Advertisement
Civilization Fanatics' Center

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Strategy & Tips

Reply
 
Thread Tools
Old Sep 16, 2010, 04:16 PM   #1
ltarmstrong3
Chieftain
 
Join Date: Sep 2010
Location: tex/la
Posts: 71
Civilization 5 Promotions - Complete list

Ok, Promotions are divided into 7 categories which are:

Melee
Ranged
Naval
Healing
Scouting
Air
Shared

I will tackle Melee in this post and followup shortly with the others


MELEE

Ambush I- +25% combat strenth vs. armored units, requires Shock II, Drill II

Ambush II- +25% combat strength vs. armores units, requires Ambush I

Blitz- unit may attack multiple times per turn, requires Shock III, Drill III

Charge- +25% combat strength vs. wounded units, requires Shock II, Drill II

Cover I- +25% defence against all ranged attacks, requires Shock II, Drill II, accuracy I, barrage I

Cover II- +25% against all ranged attacks, requires cover I

Drill I- +20% combat strength when fighting in rough terrain (hills/forest/jungle), no prerequisite

Drill II- +20% combat strength when fighting in rough terrain (hills/forest/jungle), requires Drill I

Drill III- +25% combat strength when fighting in rough terrain (hills/forest/jungle), requires Drill II

Formation I- +25% combat strength vs. mounted units, requires Shock II, Drill II, Accuracy II, Barrage II

Formation II- +25% combat strength vs. mounted units, requires Formation I

Shock I- +20% combat strength when fighting in open terrain (NO hills/forest/jungle), no prerequisite

Shock II- +20% combat strength when fighting in open terrain (NO hills/forest/jungle), requires Shock I

Shock III- +25% combat strength when fighting in open terrain (NO hills/forest/jungle), requires Shock II

Siege- +25% combat strength vs. cities, requires Shock I,Drill I, Accuracy I, Barrage I



OK there the first installment, next post will be Ranged Promotions
ltarmstrong3 is offline   Reply With Quote
Old Sep 16, 2010, 04:32 PM   #2
ltarmstrong3
Chieftain
 
Join Date: Sep 2010
Location: tex/la
Posts: 71
Ranged Promations

Second installment

RANGED PROMOTIONS

Accuracy I- +20% ranged combat strength against unit in open terrain (no hills/forest/jungle), no prerequisite

Accuracy II- +20% ranged combat strength against unit in open terrain (no hills/forest/jungle), requires Accuracy I

Accuracy III- +25% ranged combat strength against unit in open terrain (no hills/forest/jungle), requires Accuracy II

Barrage I- +25% ranged combat strength unit in rough terrain (hills/forest/jungle), no prerequisite

Barrage II- +25% ranged combat strength unit in rough terrain (hills/forest/jungle), requires Barrage I

Barrage III- +25% ranged combat strength unit in rough terrain (hills/forest/jungle), requires Barrage II

Bombartment I- +20% combat strength against land unit, no prerequisite

Bombardment II- +20% combat strength against land unit, requires Bombardment I

Bombardment III- +20% combat strength against land unit, requires Bombardment II

Logistics- +1 additional attack per turn, requires Accuracy III, Barrage III, Targeting III, Bombardment III

Mobility- +1 movement, requires Shock III, Drill III, Targeting I, Bombardment I

Range- +1 range, requires Accuracy III, Barrage III, Targeting II, Bombardment II

Volley- +25% combat strength vs. fortified units, requires Accuracy I, Barrage I


Next installment of Naval & Healing promotions soon
ltarmstrong3 is offline   Reply With Quote
Old Sep 16, 2010, 04:54 PM   #3
ltarmstrong3
Chieftain
 
Join Date: Sep 2010
Location: tex/la
Posts: 71
Third Installment of Promotions

here are Naval & Healing promotions

NAVAL

Amphibious- eliminates combat penalty for attacking from the sea or over a river, requires Shock II, Drill II

Supply- may heal damage outside of friendly territory, 2 HP healed per turn, requires Targeting II, Bombardment II

