies are developed by culture and the path you take is defining your cultural identity, similar as in a role-playing game the character points you spend on classes and specializations define your character identity. In Civ5, each specialization on each social path you take is giving you a permanent bonus.

In other words: the social policies you pick to unlock will give you cumulative bonuses, defining your cultural identity. However, you cannot simply switch your bonuses and cultural identity by saying "I wish I had taken another path and have other bonuses." You can enter and follow another path as soon as your culture will allow it, but it pays to fully complete a path, because on each end very powerful bonuses are waiting that can be game deciding. Moreover, the completion of 5 of the 10 paths allows the Utopia project that results in a culture victory.

so how is this come together with SevenSpirit's info (bold italic emphasis mine)?
as below:

"Just played some at Pax. Switching to an incompatible tree costs one turn of anarchy.
Once you switch back all the policies you had there become active again. "
 
That's great news about the diplomacy info screen for sure. It's too bad it couldn't make it into the gold release version that PC Gamer reviewed, since I think both reviews mentioned it. Hopefully it's in a day 0 patch of some sort?

And it may be just me, but I've always thought it sounded more interesting that you couldn't pull out of certain social policies once you acquired them - sort of a reward for long term planning if you put some thought into how to develop your nation, being able to "re-spec" takes that away.
 
My solution would be to the incompatible tree switch:
yes, switch, if you want to, but then you lose all gained SPs of the tree you abandon...
EDIT: I mean, if you switch BACK to the abandoned tree, you start building that from zero (again)
 
My solution would be to the incompatible tree switch:
yes, switch, if you want to, but then you lose all gained SPs of the tree you abandon...
EDIT: I mean, if you switch BACK to the abandoned tree, you start building that from zero (again)

This would make switching useless, the SPs are too valuable for this
 
so how is this come together with SevenSpirit's info (bold italic emphasis mine)?
as below:

"Just played some at Pax. Switching to an incompatible tree costs one turn of anarchy.
Once you switch back all the policies you had there become active again. "
His info is 100% from an interview. They're not going to talk about corner cases in the interview, just the general gist of how it works (and specifically how it's different from Civ IV). You see this in every interview or preview, not just this one.
 
so how is this come together with SevenSpirit's info (bold italic emphasis mine)?
as below:

"Just played some at Pax. Switching to an incompatible tree costs one turn of anarchy.
Once you switch back all the policies you had there become active again. "
I see. Too bad, during the interview I did not think about the fact that some trees may be incompatible with others, like "Freedom vs. Autocracy" and "Rationalism vs. Piety". However, I know a Take2 guy in Germany and I will try to find this out. But this can take a while, perhaps we will have the demo earlier...
 
Hi, I am Kai from the civilized.de, the interviewer. What is unclear to you? Sorry, but we are a German site, and of course the automatic Google translation given here cannot transport the full meaning of the original German script. However, if you have a question I can answer from what I saw and from the answers I received from Jon and Dorian, I can try doing it here in English.

Regarding the social policies: I did not see any switching and Jon did not mention any. The social policies are developed by culture and the path you take is defining your cultural identity, similar as in a role-playing game the character points you spend on classes and specializations define your character identity. In Civ5, each specialization on each social path you take is giving you a permanent bonus.

In other words: the social policies you pick to unlock will give you cumulative bonuses, defining your cultural identity. However, you cannot simply switch your bonuses and cultural identity by saying "I wish I had taken another path and have other bonuses." You can enter and follow another path as soon as your culture will allow it, but it pays to fully complete a path, because on each end very powerful bonuses are waiting that can be game deciding. Moreover, the completion of 5 of the 10 paths allows the Utopia project that results in a culture victory.

I'm German and I understand your text.. I was just a bit in a hurry when I wrote my answer and I didn't really had the time for a full text answer. What I wanted to say is, that you rose the concern of switching by yourself. Your interview partners did not respond to that particular case. Neither positive nor negative. They just gave a talk about social policies in general.

Edit: And Kai, nice to see you here :) Your side actually made me join CFC-Forum because you link to it :)

And sorry to you other guys about forgetting that switching policies has been tested out. I sometimes get confused about info that is accurate and info that is wishful thinking or guesswork.
 
My solution would be to the incompatible tree switch:
yes, switch, if you want to, but then you lose all gained SPs of the tree you abandon...
EDIT: I mean, if you switch BACK to the abandoned tree, you start building that from zero (again)

Thats how I would do it too. In fact thats what I thought they would implement before now.
 
A wunderbares Interview, thanks! Good to hear about diplomacy, and even better to know they actually listen when people give feedback.

You, ah, wouldn't have happened to ask about a Mac version, by any chance? Because Optimiert ist Civ5 deshalb auf mehrere Prozessorkerne, potente Grafikhardware und Windows 7 (my emphasis) does not inspire hope at all, since we are eight days before release and they still haven't said jack.
 
You, ah, wouldn't have happened to ask about a Mac version, by any chance?
Sorry, no, but I certainly would not have received an answer about a Mac version anyway, because this is not in the hands of the pc developers of Firaxis. AFAIK the decision to make a Mac port depends on the Mac people (Aspyr) and the owners of the Civ franchise (Take-Two Interactive). I would be surprised if Aspyr would not already have negotiated about the option of doing a Civ5 port for Mac. However, I also would be surprised if such a port would be released soon. With the dynamic development we can expect during the first weeks/months of the Civ5 release - Steam release, patch troubleshooting (there have always been patches for Civ4 and its addons), 1st day DLC (Babylon), later DLC (late 2010 Civs and scenarios according to Direct2Drive) - I expect that the base for a Mac port would be a later, settled pc version.
 
This would make switching useless, the SPs are too valuable for this

Quite the opposite, in my opinion! It would make switching over powered, because of two reasons:
1. The SP cost is dependent on how many policies you have unlocked (among other things) so the cost of policies would decrease if the tree you switched out of was "emptied" - significantly if you had many Policies unlocked in that tree.
2. Every tree has at least one "one-off" policy that grants a one time bonus such as a Golden Age. So if the trees were cleared when you switch, you could exploit that to grant an almost permanent GA by just switching back and forth between Piety and Rationalism, for example.

Thus I very much doubt that this would be the method implemented for switching.
(Sorry to bring this debate to yet another thread, but I couldn't let that statement go without response.:p Thanks for posting the interview, Soma!:king:)
 
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