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Old Sep 20, 2010, 03:06 PM   #1
The Omega
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The Playgroud Mod 2.0

Grade school was a simpler time. There was no need to panic about bills, unemployment, or the inevitable nuclear apocalypse. It was a time when your largest concerns were getting through math class alive, not missing your bus, and seizing control of your enemy’s capital so you can use its strategic location to gain a monopoly over the trade in the region.

But in spite of the idyllic appearance, the Playground is a harsh place, where children battle each other for dominance. What begins as a small dispute over control of certain parts of the Playground escalates into years of massive wars, which shake the very foundations of the School. Soon, child is fighting against child, giant death robots battle Godzilla, and tanks are rolling across the soccer fields. In the end, there is only one goal in the mind of all who attend the School: The complete conquest and subjugation of all other students.




*Bell rings*

Alright kids, class is letting out, time for recess.

The Playground Mod 2.0 is the sequel to the original Playground Mod, featuring vastly expanded and rebalanced gameplay including dozens of new units, four new civilizations, 10 new governments, new resources, a completely redone civilopedia (which you should totally read. Yes, all of it. We spent a lot of time working on it), etc.
For those unfamiliar with the Playground Mod, it is a mod based on the wars which happened at my school, from 2nd to 7th grade. However, it’s not the most realistic depiction of those wars; since a mod about small kids running around a tiny playground hitting each other would likely not be the most entertaining of mods, instead we based it off how the participants imagined the wars to be happening. Which means sword fights, nuclear weapons, zombies, and all sorts of other epic things to be found in the imagination of a child.
In addition to the elements from my school's wars, version 2.0 includes two civilizations from other civfanatics members’ wars: Hooray’s Chase, and Hikaro Takayama’s Lego Republic.

For the full Playground Mod experience, we recommend that you play with Tutorial Mode on

The Playground Mod 2.0 is for Civilization 3: Conquests/Complete. To download, click on the link below, follow the instruction, and then extract all files to your Conquests/Scenarios folder.


And now, CREDITS!!!

This mod is the work of work ranging from July 31, 2005 to September 20th, 2010. It would have never been possible without the hard work and dedication of many people, including, but not limited to:

Modding Team:

Bluemofia
The Omega

Units Graphics Design:

Aaglo
Embryodead
Kinboat
BlueO
Hikaro Takayama
Chris85
mrtn
tpasmall
LizardmenRule!
Eclipse
Aluminium
Yaniv
Kindred 72
la_dav
BeBro
Piernik
ShiroKobbure
MoscaTnT
Orthanc
Supa
utahjazz7
Plotinus
Heretic_Cata
Lab Monkey
CamJH
Navy Dawg
Wyrmshadow
beboy
jobiwan7
ripptide
tom2050
Steph
georgestow
TheMorpheus
Kal-el
Bjornlo


Terrain Graphics Design:

Tzar Sasha
Spacer One
Pounder
Warpstorm
Dark Sheer


Other Graphics Design:

han_solo
The Last Conformist
Wyrmshadow
Nate1976
frenchman
Kinboat
Aaglo
Ukas
Drift
Kenta'arka
Lusikka755
Varlin Saliptor
The Last Conformist
mrtn
odintheking
Luddi VII
LizardmenRule!
Lord Malbeth
RedAlert
Hikaro Takayama
embryodead
Deth McBones
Samez


Beta Testers (Who actually responded):

Weasel Op
Spacer One (Rest in peace...)
The Last Conformist
Virote_Considon


Others who helped:

Quinzy
Steph
Babyhead 5
Hooray
Tomoyo




Finally, the download.

A FAQ is included in the civilopedia.
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The Playground Mod 2.0!
The Gaia War

Last edited by The Omega; Sep 20, 2010 at 03:36 PM.
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Old Sep 20, 2010, 03:06 PM   #2
The Omega
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Screenshots:
Death Strike Civilopedia Entry, Page 1
Barbarian Tech Tree
Crackdown Government Entry
Viva la Reb-olution!

More pictures to come.
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The Playground Mod 2.0!
The Gaia War

Last edited by The Omega; Sep 26, 2010 at 11:32 AM.
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Old Sep 20, 2010, 03:07 PM   #3
The Omega
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Reserved just in case.
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The Gaia War
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Old Sep 20, 2010, 03:08 PM   #4
Bluemofia
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Attached below is a small patch to fix a wonder splash error. Unzip it in your Scenarios folder.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

And one day ahead of schedule.

Something to play for a day before you get your hands on Civ V.

Also, this mod is a completely stand-alone mod. You do not need the original Playground Mod 1.0 files, as most of it has been rebuilt completely from the ground up. (as opposed to the foundations, which we left in place so we can get this done before Civ VI )
Attached Files
File Type: zip 2.1 patch.zip (41.6 KB, 71 views)
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Play the Playground Mod! I mean, it's got Ninjas, WWII Infantry, Jedi, Zombies, and even Giant Death Robots! Seriously, what can go wrong when you've got Giant Death Robots?
Ok. This is where I got my avatar from. You can clearly tell it is not a boat, or a UFO!
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Last edited by Bluemofia; Jul 10, 2011 at 12:46 AM.
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Old Sep 20, 2010, 09:28 PM   #5
Meteor Man
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Wow, it looks great! Definetelly will try tommoro. (Blah, can't spell tonight)
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Old Sep 20, 2010, 11:27 PM   #6
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Congratulations! Downloading now!
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Old Sep 21, 2010, 03:20 AM   #7
Wolfhart
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Downloading as soon as I get off work, looking forward to this
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Old Sep 22, 2010, 08:22 AM   #8
smirnoff
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oh no i just put my toys away in my locker lol does that mean i have to bring them back oh man

i downloaded this mod,its cool mod mate lol also funny names of the civs lol
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Old Oct 14, 2010, 08:02 PM   #9
Thorvald of Lym
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Hi guys. Congrats on the new release! Loved the first iteration, and 2.0 looks even better.

