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#1 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Modders Guide to Civilization V
It's a massive document so it may take a while to load. I would highly recommend you save it local.
Moderator Action: ATTENTION, this guide is not anymore up to date, many parts are outdated. Not all is outdated, many things are still worthwile to read, but not everything. So if you have problems following the guide, then this might not be because you don't see the problem, but because this part might just be wrong now. If you encounter problems within this guide, then please create a thread in the main modding forum to ask for help. Download: Modders Guide to Civilization V If the Modder's Guide is helpful to you please think about providing a little documentation of your own. Start a thread here and document the process you figured out to make something cool happen. The temptation is to keep our cool little tricks to ourselves, so that our mods are more unique, this is a mistake. The mods we can make alone are time consuming and limited. The mods we can create together are incredible. Have Fun! Disclaimer: My PM box flowth over. There are lots of great people trying to create mods right now and I know you may be stuck and want help (trust me I feel your pain, imagine when Dale and I were first doing it and trying to teach ourselves). But I can't keep up with the requests. I do want to help, which is why I spent so much time writing this guide.Other tools: Civilization V Wiki
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress Last edited by The_J; Jul 03, 2012 at 10:29 AM. |
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#2 |
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King
Join Date: Jan 2002
Location: Project Tic-Toc
Posts: 742
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Nothing happens when I click the link.
It appears to be an .exe file. I saved to my hard drive but I'm told it's not an .exe file when I try to run it. |
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#3 |
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Chat room op
Join Date: Dec 2001
Location: Portland, OR, US
Posts: 3,251
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It is a pdf file. You will need acrobat reader or foxit reader.
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- David, Proud to be saving the world since 1984 Economic Left/Right: -8.00 Social Libertarian/Authortarian: -8.72 Official #civfanatics chatroom - where we chat about anything but! CivFanatics Minecraft Server! |
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#4 |
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King
Join Date: Jan 2002
Location: Project Tic-Toc
Posts: 742
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It is a .pdf file now. Twasn't before.
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#5 |
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King
Join Date: Jan 2002
Location: Project Tic-Toc
Posts: 742
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Just took a quick look at the manual and I have two things to say:
1) It looks awesome. Great work! ![]() 2)My head is spinning.
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#7 |
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Deity
Join Date: Jan 2009
Posts: 2,871
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thanks a lot Kael
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#8 |
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Centurion
Join Date: Aug 2005
Location: Carney, MD
Posts: 847
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Good deal Kael! This will be quite helpful to us unexperienced folks!
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si vis pacem, para bellum - if you want peace, prepare for war Orbis - Conquer the Ancient World |
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#9 |
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Korea
Posts: 1,482
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Excellent guide, Kael!
I've only read the first 13 pages, but from what I've read so far, this is guide is a "must have" for any modder. Having prior Civ IV modding exerpience, a lot of the "lingo" makes perfect sense to me, but you explained everything in such a way that even the a beginner can pick this guide up and dive right in! Thanks for making this!
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HISTORY IN THE MAKING II ![]() A Modpack for CIVILIZATION V Change Log & DLC Information | Recommended Mods & Possible Mod Conflicts HISTORY IN THE MAKING ![]() A Modpack for CIVILIZATION IV: Beyond the Sword |
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#10 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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Kael, error (sorry more like an omission) in your document:
Deleting a resource you also need to edit AssignStartingPlots.lua as resources (especially strategic resources like horse that you use in your example) are hard coded in the script. If you don't remove the references to the resource in that lua script you'll get lua errors and potential problems as the script will abort if there's a serious error.
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http://www.brrgames.com |
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#11 |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Thank you Kael. This will definitely come in handy.
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#12 |
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Prince
Join Date: Jun 2004
Location: I'm here, soon to be there.
Posts: 392
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![]() Nice Kael thanx, this will prevent me from asking noob questions. Hopefully it will help others from asking same noob questions also
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#13 |
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Prince
Join Date: Mar 2010
Posts: 436
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I am amazed at how easy modding is in civ5. I just made my first mod, a simple courthouse tweak. it took me 15 minutes, and that included skimming Kael's guide to learn how to use the modbuddy.
Cannot wait to try some more complicated stuff.
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What has three pounds, four lobes and just came up with the idea for guns? |
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#14 |
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Formerly known as low
Join Date: Jun 2002
Location: Wisconsin, USA
Posts: 1,210
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Thanks, Kael.
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#15 |
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Emperor
Join Date: May 2010
Location: The United States
Posts: 1,165
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Sure is a lot of obsolete features. Some of it seems like it would have been very cool.
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#16 |
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Deity
![]() Join Date: Apr 2006
Location: New York State
Posts: 4,859
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WOW, this is great! I've added it to the modiki, though you may have just made it obsolete.
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Mods: Convert Production to Espionage, FinalFronterFlat, The Road to War Ultimate Edition for BtS 3.19, Star Trek |
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#17 |
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Warlord
Join Date: Sep 2010
Posts: 138
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Thank you!!!
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#18 |
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Warlord
Join Date: Aug 2009
Posts: 149
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All hail Kael!
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If his hands are higher than your head, his groin is level with your teeth.
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#19 |
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Chieftain
Join Date: Sep 2010
Posts: 1
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Cheers for this, really helped me figure out how to add civs. I figured out 90% of it myself but you had that extra step I was missing!
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#20 |
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a happy dog
Join Date: Nov 2006
Posts: 122
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Thanks a lot for this, priceless information!
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