lemmy101
Emperor
- Joined
- Apr 10, 2006
- Messages
- 1,064
Here's a strategy I have which can really give you a significant tech boost. I did it (quite ineffectually) in my first game and since then have been working on perfecting it.
(or have I just BROKEN THE GAME? )
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The strategy
Some of the cooler Social Policies come around when you hit the Renaissance, namely Freedom and Rationalism. If you're playing Babylonians then clearly science is the direction you should be focussing so completing the Rationalism branch early is a good thing. Freedom will also allow you to quickly get to the conditions to set up a Specialist Economy, namely the the ones that cut unhappiness and food consumed by specialists by half.
So the strategy is this. You start the game, and your main focuses are:
1) Consider saving up your unlocked Social Policies until you get to Renaissance, by right clicking 'Adopt Policy' when they are given to cancel the prompt to pick them. You can pick them later when you are ready by manually entering the policy screen. It is highly recommend you go for Calendar tech before anything else and try and get Stonehenge built. The increased culture will give you many more policies to pick after completing the strategy.
2) You beeline up the tech tree to Education, getting your free Great Scientist along the way through Writing. Build a library as soon as possible (after Stonehenge, if you build that) and then get some specialists working in there, so you can generate another Great Scientist (50% quicker than normal!). Save both these scientists, you'll need them soon. Get your specialists back out of your library for now to keep your city growing as much as possible. If you can't afford to generate the second scientist just one will do, but will slow down the process a little.
3) Research Philosophy, and then Theology. Once that is finished and you have your two Great Scientists you are ready to launch the slingshot! Use the Discover Tech ability of both your Scientists to get Education, then straight away Acoustics. This will push you into the Renaissance pretty damn early into the game. Of course your relatively low science output will mean that there is little point in continuing down here for a while, since the number of turns will be pretty damn high still, but the focus is purely to unlock those social policy branches then you are free to mop up any cheaper techs you neglected when beelining up here.
4) Spend all the policies you have available with your awesome new unlocked branches! Hurrah!
You can start unlocking the more advanced social policies more quickly, improving science and allowing better specialist super powers earlier in the game. Meanwhile you've been concentrating on Babylonia's strong point, science, unlocking libraries, universities and the National College along the way. Weeee!
It's quite scalable. You can take detours around other starting techs you need to get your civ off the ground, but obviously the quicker you get there the bigger the tech advantage you will get from it.
It will also work with any other civ, should you find it useful to do it. The only difference being the process of generating the Great Scientists will be a bit more expensive and take longer.
On Prince, Quick game, and building the following (in order):
Monument
Worker
Stonehenge
Library
Temple
I can get to Renaissance with 4 policies to choose and a 5th just around the corner by 800 BC However this was going for it 100% which may not always be possible depending on your surroundings. Either way you're going to be very vulnerable but this is to show its maximum potential.
How many policies you have obviously depending on factors like if you managed to build stonehenge. But here are some ideas on what you could unlock at this stage:
------------------------------------------------------------
Policy Spend Ideas:
Rationalism -> Secularism -> Free Thought -> Scientific Revolution
5 turn golden age
+2 science from specialists (each scientist specialist == academy)
+2 science from trade post
2 free technologies!
Make sure you save the last one for when you've got some expensive techs to take, since you need to take them there and then when you unlock the Scientific Revolution, perhaps research up to Astronomy which means you can take Navigation and Scientific Theory!! That gets you Public Schools, and only two techs away from the Industrial Era possibly as early as 800 BC if you went all out for it. How mental is that?
Freedom -> Civil Society -> Democracy
1/2 unhappiness from specialists
1/2 food consumption from specialists
50% extra generation of great people
Super super super fast and cheap Great Scientist generation, and double speed for all other Great People! Stick specialists in your library now and pump out Great Scientists like there's no tomorrow with much less impact on growth! Use each of these to pop techs or have yourself a ton of golden ages. Awesome.
Since this strat will work with other civs (albeit more slowly due to lacking the GS power) you could, for example, pick Greece or Siam and unlock a good chunk of Patronage (with the advantage you only have to progress to Medieval) or even go further and go straight for Order or Autocracy by making it up to Industrial (usually by popping up to Biology, or possibly Dynamite if you want to keep to the military side, though I expect this is the more expensive route)
------------------------------------------------------------
That is all.
I suspect this strategy will become less effective and need modifying as patches for balance come out. My suspicion the lack of having to take the policies when you get them is a bit OP perhaps, allowing you to avoid the less impressive early branches and stockpile a bunch for the later ones, along with Babylon being widely considered OP? We'll see how it goes! Until then, enjoy your bonkers science buildings in 800 BC madness. Hopefully me highlighting it will help the game balance after patches rather than ruin the game for anyone.
Thanks to ottocrat for revealing that Social Policies can be taken at any time and not on the same turn you get them, which was news to me! And took away the limitation of avoiding culture buildings and increased the scope of this strategy quite a lot!