Targeting I- +20% combat strength against naval unit, no prerequisite

Targeting II- +20% combat strength against naval unit, requires Targeting I

Targeting III- +20% combat strength against naval unit, requires Targeting II



HEALING

Heal Instantly- heal this unit completely, doing so will consume this oppertunity to choose a promotion, no prerequisite

March- unit will heal every turn, even if it performs an action, requires Shock III, Drill III, Accuracy II, Barrage II

Medic- this unit and all other in adjacent tiles heal 1 additional HP per turn, requires Shock I, Drill I, Scouting II, Survivalism II

Repair- air repair, requires Interception II, Dogfighting II, Siege II, Bombardment II

Repair- unit will heal every turn even if it performs an action, requires Shock III, Drill III

Survivalism I- +1 HP healed per turn outside of friendly territory, no prerequisite

Survivalism II- +50% defence, requires Survivalism I

Survivalism III- +50% defence, unit will heal every turn even if it performs an action, requires Survivalism II



looking at repair it must be the same promotion but for air and land units

OK. next time it will be Scouting and Shared Promotions
ltarmstrong3 is offline   Reply With Quote
Old Sep 16, 2010, 05:33 PM   #4
ltarmstrong3
Chieftain
 
Join Date: Sep 2010
Location: tex/la
Posts: 71
Fourth Promotion Installment

here are the Scouting and Shared Promotions:



SCOUTING

Scouting I- +1 visibility range, no prerequisite

Scouting II- +1 movement, requires Scouting I

Scouting III- +1 visibility range, requires Scouting II

Sentry- +1 visibility range, requires Shock I, Drill I, Targeting I, Bombardment I




SHARED

Discipline- +15% combat strength when adjacent to a friendly unit, requires you adopt this Honor policy

Embarkation- can embark onto water tiles, requires research of Optics

Great Lighthouse- +1movement & +1 sight, requires Great Lighthouse

Himeji Castle- +25% combat strength in friendly territory, requires Himeji Castle

Indirect Fire- ranged attacks can be performed over obstacles, requires Targeting I, Bombardment I, Accuracy I, Barrage I

Morale- +15% combat strength, requires unit to be built in same city as your Heroic Epic

Nationalism- +25% combat strength in friendly territory, requires you adopt this Order policy

Naval Tradition- +1 movement and +1 sight, requires you adopt this Commerce policy

Oligarchy- +33% combat strength in friendly territory, adopt this Tradition policy



it seems that in Shared promotions only Indirect fire is actually a true promotion. All others in Shared promotions seem to be an automatic benifit of a policy, wonder or tech.


Air promotions are next!! (and there are ALOT of them)
ltarmstrong3 is offline   Reply With Quote
Old Sep 16, 2010, 06:08 PM   #5
ltarmstrong3
Chieftain
 
Join Date: Sep 2010
Location: tex/la
Posts: 71
Last Promotion Installment

Here is the last catagory of promotions: Air



AIR

Ambush I- +25% strength vs armored units, requires Interception I, Dogfighting I, Siege I, Bombardment I

Anbush II- +25% strength vs armored units, requires Ambush I

Dogfighting I- +25% strength when performing an air sweep, no prerequisite

Dogfighting II- +25% strength when performing an air sweep, requires dogfighting I

Dogfighting III- +25% strength when performing an air sweep, requires dogfighting II

Evasion- reduces damage taken from interception by 50%, requires Siege II, Bombardment II

Interception I- +25% combat strength when intercepting an enemy aircraft, no prerequisite

Interception II- +25% combat strength when intercepting an enemy aircraft, requires Interception I

Interception III- +25% combat strength when intercepting an enemy aircraft, requires Interception II

Logistics- +1 additional attack per turn, requires Siege II, Bombardment II, Ambush II, MobilityII

Mobility I- +1 movement, no prerequisite

Mobility II- +1 movement, requires Mobility I

Range- +2 operational range, requires Interception I, Dogfighting I, Siege I, Bombardment I

