Alright lots of people say its broken - I say NO and there are rules to be aware of. Fact that we do not understand these rules or that these rules are different from Civ IV we played so many hours is irrelevant.
I would like to build a thread (if possible exempt of any rant - so please don't come here just to say "there is no diplo in civ V") to list out what players have figured out about the diplomacy system and how it works.
Here is a first try based on personal experience and general understanding from the forum. I hope that everyone's contribution will help me fill in the gaps and correct any potential mistake.
1st - the thing that make the AI hate you (in order starting with what is worst):
+ Settle too close from their border. On standard map, I have tested, you get a warning if there is 4 hex or less between one of your city and one of theirs and they will tend to show some aggressivity when there is 1 hex left between their borders and yours
+ Leave your cities undefended and having too few units (this is basically an invitation to be conquered)
+ Continue settling close or buying lands even after being told not to (especially if you lied and said "I won't do it again")
+ Trade with someone you have a pact of secrecy against
+ Start a war
+ Raze a city
+ Conquer too many cities
+ Wage too many wars
+ Mass army near their border (This is a bit like crossing a city state land when you are not allied with them) - having an open border agreement is irrelevant in this case
+ Being unhappy (and they go sarcastic on how about your people are screaming)
+ Being illiterate (generating science ? or culture ?)
2nd - the things that make the AI like you (in order starting with what is best):
+ Reasearch agreement
+ Gift happiness ressources
+ Pact of cooperation (I think it gives a bonus to the relationship overtime as is the "open border" agreement in civ 4)
+ Follow in a war
+ Return a captured worker
+ having happy population
+ having a reliable military
+ making lots of gold
+ being litterate (generate science ? or culture ?)
3rd - the things that make it easier to do things:
+ liberate cities (will not make AI unhappy if you liberate cities you capture)
+ pacts of secrecy (will not give you penatlies for going to war - apparently)
4th - leader personalities
This is certainly the very complex factor that makes things feel random when they are certainly not.
Fact is each leader will give more or less importance to the above list:
For example, Julius from Rome likes expansion and will not care too much if you go closer from him as he will basically focus on expanding himself everywhere. On the contrary Ramses will DoW you as soon as you get a bit closer from his border as this seem to be on his priority list.
Another example: Napoleon will never hate you for going on with war after war while Catherine will invite you to follow her in a war and 1 turn later declare she wants to end her pact of cooperation with you because you are a ruthless warmonger... (which makes is probably one of the bug unless she has an irrational personality)
I also believe the civics you adopt will make you liked by some or hate by others - Washington likes the liberty tree I think)
The following is an attempt to list facts I have noticed about specific leaders and like as I have understood it so far. This is speculation based on my own experience and hence have lots of gaps and probably some wrongness into it but I hope to refine the list with the cooperation of all.
For those I can speak off:
Napoleon
Will not hate you if you are a war monger
Certainly the only AI I have ever seen spamming boats
Will expand very fast and DoW quickly
Will get musket quite soon and a peak of strength between musketmen and infantries
Catherine
Will hate everything about war and conquering city more than anything else
Usually try to remain peaceful but doesn't hesitate to go to war against the warmongers themselves leading her very often to disappear.
Augustus from Rome
Will start all game with a massive phase of expansion everywhere accross the map regardless of whatever people think
Ramses
Will build a big army early on and lots of War Chariots
Loves going to war and will probably not hate you for doing it
Hates, really hates people that settle near him; will Dow them immediately, making him DoW Rome and city states almost every game
Also doesn't like anyone get too many wonders.
Iroquois
Loves science - often has a technological edge
Doesn't like you if you conquer a lot of cities
Will DoW you if he lacks room to expand nearby - if he has a good reason
Expands a lot
Siam
Never builds more than 3 cities (but can start capturing some if he feels like expanding)
tends to Wonderwhore
Loves you if you are litterate
Hates you if you are not
Loves you if you make lots of money
Liz
Hates warmongers
Expands a lot, even on small islands late game
Military peak at the age of longbows making her a survivor in most games of course
Washington
Start slowly then expands a lot during the classic / medival era
Leading Edge in science
Doesn't like you to settle too close from him (very likely to lead to a DoW anytime in the game)
Likes spamming minutemen and cannons
Wu Chinese
Impressed by a strong and reliable economy
No particular trait - will get upset if you settle too close
Tend to be quite slow teching and average at settling but goes for war very easily (inc. city states)
Monty
Enjoys bullying the week
Happy to go for war usually
Not getting too unhappy about you beating others out
There are lot of other leaders but they haven't done enough in my first few games so I will rely on everyone's contribution to fill the list.
The "hardest" leaders I have met so far are:
+ Napoleon - due to spamming units, and fast teching to its 2 UU - becomes uncontrolable if you leave him be.
+ Washington - due to the leading edge and the minutemen spamm, can end up controlling quite a bit of land and become a pain
+ Iroquois - same reason, not surprising if he gets half of the map quickly and the with his scientific edge spam mechanised infantry when you are upgrading your riflemen
+ Siam - for stealing GL, Oracle and a lot of other wonders and for making big scores - not really difficult to kill though.
+ Liz - Can go on a rampage with Longbows if she is in a mood and control half of the map. Not really good in science but her longbow can still compete with your artilleries. Also she ll expand everywhere so eliminating her is a bit a pain
+ Ramses - in early games if he spawns near you (meaning DoW from him or no expansion in that direction)
I am aware that this is a lot of speculation but this is my understanding of the game mechanics so far.