But,

I'm having a problem playing as the Rebs on the Middle School map. On Turn 128, I finish the 1st Grade TAAS Test but the game hangs right after the Graduation screen. Now, I haven't investigated this extensively, but I changed the city production to something else and the game proceeds as normal, so I'm guessing it has to do with Graduation.

Is this a problem you've encountered, and/or do you know of a solution (besides foregoing that victory condition)?
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Old Oct 15, 2010, 07:42 AM   #10
The Omega
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Quote:
Originally Posted by Thorvald of Lym View Post
Hi guys. Congrats on the new release! Loved the first iteration, and 2.0 looks even better.

But,

I'm having a problem playing as the Rebs on the Middle School map. On Turn 128, I finish the 1st Grade TAAS Test but the game hangs right after the Graduation screen. Now, I haven't investigated this extensively, but I changed the city production to something else and the game proceeds as normal, so I'm guessing it has to do with Graduation.

Is this a problem you've encountered, and/or do you know of a solution (besides foregoing that victory condition)?
No, we never encountered any problems with the graduation screen while testing....
Is it just for the 1st Grade TAAS, or is it every time you go to the Graduation screen?
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Old Oct 15, 2010, 02:13 PM   #11
Thorvald of Lym
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I'm terribly sorry, gentlemen. The problem seems to have corrected itself.

I can't say for sure if it was the screen or the production, but the first two times the game froze before the screen came up. I was alternating between the Playground Mod and Modern Age 2, which allegedly has difficulty with the Space Race, so that may have had something to do with it.
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Old Jan 16, 2011, 09:34 PM   #12
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Awesome!
The teachers seem epicly over-powered?
I can take down groups of children with just a few, especially since they haven't hit 3rd grade yet.
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Old Jan 17, 2011, 02:08 AM   #13
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Quote:
Originally Posted by andyyoyeryea View Post
Awesome!
The teachers seem epicly over-powered?
I can take down groups of children with just a few, especially since they haven't hit 3rd grade yet.
3rd graders can be very easily intimidated/killed by teachers.

Also, teachers don't get the best of infrastructure, so they can't build efficiently. They pretty much have to blitzkrieg the kids, otherwise they get swamped and overrun.
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Play the Playground Mod! I mean, it's got Ninjas, WWII Infantry, Jedi, Zombies, and even Giant Death Robots! Seriously, what can go wrong when you've got Giant Death Robots?
Ok. This is where I got my avatar from. You can clearly tell it is not a boat, or a UFO!
Join AstroEmpires! Conquering a galaxy near you!
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Old Jan 17, 2011, 12:30 PM   #14
Dumanios
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Kind of related.

Your Recesses were fun! My schools never had playground wars.
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Old May 06, 2011, 05:21 PM   #15
iPwn
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I get missing pediaicons error after completion of red, yellow or blue versions (Char small wonders). Other than that I am having a blast right now.
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Old Jul 09, 2011, 03:50 PM   #16
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This is a great mod, it doesn't get the attention it deserves.
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The idealism of non-aggression and rejecting all offensive use of force should be tried. The idealism of government sanctioned violence has been abused throughout history and is the primary source of poverty and war. The theory of a society being based on individual freedom has been around for a long time. Itís time to take a bold step and actually permit it by advancing this cause, rather than taking a step backwards as some would like us to do.
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Old Jul 10, 2011, 12:40 AM   #17
Bluemofia
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Quote:
Originally Posted by iPwn View Post
I get missing pediaicons error after completion of red, yellow or blue versions (Char small wonders). Other than that I am having a blast right now.
Ah, lucky how someone else posted and I noticed.

... Huh. Our first error.

Attached in my first post is the corrected files.

Quote:
Originally Posted by CELTICEMPIRE View Post
This is a great mod, it doesn't get the attention it deserves.
Mmm, the whole Civ V thing also happened, so we're a few versions behind.
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"The only Civilized people are the ones who play Civilization." -- Some Civ Addict
Play the Playground Mod! I mean, it's got Ninjas, WWII Infantry, Jedi, Zombies, and even Giant Death Robots! Seriously, what can go wrong when you've got Giant Death Robots?
Ok. This is where I got my avatar from. You can clearly tell it is not a boat, or a UFO!
Join AstroEmpires! Conquering a galaxy near you!

Last edited by Bluemofia; Jul 10, 2011 at 12:43 AM.
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Old Jul 10, 2011, 09:08 AM   #18
BaneFire
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This is legend, I expected the pages to go up to at least 20! I agree with CELTICEEMPIRE.
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Old Jul 14, 2011, 08:29 PM   #19
CELTICEMPIRE
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Quote:
Originally Posted by Bluemofia View Post
Mmm, the whole Civ V thing also happened, so we're a few versions behind.
I hate that, people ditching good games just because they are "old".
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The idealism of non-aggression and rejecting all offensive use of force should be tried. The idealism of government sanctioned violence has been abused throughout history and is the primary source of poverty and war. The theory of a society being based on individual freedom has been around for a long time. Itís time to take a bold step and actually permit it by advancing this cause, rather than taking a step backwards as some would like us to do.
-Ron Paul
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Old Jul 14, 2011, 08:50 PM   #20
Omega124
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Like in the old thread, I wish I could play, but alas, I don't have III. Still the greatest mod idea ever, though.

What are the four new civs?
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