Siege I- +25% combat strength vs cities, no prerequisite

Siege II- +25% combat strength vs cities, requires Siege I

Siege III- +25% combat strength vs cities, requires Siege II

Sortie- +1 extra interception may be made per turn, requires Interception II, Dogfighting II

Targeting I- +20% combat strength vs naval unit, requires Interception I, Dogfighting I, Siege I, Bombardment I

Targeting II- +20% combat strength vs naval unit, requires Targeting I



Whew! that was a bit, gonna give my fingers a break since I've been here almost 7 hours (wow just like a civ session, just one more.....reply to thread)
anyway enjoy and Ill be back after a short break
ltarmstrong3 is offline   Reply With Quote
Old Sep 16, 2010, 06:11 PM   #6
Lord Olleus
Deity
 
Lord Olleus's Avatar
 
Join Date: Oct 2005
Location: England
Posts: 5,088
Air sweep is a mission! I imagine its an agressive version of interception where you actively try to shoot down any air unit which is 'defending' an area. Lovely. Confused as to what movement does for an air unit. Number of missions that can be done per turn? Makes sortie seem underpowered.
__________________
Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust
Lord Olleus is offline   Reply With Quote
Old Sep 16, 2010, 06:13 PM   #7
mjs0
The 4th X
 
mjs0's Avatar
 
Join Date: Nov 2001
Location: Central Florida
Posts: 1,046
Quote:
Originally Posted by ltarmstrong3 View Post
Mobility I- +1 movement, no prerequisite

Mobility II- +1 movement, requires Mobility I

Range- +2 operational range, requires Interception I, Dogfighting I, Siege I, Bombardment I
Hmmm....
I am thoroughly confused by this.
I thought air units were going to work like they did in Civ4 (which is what we have seen in the video footage) and have the ability to attack any tile within their operational range.
How do they also have movement points??
__________________
The 4Xs...Explore...Expand...Exploit...Ex-ter-min-ate!
mjs0 is offline   Reply With Quote
Old Sep 16, 2010, 06:19 PM   #8
Blackfang
Chieftain
 
Blackfang's Avatar
 
Join Date: Aug 2010
Location: Himki
Posts: 59
Quote:
Originally Posted by mjs0 View Post
Hmmm....
I am thoroughly confused by this.
I thought air units were going to work like they did in Civ4 (which is what we have seen in the video footage) and have the ability to attack any tile within their operational range.
How do they also have movement points??
My guess would be, they can rebase only within that range as well, and those movement points allow faster reallocation of air units. (1 move = 1 rebase)
Blackfang is offline   Reply With Quote
Old Sep 16, 2010, 06:20 PM   #9
KrikkitTwo
Immortal
 
Join Date: Apr 2004
Posts: 9,576
Quote:
Originally Posted by Lord Olleus View Post
Air sweep is a mission! I imagine its an agressive version of interception where you actively try to shoot down any air unit which is 'defending' an area. Lovely. Confused as to what movement does for an air unit. Number of missions that can be done per turn? Makes sortie seem underpowered.
Sortie might be Defensive.... once an air unit intercepts, it might not be able to intercept again until next turn, unless it has Sortie.

Movements could either be 'rebases' or 'attacks'
__________________
BE Sociopolitical Mechanic (Rebels, Unifying empires and Affinity hatred)
http://forums.civfanatics.com/showthread.php?t=535672

BE expansion sponsors
http://forums.civfanatics.com/showpo...8&postcount=11

Last edited by KrikkitTwo; Sep 16, 2010 at 06:24 PM.
KrikkitTwo is offline   Reply With Quote
Old Sep 16, 2010, 06:39 PM   #10
alpaca
King of Ungulates
 
alpaca's Avatar
 
Join Date: Aug 2006
Posts: 2,164
Or it could be a mistake. Mobility sounds like a promotion for naval units if you ask me. Targeting also seems to go on both air and naval units.
alpaca is offline   Reply With Quote
Old Sep 16, 2010, 06:42 PM   #11
bhavv
Deity
 
bhavv's Avatar
 
Join Date: Jun 2006
Posts: 3,406
Images: 2
Quote:
Originally Posted by alpaca View Post
Or it could be a mistake. Mobility sounds like a promotion for naval units if you ask me. Targeting also seems to go on both air and naval units.
Since when? Land units could get mobility in Civ 4 as well.
bhavv is offline   Reply With Quote
Old Sep 16, 2010, 06:47 PM   #12
Feyd Rautha
Prince
 
