Increased Tile Yields Mod:
This is a simple mod to change the pace of the game, which I felt was GLACIAL in comparison to Civ 4 even on Marathon.
This mod is still a work in progress, so please keep that in mind, and also please give me feedback on your gameplay experiences.
Basically, rather than changing the game speeds, this mod effects the basic yields of the tile themselves. By doing this, two things are accomplished: 1. Units and buildings are built faster, making for a more exciting game, and 2. the location of your cities matters much more than it does in vanilla Civ5.
This mod is intended for use on Epic or Marathon speed.
There are currently three versions to choose from, all of which can be downloaded in the second post of this thread.
You must manually install files no. 1 & 2, to do this, simply extract the files into your:
C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\Assets\Gameplay\XML\Terrain
Directory.
MAKE SURE TO SAVE THE ORIGINALS BEFORE PUTTING THE MOD FILES IN THERE. IF YOU WANT TO RETURN THE GAME TO ITS VANILLA/NORMAL STATE, DOWNLOAD FILE NO. 3 AND EXTRACT INTO:
C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\Assets\Gameplay\XML\Terrain
Version 4 Description:
-Version keeps the production changes, a hill with a mine will net you 6 hammers, as oppossed to 3 hammers in vanilla. Lumbermills generate 1 food, 5 production.
-Food output is toned down from versions 2 and 3, a grassland farm with no water in vanilla Civ 5 nets you 3 food, in Version 4, it nets you 4 food. Special food resources like cows yield 5 food.
-Trade posts generate +1 gold from vanilla
-Ocean and coastal tiles now generate +1 gold to make them more lucrative.
-All Natural Wonders 4 production, 4 gold
-Strategic resources like iron all have a +1 production buff
-Tech research costs have been increased by 50% across the board for all gamespeeds.
-Wonder construction time has also been increased 50% across the board.
Let me know how you like it.
This is a simple mod to change the pace of the game, which I felt was GLACIAL in comparison to Civ 4 even on Marathon.
This mod is still a work in progress, so please keep that in mind, and also please give me feedback on your gameplay experiences.
Basically, rather than changing the game speeds, this mod effects the basic yields of the tile themselves. By doing this, two things are accomplished: 1. Units and buildings are built faster, making for a more exciting game, and 2. the location of your cities matters much more than it does in vanilla Civ5.
This mod is intended for use on Epic or Marathon speed.
There are currently three versions to choose from, all of which can be downloaded in the second post of this thread.
You must manually install files no. 1 & 2, to do this, simply extract the files into your:
C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\Assets\Gameplay\XML\Terrain
Directory.
MAKE SURE TO SAVE THE ORIGINALS BEFORE PUTTING THE MOD FILES IN THERE. IF YOU WANT TO RETURN THE GAME TO ITS VANILLA/NORMAL STATE, DOWNLOAD FILE NO. 3 AND EXTRACT INTO:
C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\Assets\Gameplay\XML\Terrain
Version 4 Description:
-Version keeps the production changes, a hill with a mine will net you 6 hammers, as oppossed to 3 hammers in vanilla. Lumbermills generate 1 food, 5 production.
-Food output is toned down from versions 2 and 3, a grassland farm with no water in vanilla Civ 5 nets you 3 food, in Version 4, it nets you 4 food. Special food resources like cows yield 5 food.
-Trade posts generate +1 gold from vanilla
-Ocean and coastal tiles now generate +1 gold to make them more lucrative.
-All Natural Wonders 4 production, 4 gold
-Strategic resources like iron all have a +1 production buff
-Tech research costs have been increased by 50% across the board for all gamespeeds.
-Wonder construction time has also been increased 50% across the board.
Let me know how you like it.