[SUGGESTED IMPROVEMENT] Odds shown from start tile not attacking tile

MadmanAtW

Knight
Joined
Apr 13, 2008
Messages
579
Location
San Leandro, CA
If you have a unit with 2 movement and mouseover an enemy who is two tiles away to attack, it will display the odds as though the attack is starting from the tile you are actually starting from, not the adjacent tile you would actually be attacking from. This is noticeable if you attack from adjacent to another unit- the one two tiles away will be shown as getting a +15% flank bonus.

If you take the first step and then do the mouseover, then it will display the correct odds.

I have no idea if the game is USING the correct odds under those circumstances, but that's what it's showing.

Unfortunately I don't have a save showing it, but you should get the effect any time you are next two one enemy unit and have another enemy unit two tiles away such that ZOC doesn't prevent you from getting to the second unit. (For instance, BY_B where B=barbarian and Y=you.)
 
same thing with the building options of Workers/GP. Not as grave as the combat stats, but still annoying. You have to actually stand on a tile to see the improvement options available.
 
Displayed odds do not consider how the final pre-attack location affects combat.
So if you attack a unit across a river but have to walk 1 tile in between to get there this very turn, it will display how you might get flanking bonus (because you got friendlies next to your current position), might get great general bonus (because the general may just reach your current tile) and that you do NOT get a river penalty (because the river from the current location is still 1 tile away).

So if you trust this and attack...you probably lose :)

So basically the displayed odds should reflect your final attack location as opposed to your current location, not force me to move the tile manually and then view them.

1.0.0.20

Moderator Action: Threads merged. The_J
 
The attached image shows a combat attack odds for a mechanised infantry attacking a town. It would take the unit two turns to get there; one turn to cross the river and one turn to move and attack. The combat odds show a river attack penalty even though it would not be relevant in any way. It's presumably shown because the attack route, on an intermediate turn of movement, crosses the river at some point.
 

Attachments

  • marine.JPG
    marine.JPG
    257.3 KB · Views: 130
Back
Top Bottom