Long time Civ III and Civ IV player here, also long time lurker for that matter.I Picked up Civ V, and have been playing it for a couple of days straight. However, I find that the game's combat system has a major flaw in it - It is impossible to move large armies.
In Civ IV, moving large armies was never a problem, as you could stack them, and generally you would run around with a SOD. If you needed to split up your stacks, you could hotkey your units.
Fast forward to Civ V. Units no longer stack. This causes 2 problems, one of which I ABSOLUTELY cannot believe didn't come during the game's production. Assume for my example that I want to move 5 Riflemen and 3 cannons to one part of the map to the other.
3 problems happen in this example.
In my latest game today, this reached the point of where I would just build new units instead of bothering too move my 13+ stacks of units, as I could not bear the frustration.
I have full confidence that if Firaxis supports this game, it will last for a long time.
Starcraft didn't really pick up steam until Brood war was released. Even then, without blizzard's constant support it would have never become an e-sport in Korea. If you support your game properly, then it's going to be around for a while. There's a reason why Command and Conquer 3 was such a failure.
In Civ IV, moving large armies was never a problem, as you could stack them, and generally you would run around with a SOD. If you needed to split up your stacks, you could hotkey your units.
Fast forward to Civ V. Units no longer stack. This causes 2 problems, one of which I ABSOLUTELY cannot believe didn't come during the game's production. Assume for my example that I want to move 5 Riflemen and 3 cannons to one part of the map to the other.
3 problems happen in this example.
- #1 It is impossible to determine which exact squares you have sent your units to, unless you happen to have a eidetic memory.
- #2 When units cross each others paths, they will stop and ask for orders. A good example is if 2 units arrive at a narrow one-hex chasm at the same time. This throws the whole system into chaos, as it is impossible to tell which part of your army's formation this unit belonged too.
- #3 YOU CANNOT HOTKEY MILITARY UNITS. In any RTS, you MUST be able to hotkey military units. It isn't needed as much in turn-based games, because you have a long time to make decisions, but if this had been implemented, the above 2 gripes would have just been minor inconveniences.
In my latest game today, this reached the point of where I would just build new units instead of bothering too move my 13+ stacks of units, as I could not bear the frustration.
I have full confidence that if Firaxis supports this game, it will last for a long time.

Starcraft didn't really pick up steam until Brood war was released. Even then, without blizzard's constant support it would have never become an e-sport in Korea. If you support your game properly, then it's going to be around for a while. There's a reason why Command and Conquer 3 was such a failure.