[BUG]Razing conquered city makes tile previously owned disappear.

jacyp

Winter Lover
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Nov 11, 2004
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Vitória (ES) - Brasil
Well, I've created a huge thread with multiple BUGs listed, but it seems that it was vastly ignored maybe cos I'm suposed to creat a thread for each bug, which makes sense anyway.

So here it goes number 1:

The topic's name say it all, so I'll put some screen shots to ilustrate my point.

This is my happy city of Elephantine with their luxurious silks being worked prior to Suleiman putting his puny city of Konya next to it.
Spoiler :
before.jpg


Suleiman grew anxious to be wiped out, so he declared war on me. Here's the result.
Spoiler :
during.jpg


Konya belonged to me now, but I didn't want that piece of trash, so I raze it. And... surprise suprise! Why my silks don't belong to me anymore?
Spoiler :
after.jpg


Edit: to any MOD, this is the mentioned thread: http://forums.civfanatics.com/showthread.php?t=383659
Can you please delete it? I don't find a way to do it myself as thread owner.
 
Can you provide a save file, ideally from before Konya was founded, and then just before you razed it?

Sorry, can't. I thought the screen shots would be suficient to show the problem.

But I'll look for the same situation on the next games and force a war when it happens. I've put the autosave to save every turn and to make 10 files just for the sake of bug report.
 
I possessed a tile of gold at the 3 tile distance from my capital city (OCC game).

Japan settled near it (two tiles from the gold tile), but it remained my tile at all times, even after he declared war. I continued to receive gold from that tile and it was in my borders.

When I finally took that Japanese city, it razed it, and I *lost* control of that tile. I had to re-expand into it. It sucked. Mightily.

Don't have any saves, the auto-saves are all I have and they are from later. But it WAS reproduceable at the time, as I did try and load and Autosave when it happened to see what went wrong.

I would imagine the problem is how the game apportions the tile on conquest and how it resolves it on razing. In OCC, you don't see it, it just happens.

Combined with razing the City State I liberated in the same game, this is a little obnoxious...

Moderator Action: Threads merged.
 
This has happened to me several times. If you raze a city you lose the center 7 tiles always regardless of whether you took them with that city or not.

Particularly annoying when the AI settles right next to your capital and then when you take it out you lose some tiles you already owned...
 
...which isn´t really a bug. Also, it´d be quite simple to buy that tile or those tiles back. The problem arises more from the fact, that the AI will found cities quite close to those owned by others, a trait that has been present in Civ since Civ 1. (Although I must say I haven´t seen 2 cities only 2 tiles apart yet.)
 
...which isn´t really a bug.
Of course it's bug, it's my tile and remains my tile UNTIL I raze their city. There is no game mechanic that justifies this.
Also, it´d be quite simple to buy that tile or those tiles back.
It'd be quite simple to not lose the tile in the first place. Seriously, you aren't helping.
The problem arises more from the fact, that the AI will found cities quite close to those owned by others, a trait that has been present in Civ since Civ 1. (Although I must say I haven´t seen 2 cities only 2 tiles apart yet.)
I do not recall any prior Civ game where taking an enemy city and razing it caused me to LOSE territory. You know why I don't recall it? Because it didn't happen.

Stop posting. Please.
 
An enemy city was directly next to my border. After razing that city, the city tile and all adjacent tiles were cleared, including those who belonged to me.
 
I have a suspicion that a city's borders are re-evaluated when it is captured. This would prevent a potential exploit where a player could assign all of a city's hexes to be worked by a neighbouring city just before the city is captured, just to prevent those hexes going to the conqueror.
 
Thanks for the save game, but I'm not sure what I'm looking for. We're discussing the situation in which one of your cities is working a tile. The AI then builds a city adjacent to the tile in question, but you still own the tile and work it. When you raze the AI city, you no longer own the tile. Is that situation present in your save? I noticed that Troyes seems to own lots of tiles, including some that are more than three distant. See attached thumbnail. Is that what I'm looking for, or something else? Thanks.
 

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  • Troyes Borders.jpg
    Troyes Borders.jpg
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Thanks for the save game, but I'm not sure what I'm looking for. We're discussing the situation in which one of your cities is working a tile. The AI then builds a city adjacent to the tile in question, but you still own the tile and work it. When you raze the AI city, you no longer own the tile. Is that situation present in your save? I noticed that Troyes seems to own lots of tiles, including some that are more than three distant. See attached thumbnail. Is that what I'm looking for, or something else? Thanks.

I made the save right before I took the english city. Notice the tiles with the incense are mine but if you take the english city and raze it, you lose those tiles. Sorry for not specifying in my original post.
 
No problem. So Troyes works an Incense tile, which is adjacent to the City of Hastings. We then capture Hastings and raze it. At this point the Incense tile can be worked by either Troyes or Hastings. The next turn Hastings disappears and the Incense tile is no longer under French control. I agree that this is a bug. Also, prodigitize, this save file also illustrates another problem. Both before and after the razing of Hastings, Troyes controls tiles that are four spaces distant. That shouldn't be possible, right? Was there another city present earlier? Do you remember how it happened?

Moderator Action: Moved to the Confirmed Bugs forum.
 
huh? You can own tiles far further than 4 tiles out from the city..
 
That's right.

I used a great artist.

While a city cant work a tile 4 hexes away, its borders can expand more than the 3 hex-radius.
 
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