If you have a boat inside a city with population of 1 that's been razed, when the city disapear, your boat stays on the land then at the end of the turn, it's destroyed.
Sorry, I don't have a save prior to the city bein destroyed.
The boat isn't teleported. You "garrison" the boat inside the city, and when the city get destroyed after razing, the boat stays at the same place where the city was, so 1 tile inland (you see the boat unit lying on a land tile). I didn't tried to move it out back into water, but if you don't, the boat gets destroyed at the end of the turn.
I'm starting to think it's intended. There's some kind of a function that been implemented to tell "if the boat is on a land tile/not in a water tile then destroy it".
There have to be something that tells the game to destroy it, it doesn't happend just like that.
Hmm. I wondering how StevenHPerry got his destroyed into a city that is a long way inland - he attached a picture showing that the destroyer was inland, but an arrow suggesting where it came from - a razed coastal city.
My infantry attacked and razed the coastal city. Later that SAME turn, I had forgotten that I picked "raze" instead of puppet, and moved the destroyer into the coastal city (indicated by a blue arrow in my screen shot).
The next turn, the city was gone. The destroyer moved to the next closest city of mine (a puppet city also captured the previous turn). This city was 5 or so hexes inland with no water access at all. The infantry garrisoned in the razed city remained in that city's hex.
If you leave a ship in a coastal city that's being razed, it will automatically rebase to the nearest city. Problem is, that city wasn't coastal (and was also being razed). You can attack with it too! I used it to fight off some pikemen before they destroyed it.
Oddly I hit printscreen for a screenshot, but I got an image of the point in the intro at which I skipped it.
When I sold my coastal city to Computer Player with naval unit, the unit was moved to my capital which doesn't have access to any water tile. It can't move of cousre but probably I could bombard the enemy if they will apear.
I'm a long time reader here, now I decided to create accout. Thank you for nice welcome
And about this bug, mine is a bit different but maybe coused by the sime thing. Here is an attachment, just offer coastal city to CPU player for some coins, he will take it right away and trime will be teleported to capital city which is inland city.
I had taken a peace treaty for 10 turns with Napoleon. He gave me a ton of stuff including his last 4 cities.
Now, 11 turns later I was Propositioned by Ramkkhamhaeng too go to war with him against Napoleon. Two turns later I get to the city and see a work boat in his capital. He is three tiles away from the ocean, but has a river flowing to the ocean.
I guess when he gave me his cities, he got a fishing boat back and it put it in his city, instead of an ocean tile, but he has no ocean tile either.
Also, I had to go to the Diplomacy screen to look up how to spell Ramkhamhaenng''s name and see he has his old leader head icon there instead of the new one.
I was playing the other day and found a Trireme in a city that wasn't on the coast. Is it possible that ships can use rivers and I just didn't read it, or is this another bug?
I gifted my coastal city with a destroyer in it and the destroyer moved to the nearest city which happens to be inland! Cant upload the save because it's over 6mb this was in the time of that stupid save/load bug...
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