Lemmy
(or have I just BROKEN THE GAME? )
------------------------------------------------------------
The strategy
Some of the cooler Social Policies come around when you hit the Renaissance, namely Freedom and Rationalism. If you're playing Babylonians then clearly science is the direction you should be focussing so completing the Rationalism branch early is a good thing. Freedom will also allow you to quickly get to the conditions to set up a Specialist Economy, namely the the ones that cut unhappiness and food consumed by specialists by half.
So the strategy is this. You start the game, and your main focuses are:
1) Consider saving up your unlocked Social Policies until you get to Renaissance, by right clicking 'Adopt Policy' when they are given to cancel the prompt to pick them. You can pick them later when you are ready by manually entering the policy screen. It is highly recommend you go for Calendar tech before anything else and try and get Stonehenge built. The increased culture will give you many more policies to pick after completing the strategy.
2) You beeline up the tech tree to Education, getting your free Great Scientist along the way through Writing. Build a library as soon as possible (after Stonehenge, if you build that) and then get some specialists working in there, so you can generate another Great Scientist (50% quicker than normal!). Save both these scientists, you'll need them soon. Get your specialists back out of your library for now to keep your city growing as much as possible. If you can't afford to generate the second scientist just one will do, but will slow down the process a little.
3) Research Philosophy, and then Theology. Once that is finished and you have your two Great Scientists you are ready to launch the slingshot! Use the Discover Tech ability of both your Scientists to get Education, then straight away Acoustics. This will push you into the Renaissance pretty damn early into the game. Of course your relatively low science output will mean that there is little point in continuing down here for a while, since the number of turns will be pretty damn high still, but the focus is purely to unlock those social policy branches then you are free to mop up any cheaper techs you neglected when beelining up here.
4) Spend all the policies you have available with your awesome new unlocked branches! Hurrah!
You can start unlocking the more advanced social policies more quickly, improving science and allowing better specialist super powers earlier in the game. Meanwhile you've been concentrating on Babylonia's strong point, science, unlocking libraries, universities and the National College along the way. Weeee!
It's quite scalable. You can take detours around other starting techs you need to get your civ off the ground, but obviously the quicker you get there the bigger the tech advantage you will get from it.
It will also work with any other civ, should you find it useful to do it. The only difference being the process of generating the Great Scientists will be a bit more expensive and take longer.
On Prince, Quick game, and building the following (in order):
Monument
Worker
Stonehenge
Library
Temple
I can get to Renaissance with 4 policies to choose and a 5th just around the corner by 800 BC However this was going for it 100% which may not always be possible depending on your surroundings. Either way you're going to be very vulnerable but this is to show its maximum potential.
How many policies you have obviously depending on factors like if you managed to build stonehenge. But here are some ideas on what you could unlock at this stage:
------------------------------------------------------------
Policy Spend Ideas:
Rationalism -> Secularism -> Free Thought -> Scientific Revolution
5 turn golden age
+2 science from specialists (each scientist specialist == academy)
+2 science from trade post
2 free technologies!
Make sure you save the last one for when you've got some expensive techs to take, since you need to take them there and then when you unlock the Scientific Revolution, perhaps research up to Astronomy which means you can take Navigation and Scientific Theory!! That gets you Public Schools, and only two techs away from the Industrial Era possibly as early as 800 BC if you went all out for it. How mental is that?
Freedom -> Civil Society -> Democracy
1/2 unhappiness from specialists
1/2 food consumption from specialists
50% extra generation of great people
Super super super fast and cheap Great Scientist generation, and double speed for all other Great People! Stick specialists in your library now and pump out Great Scientists like there's no tomorrow with much less impact on growth! Use each of these to pop techs or have yourself a ton of golden ages. Awesome.
Since this strat will work with other civs (albeit more slowly due to lacking the GS power) you could, for example, pick Greece or Siam and unlock a good chunk of Patronage (with the advantage you only have to progress to Medieval) or even go further and go straight for Order or Autocracy by making it up to Industrial (usually by popping up to Biology, or possibly Dynamite if you want to keep to the military side, though I expect this is the more expensive route)
------------------------------------------------------------
That is all.
I suspect this strategy will become less effective and need modifying as patches for balance come out. My suspicion the lack of having to take the policies when you get them is a bit OP perhaps, allowing you to avoid the less impressive early branches and stockpile a bunch for the later ones, along with Babylon being widely considered OP? We'll see how it goes! Until then, enjoy your bonkers science buildings in 800 BC madness. Hopefully me highlighting it will help the game balance after patches rather than ruin the game for anyone.
Thanks to ottocrat for revealing that Social Policies can be taken at any time and not on the same turn you get them, which was news to me! And took away the limitation of avoiding culture buildings and increased the scope of this strategy quite a lot!
Lemmy