Empires of the Middle Ages (New Forum Game)

Joined
Apr 11, 2010
Messages
22,750
Location
Wherever my name is posted
In this game, you will play a Medieval Kingdom during the Medieval Crusades. The game begins in the year 1100 AD and will end in 1500AD (The Colonization era will not occur in this game.) Each turn will be 10 years, making the game a max of 40 turns, but it may be less.

Also note, the game will be close to realistic, but I may compromise some things for balance reasons. Bear with me.

Each nation will have two open victory conditions (That are public knowledge) and a secret victory condition. Anyone to achieve all three wins the game. The other options to win are a conquest victory and a time victory. More on this later.

The game will be played as follows:

There will be Eight playable nations in this game, England, France, Spain, The Papal States, The Holy Roman Empire, The Norse Vikings, and the Arabian Kingdoms (The Arabian Kingdoms will be tougher to make up for the fact that they are more alone, yet still it will be a hard kingdom to play. If more people come, I will make Persia and or Greece playable, but 8 is the minimum, 10 is the maximum. (If I REALLY can't get enough people I can cut Holy Rome and the Vikings, making it six, but I'd rather not do so.) All non-playable nations will be NPC, played by me, and will usually be weaker than other nations.

The game is set during the High Middle Ages. Asa such, fighting will be a major focus, so declaring war and backstabbing is encouraged. Also, remember, if you conquer the world you can win as well (I'm going to make any player who conquers the majority of the world's provinces the winner by default, you don't have to take them all.)

Empires will be given starting territories, no map will be needed, I will just name them. Some empires will start with more territories, others with more armies, and overall, weaker nations will have easier victory conditions. Don't worry about getting a tougher empire to use, it doesn't mean they are worse, in fact, if used with proper skill, they can be better, but more often they will be worse.

If you lose your capital, you will lose the game and your territories will become independent barbarian territory. However, your capital will have extra defense to make it tougher to take.

What to do on a turn: Add up how much gold your nation produces. Then, you can spend it (See later on in the rules.)
Unlike IOT, there is no claiming in this game, and the nations are prefabricated. You can choose which one you'd like to be, and you can conquer more land, but you claim any other land as no more land exists to claim.

Things that can be bought:

Army Types-

Men at Arms:

Cost, 2 Gold.

Attack Strength: Low

Defense Strength: Medium

Movement: Slow

Strong Against: Mounted Units

Weak Against: Archers.

Knights: Cost, 4 Gold.

Attack Strength- High

Defense Strength- High

Movement- Fast

Strong Against- Archers, Catapults

Weak Against- Infantry.

Catapult: Cost, 5 Gold.

Attack Strength- Very High

Defense Strength- None

Movement- Slow

Strong Against- Fortifications, Clusters of Infantry

Weak Against- Knights, Archers.

Galley: Cost, 4 Gold.

Attack Strength- Medium

Defense Strength- Medium.

Unique Units

Camel Archers (Arabia and Persia only) Cost 3 Gold.

Attack Strength- High

Defense Strength- Low

Movement- Very Fast

Strong Against- Infantry

Weak Against- Cavalry.

Inquisitor (Christian Nations only)

Not a combat unit. I will discuss exact effects later, but it will help with your victory conditions.

Cost- Probably 3 gold, but TBD.

Crusader (Christian Nations only)

Cost, 3 Gold.

Attack Strength- High

Defense Strength- Medium

Movement- Medium

Strong Against- Camel Archers

Weak Against- Infantry.

I have to go so I'm going to reserve three posts and then allow signups. I'll add more later, however, i should note:

Combat will be done via Story format.
 
As I don't feel like editing the entire OP, I'm just going to post amendments here. If the rules and amendments conflict, go to the amendments. Feel free to discuss potential amendments at any time.

1. I am removing the province names. You will just start off with a certain amount of provinces, and a certain amount of income. If you take provinces in war, you will also take gold and GPT.

2. The capital rules have been removed for simplicity.

3. I will play the Papal States, for various reasons, which means the minimum amount of players is now 5. I will add Byzantium to the playable list though in the event we get a lot of players, so the max is still 10.
 
Players:

1. Civplayah (Vikings)

2. West India Man (Holy Roman Empire)

3. fdgsgds (Arabia)

4. Omega (Sorry, Venice doesn't exist and I decided I am going to play the Papal States for various reasons. For one, Papal Favor will play a role for Christian nations.)

5. (Absolute Minimum) Ilduce (England)

6. Duke Blackstone (Spain)

7. (Recommended Minimum)

8.

9.

10. (Maximum).
 
I'll go ahead and sign up as the Vikings but I would like a little more elaboration on how you play the game and/or the map or something.
 
I'll go ahead and sign up as the Vikings but I would like a little more elaboration on how you play the game and/or the map or something.

I plan to add more. I just have to think some things through and I stopped writing midway. This is NOT the end all.

As for a map, I have no pain program ATM. I'll try to get one, but a map really isn't needed (It would be nice but not needed.)

I started typing the nation bios but I accidentally deleted them, they'll be here soon.
 
I think its kind of hillarious that the two nations you guys picked are also the two I'm going to have to make NPC if players are short (England, France, Spain, and Arabia are essential) though I am hoping to get at least six anyway (Apparently I only have six active civilizations, I'll put Byzantium in as well if we get our recommended number.)

You know what, I'm going to think more optimistically. We'll get at least six players I hope.
 
Venice isn't playable sorry:(

England, France and Spain are still available though, as is Byzantium (I made them playable.)


Venice was one of the most important city states during the crusades. Perhaps only the French sent more troops to fight in the Middle East, and whom prepared the Crusader's Navy? That's right, Venice. To say Venice wasn't important in this time period is like saying America wasn't important in the Cold War.
 
Venice was one of the most important city states during the crusades. Perhaps only the French sent more troops to fight in the Middle East, and whom prepared the Crusader's Navy? That's right, Venice. To say Venice wasn't important in this time period is like saying America wasn't important in the Cold War.

I didn't say they weren't important, I just said I wasn't including them. They are in Italy though aren't they?

The Papal states would as such represent them.

Also, Venice being a city state is a reason they aren't in.
 
Not joining...but why the hell does Venice not exist? It's seriously one of the most important nations in this time period.
 
I think it would be wise to include them. Otherwise, they'd still make a great NPC.
 
Because I know nothing about them and they were a city state?:mischief:

The Serenìsima Repùblica de Venesia was a bit more than your average city state:

Spoiler :
Repubblica_di_Venezia.png

Darkest Red is Venice proper.
Medium Red is territories at the beginning of the 15th Century.
Lightest Red is later acquisitions.
Pink is temporary acquisitions.
Light Yellow is the sea area dominated by the Venetian fleet at the beginning of the 16th century.
Golden Yellow is the principal Venetian trade routes
Purple is big cities and commercial colonies
Green is the Ottoman Empire at the beginning of the 16th Century
 
I fail to see the logic that Venice is unplayable, and yet Persia, whom didn't do much in the Crusades, and was repeatly sacked by Mongols during this time period, is possibly playable. A second, better Muslim nation by far would be the Mamluks, but even then, Venice is far too important to leave out.

Edit: Also, I don't get the "If you lose your capitol, game over, man, game over". By your logic, when Paris was overan by the Burdungians in the 100 Year's War (Which is in the scope of this game, mind you), then France should have completely fell apart, politcally and culturally, and there would be a French Parliment under the British crown.
 
Back
Top Bottom