Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
So I was playing a game earlier were Arabia had been one of my old trade partners, but then out of nowhere decided to be hostile to me. I invaded, captured several cities and installed puppets in them, then sued for peace when my happiness got so low I couldn't capture any more cities without having a significantly adverse impact. We do some minor trading, but nothing really beneficial, then 40 turns later they decide to go hostile again. I still don't have much extra happiness for capturing cities, but I figure it might be best just to eliminate them once and for all, so I declare war and invade again...
After capturing and two cities and setting them to be razed, I suddenly notice I have a lot more unhappiness and am paying a lot more in maintenance. After snooping around for a while I figured out why; Even though I opted to raze those two cities, they hadn't been completely destroyed yet, and counted as part of my empire; I was paying for them in upkeep and happiness. What is worse is that because I opted to raze them, they were inactive so I wasn't getting science, production or culture from them.
In what world does pillaging and burning cost you money? Civilization V, I guess. This has to be a bug, no way this could be a conscious design decision - I get waiting several turns to raze cities to give your enemy time to recapture them, but you shouldn't pay maintenance and happiness for them!
After capturing and two cities and setting them to be razed, I suddenly notice I have a lot more unhappiness and am paying a lot more in maintenance. After snooping around for a while I figured out why; Even though I opted to raze those two cities, they hadn't been completely destroyed yet, and counted as part of my empire; I was paying for them in upkeep and happiness. What is worse is that because I opted to raze them, they were inactive so I wasn't getting science, production or culture from them.
In what world does pillaging and burning cost you money? Civilization V, I guess. This has to be a bug, no way this could be a conscious design decision - I get waiting several turns to raze cities to give your enemy time to recapture them, but you shouldn't pay maintenance and happiness for them!