[FIXED] Peace negotiation bug - opponent gave me everything!

unitas83

Chieftain
Joined
Sep 22, 2010
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3
I just negotiated peace with Darius I of Persia after capturing 1 of his 6 cities. He is equal to me in tech and his military is still in good shape.
He just asked me to accept peace with him - fine. However, these were the terms:

Him:
Peace
Peace with 4 of my allied city states
All cities but his capital
All of his extra resources - iron, horses and dye (ALL of them)
All his gold
All his gold per turn

Me:
Peace

Ha!
I think it may be a bug with city states since I had so many of them against him and he had none against me.
Either way, no way that's right. I'll just cut his offer down to what I think is fair... :lol: leave him with a gold piece or two.
 
I ran into this "problem" when Rome approached me for peace negotiations during a war. I was winning, but I don't think it was extremely one-sided or anything. I had just reached the outskirts of one of the cities close enough to start bombarding.

Anyway Caesar offered some gold, some gold per turn, and open borders for peace. I took off everything he offered and suggested one of his cities that had effectively split my empire in two after it gobbled up one of the last coastal hexes (I couldnt even embark). I asked him for what would make the deal work.

He then counter-offered with EVERY single city he had, except his capital, and ALL of his gold and also all of the gold per turn he could give, plus open borders. The gold and the gold per turn offered was more than his original offer for peace.

This happened to me three times. I went back to the auto-save and re-played as I did before, and the same thing happened two more times.

So anyway I took the city I wanted and the gold but left the other cities because I didnt want to die with unhappiness.

Bug?
 
Happened to me as well, playing as India. Agreed to war with America (another civ asked), captured one city, then was re-directing my forces towards another civ. Had no troops within 10 squares of his cities, and was planning to offer some gold for peace once the 10 turns were up. As soon as they were up, Washington approached and offered everything except for his capital and one other city.

My military power was higher than his, but not excessively, and like I said: none of my units were anywhere near his.

I had one city state attacking with me as well, which might cause the bug (really no idea why it would happen right now)
 
This bug is listed as fixed - but is it just me & bad luck or was it fixed with a sledge hammer?

In my game today, no matter how out gunned the AI was, they refused to throw anything at all in for peace. Not even when my forces stood next to his capital and his army was gone
 
This bug is listed as fixed - but is it just me & bad luck or was it fixed with a sledge hammer?

In my game today, no matter how out gunned the AI was, they refused to throw anything at all in for peace. Not even when my forces stood next to his capital and his army was gone

I've since had that problem as well. Before any bug fix. Looks like it happens both ways.
 
The opposite happens to me as well, and it really annoys me. I was playing against Siam, we were the last two players left. I completely destroyed all his army, nuked his capital, and surroned it with tanks. He had maybe 3 or 4 other cities left, and literally no units. And his tech was way below mine. I open the negotiations, and he says something like, I can tell when I'm beaten, have you come to discuss terms. And I couldn't get him to give me anything, literally anyhting, than just a peace treaty! I asked for 10 GPT (and he was making ~100) and he wouldn't give me that. Than I asked for a peacy treaty and some marble, and clicked on what would make this deal work, and he asked for 2000 gold, furs, incense and ivory! What the hell!
 
After a little more experience, I would say there is a turn counter involved at some point. I noticed that the first few turns of a war, even if they are totally outgunned, they refuse everything. Then, there comes the point where they allow peace, but only as a fair deal (anything else, as observed by AldousU, is considered as if not at war).

Then, I would guess some 10 turns into war, the AI is allowed to asses her real chances. This leads to some rather weird behavior. One turn, they just offer a fair peace, the next turn they sell you their firstborn, begging on their knees for mercy - even if nothing has changed. At one point, in a war with Monte, he even got stronger between turns by building 2 new hight tech units. He still offered total surrender in the next round
 
Happened to me today - he gave everything except his capital (3 cities - I don't think I was winning by much though I'd fought to the border of his capital). The fool that I am, I took it, bankrupted myself then another civ walked all over me
 
Just happened to me aswell - on a game where the resources were bugged as well (kept giving me +10 resourse each turn due to trade deals)
 
Hmmm Japan just handed me all his cities, including his capital... I said: "raze them all" and in a few turns all his cities including Tokyo were gone. Now Oda is sort of stuck in limbo with just a swordsman and a few workers left.

Just going to reload and pass on the offer, but was fun to see what would happen.

If the deal is too good to pass up, contact Firaxis. ;)
 
This bug really kills the game in my book, had it happen several times now with the opponent offering me everything they've got except their capital as soon as I knock down one of their cities, eventough I'm behind in military power.
 
The opposite happens to me as well, and it really annoys me. I was playing against Siam, we were the last two players left. I completely destroyed all his army, nuked his capital, and surroned it with tanks. He had maybe 3 or 4 other cities left, and literally no units. And his tech was way below mine. I open the negotiations, and he says something like, I can tell when I'm beaten, have you come to discuss terms. And I couldn't get him to give me anything, literally anyhting, than just a peace treaty! I asked for 10 GPT (and he was making ~100) and he wouldn't give me that. Than I asked for a peacy treaty and some marble, and clicked on what would make this deal work, and he asked for 2000 gold, furs, incense and ivory! What the hell!

I had the exact same situation (with Siam as well). All he was proposing was peace (him) against all my cities except my capital, ALL my strategic resources, ALL my gold, ALL my luxury resources. Nothing else would make the deal work. I refused and tried to reopen the diplomatic dialog the next turn and he wouldn't even talk to me ... :confused:
 
Hmmm Japan just handed me all his cities, including his capital... I said: "raze them all" and in a few turns all his cities including Tokyo were gone. Now Oda is sort of stuck in limbo with just a swordsman and a few workers left.

Just going to reload and pass on the offer, but was fun to see what would happen.

If the deal is too good to pass up, contact Firaxis. ;)

Doh silly me. Forgot about the emperor. Kyoto is the capital in Civ. So my situation was the same as everyone elses. :crazyeye:

Anyway just refusing the peace worked fine. Guess you can also just refuse the cities? Still it needs a fix. Anyone know or this "hand it all over and be done with it" bug is still here because its a game started before the patch or is it still broken?
 
This happens to me all the time as well. So it's a confirmed bug? That's good.

I was trying for a Cultural victory as Montezuma, squeezed in between France and China (insane, I know, I was experimenting ok?? :crazyeye: ). They both DoWed on me, but with the poor combat AI I managed to pushed them back, just barely. Then, in sync, both Napoleon and Wu Zetian simply throws their empires at my feet. That's seriously weird. I mean, I know Aztec culture is scary and intimidating but...
 
Quite a few times I've had the AI offer all gold, gold per turn, resources and unreciprocated open borders, but I've never been able to get the AI to cough up a city, even when I had it surrounded and it was going to fall the next turn anyway. So the AI lost the city for nothing instead of for 10 turns of breathing room.
 
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