AGAIN - NO RANTS in here please - you ve enough other posts to do it
I will welcome Everyone constructive advice and contribution to this thread - goal being to refine the above guesstimate of the diplomacy mechanics
Cheers
M
I would like to build a thread (if possible exempt of any rant - so please don't come here just to say "there is no diplo in civ V") to list out what players have figured out about the diplomacy system and how it works.
Here is a first try based on personal experience and general understanding from the forum. I hope that everyone's contribution will help me fill in the gaps and correct any potential mistake.
1st - the thing that make the AI hate you (in order starting with what is worst):
+ Settle too close from their border. On standard map, I have tested, you get a warning if there is 4 hex or less between one of your city and one of theirs and they will tend to show some aggressivity when there is 1 hex left between their borders and yours
+ Leave your cities undefended and having too few units (this is basically an invitation to be conquered)
+ Continue settling close or buying lands even after being told not to (especially if you lied and said "I won't do it again")
+ Trade with someone you have a pact of secrecy against
+ Start a war
+ Raze a city
+ Conquer too many cities
+ Wage too many wars
+ Mass army near their border (This is a bit like crossing a city state land when you are not allied with them) - having an open border agreement is irrelevant in this case
+ Being unhappy (and they go sarcastic on how about your people are screaming)
+ Being illiterate (generating science ? or culture ?)
2nd - the things that make the AI like you (in order starting with what is best):
+ Reasearch agreement
+ Gift happiness ressources
+ Pact of cooperation (I think it gives a bonus to the relationship overtime as is the "open border" agreement in civ 4)
+ Follow in a war
+ Return a captured worker
+ having happy population
+ having a reliable military
+ making lots of gold
+ being litterate (generate science ? or culture ?)
3rd - the things that make it easier to do things:
+ liberate cities (will not make AI unhappy if you liberate cities you capture)
+ pacts of secrecy (will not give you penatlies for going to war - apparently)
4th - leader personalities
This is certainly the very complex factor that makes things feel random when they are certainly not.
Fact is each leader will give more or less importance to the above list:
For example, Julius from Rome likes expansion and will not care too much if you go closer from him as he will basically focus on expanding himself everywhere. On the contrary Ramses will DoW you as soon as you get a bit closer from his border as this seem to be on his priority list.
Another example: Napoleon will never hate you for going on with war after war while Catherine will invite you to follow her in a war and 1 turn later declare she wants to end her pact of cooperation with you because you are a ruthless warmonger... (which makes is probably one of the bug unless she has an irrational personality)
I also believe the civics you adopt will make you liked by some or hate by others - Washington likes the liberty tree I think)
The following is an attempt to list facts I have noticed about specific leaders and like as I have understood it so far. This is speculation based on my own experience and hence have lots of gaps and probably some wrongness into it but I hope to refine the list with the cooperation of all.
For those I can speak off:
Napoleon
Will not hate you if you are a war monger
Certainly the only AI I have ever seen spamming boats
Will expand very fast and DoW quickly
Will get musket quite soon and a peak of strength between musketmen and infantries
Catherine
Will hate everything about war and conquering city more than anything else
Usually try to remain peaceful but doesn't hesitate to go to war against the warmongers themselves leading her very often to disappear.
Augustus from Rome
Will start all game with a massive phase of expansion everywhere accross the map regardless of whatever people think
Ramses
Will build a big army early on and lots of War Chariots
Loves going to war and will probably not hate you for doing it
Hates, really hates people that settle near him; will Dow them immediately, making him DoW Rome and city states almost every game
Also doesn't like anyone get too many wonders.
Iroquois
Loves science - often has a technological edge
Doesn't like you if you conquer a lot of cities
Will DoW you if he lacks room to expand nearby - if he has a good reason
Expands a lot
Siam
Never builds more than 3 cities (but can start capturing some if he feels like expanding)
tends to Wonderwhore
Loves you if you are litterate
Hates you if you are not
Loves you if you make lots of money
Liz
Hates warmongers
Expands a lot, even on small islands late game
Military peak at the age of longbows making her a survivor in most games of course
Washington
Start slowly then expands a lot during the classic / medival era
Leading Edge in science
Doesn't like you to settle too close from him (very likely to lead to a DoW anytime in the game)
Likes spamming minutemen and cannons
Wu Chinese
Impressed by a strong and reliable economy
No particular trait - will get upset if you settle too close
Tend to be quite slow teching and average at settling but goes for war very easily (inc. city states)
Monty
Enjoys bullying the week
Happy to go for war usually
Not getting too unhappy about you beating others out
There are lot of other leaders but they haven't done enough in my first few games so I will rely on everyone's contribution to fill the list.
The "hardest" leaders I have met so far are:
+ Napoleon - due to spamming units, and fast teching to its 2 UU - becomes uncontrolable if you leave him be.
+ Washington - due to the leading edge and the minutemen spamm, can end up controlling quite a bit of land and become a pain
+ Iroquois - same reason, not surprising if he gets half of the map quickly and the with his scientific edge spam mechanised infantry when you are upgrading your riflemen
+ Siam - for stealing GL, Oracle and a lot of other wonders and for making big scores - not really difficult to kill though.
+ Liz - Can go on a rampage with Longbows if she is in a mood and control half of the map. Not really good in science but her longbow can still compete with your artilleries. Also she ll expand everywhere so eliminating her is a bit a pain
+ Ramses - in early games if he spawns near you (meaning DoW from him or no expansion in that direction)
I am aware that this is a lot of speculation but this is my understanding of the game mechanics so far.
AGAIN - NO RANTS in here please - you ve enough other posts to do it
I will welcome Everyone constructive advice and contribution to this thread - goal being to refine the above guesstimate of the diplomacy mechanics
Cheers
M