Feyd Rautha's Avatar
 
Join Date: Jun 2006
Location: Louisville, KY
Posts: 518
Embarkation is a shared promotion and it requires optics. So it's not a regular one before that point. Sorry... no land invasions for you! I wonder how the Greeks did it... ...
__________________
Feyd Rautha
Casual player
Feyd Rautha is offline   Reply With Quote
Old Sep 16, 2010, 06:52 PM   #13
rastak
Prince
 
rastak's Avatar
 
Join Date: Oct 2005
Location: Minnesota
Posts: 592
Quote:
Originally Posted by Feyd Rautha View Post
Embarkation is a shared promotion and it requires optics. So it's not a regular one before that point. Sorry... no land invasions for you! I wonder how the Greeks did it... ...

Good swimmers.
rastak is online now   Reply With Quote
Old Sep 16, 2010, 06:55 PM   #14
Garett20
Prince
 
Garett20's Avatar
 
Join Date: Aug 2010
Location: Toronto,Canada
Posts: 429
Quote:
Originally Posted by rastak View Post
Good swimmers.
__________________
There is no shame in losing to me.
Mars, Now for Civ 5!!!
Garett20 is offline   Reply With Quote
Old Sep 16, 2010, 07:15 PM   #15
12agnar0k
Emperor
 
Join Date: Jun 2010
Posts: 1,556
Quote:
Originally Posted by Zhahz View Post
I don't think embark is actually a promotion - probably just a status icon for when your unit is in transport form.

A lot of the shared "promotions" are more like status effects from having certain wonders, SPs, or whatever. Just a way to more easily see the effects on units.
No I believe it is confirmed that prior to optics you can promote a unit so that it can embark, basically a "if you want to pay for the privellge, then you can use the coast earlier".
12agnar0k is offline   Reply With Quote
Old Sep 16, 2010, 07:43 PM   #16
Dearmad
Dead weight
 
Dearmad's Avatar
 
Join Date: Aug 2001
Posts: 1,289
wow thanks!
__________________
New Balance mod (BtS): http://forums.civfanatics.com/downlo...o=file&id=8952
Dearmad is offline   Reply With Quote
Old Sep 16, 2010, 08:16 PM   #17
durindana
Chieftain
 
Join Date: Sep 2010
Posts: 18
!

Thanks, huge.
durindana is offline   Reply With Quote
Old Sep 16, 2010, 09:57 PM   #18
Duque d'Caxias
Great General
 
Duque d'Caxias's Avatar
 
Join Date: Nov 2006
Location: Brazil
Posts: 101
.

Where did you get all this information???

.
__________________
Sigam-me os que forem brasileiros!!!
Duque d'Caxias is offline   Reply With Quote
Old Sep 16, 2010, 10:08 PM   #19
SirTurtle
Warlord
 
SirTurtle's Avatar
 
Join Date: Sep 2010
Posts: 126
Quote:
Originally Posted by Duque d'Caxias View Post
.

Where did you get all this information???

.
http://forums.civfanatics.com/showthread.php?t=379605
SirTurtle is offline   Reply With Quote
Old Sep 16, 2010, 10:47 PM   #20
pi-r8
Luddite
 
pi-r8's Avatar
 
Join Date: May 2006
Location: Babylon
Posts: 2,373
what does movement do for air units? Change the range for how far you can rebase them between cities?
pi-r8 is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Strategy & Tips > Civilization 5 Promotions - Complete list

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 10:07 AM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR