Round 1
Save,Discussion and Playing (this post and below)
All submissions for voting (here)
Round 2
Save,Discussion and Playing (here)
All submissions for voting (here)
Round 3
Save, Discussion and Playing (here)
All submissions for voting (here)
Round 4
Save, Discussion and Playing (here)
Most of the following is shamelessly stolen from Gumbolt's usual threads With his interest waning down in the Cookbook, I decided to take over the hosting of the series and hopefully we can help people to learn the game at the higher tier of difficulty.
The Immortal Cookbook is a concurrent succession game series to help readers learn how to play and win at Immortal level in Civilization 4: Beyond the Sword, v3.19
Some of you may be familiar with the previous Emperor Cookbook games. We decided to raise the level of difficulty to Immortal because we are always playing from the best save and we were often over engineering saves to make them more of a challenge. The difficulty should be approximately equal to Emperor level difficulty, if only slightly harder.
Our Immortal Cookbook game features Hammurabi. We will be playing at Immortal difficulty, NORMAL speed, with a standard sized map. Huts and events are disabled for this game, as they tend to make things more random and it will make for better comparison.
Here is the info on our leader, his unique unit and building as well as our starting position and settings:
Leader
Settings
========
To keep the pace going, I've decided to make rounds last EXACTLY one week, from Wednesday to Wednesday. Here's the breakdown of it:
1-Each Wednesday the save will be posted.
2-Following the posting of the save, I will post some relevant information to the position as well as some suggestions, in spoilers.
3-Players are strongly encouraged to contribute their thoughts in spoilers as well, before reading the other spoilers. Half the work of Immortal is planning while the other half is playing it out
4-You can play whenever you want in the week although it might be best to wait for some discussion first - up to you. Round length will be 50 turns unless otherwise specified.
5-Play the round and submit your save by Monday, 0h00 GMT. Late submissions will be accepted but you might not get as many comments/votes as otherwise.
6-Voting begins Monday, 0h00 GMT... review the saves and then post your votes and, preferably, why. If not enough votes are generated, I'll handpick the winning save
========
Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Now that we have upped the difficulty level, we will return to the 'best ball' system of selecting and playing saves. What this essentially means is that after we have completed each round, everyone will have a chance to vote on which save is in the best position. The winning save will be used for the next round.
If there is any player who is strong at Immortal+ level, it would be great to have you post your saves to show us how it's done. However, I request that any of you who realize your round was far superior remove your save from the voting. This rule is intended to ensure that the game doesn't get into a overly strong winning position after only a few rounds (because what fun is that? ).
Voting Rules:
1. You may NOT vote on your own save (but you are encouraged to state the strengths and weaknesses of your save).
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is not allowed.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Please don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
========
And now, about the map!
First, I'll insist to say that this map is 100% real, no alterations whatsoever from my part. I'm also happy to say it was the first map I generated
Here's your starting area, with the settler selected to see the game's suggestions.
So, what about that blue circle? Closeup spoilered just below.
Alright, we're still Wednesday, fire it up and post your ideas!
Round one will last one week and covers the first 50 turns.
Save,Discussion and Playing (this post and below)
All submissions for voting (here)
Round 2
Save,Discussion and Playing (here)
All submissions for voting (here)
Round 3
Save, Discussion and Playing (here)
All submissions for voting (here)
Round 4
Save, Discussion and Playing (here)
Most of the following is shamelessly stolen from Gumbolt's usual threads With his interest waning down in the Cookbook, I decided to take over the hosting of the series and hopefully we can help people to learn the game at the higher tier of difficulty.
The Immortal Cookbook is a concurrent succession game series to help readers learn how to play and win at Immortal level in Civilization 4: Beyond the Sword, v3.19
Some of you may be familiar with the previous Emperor Cookbook games. We decided to raise the level of difficulty to Immortal because we are always playing from the best save and we were often over engineering saves to make them more of a challenge. The difficulty should be approximately equal to Emperor level difficulty, if only slightly harder.
Our Immortal Cookbook game features Hammurabi. We will be playing at Immortal difficulty, NORMAL speed, with a standard sized map. Huts and events are disabled for this game, as they tend to make things more random and it will make for better comparison.
Here is the info on our leader, his unique unit and building as well as our starting position and settings:
Leader
Settings
========
To keep the pace going, I've decided to make rounds last EXACTLY one week, from Wednesday to Wednesday. Here's the breakdown of it:
1-Each Wednesday the save will be posted.
2-Following the posting of the save, I will post some relevant information to the position as well as some suggestions, in spoilers.
3-Players are strongly encouraged to contribute their thoughts in spoilers as well, before reading the other spoilers. Half the work of Immortal is planning while the other half is playing it out
4-You can play whenever you want in the week although it might be best to wait for some discussion first - up to you. Round length will be 50 turns unless otherwise specified.
5-Play the round and submit your save by Monday, 0h00 GMT. Late submissions will be accepted but you might not get as many comments/votes as otherwise.
6-Voting begins Monday, 0h00 GMT... review the saves and then post your votes and, preferably, why. If not enough votes are generated, I'll handpick the winning save
========
Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Now that we have upped the difficulty level, we will return to the 'best ball' system of selecting and playing saves. What this essentially means is that after we have completed each round, everyone will have a chance to vote on which save is in the best position. The winning save will be used for the next round.
If there is any player who is strong at Immortal+ level, it would be great to have you post your saves to show us how it's done. However, I request that any of you who realize your round was far superior remove your save from the voting. This rule is intended to ensure that the game doesn't get into a overly strong winning position after only a few rounds (because what fun is that? ).
Voting Rules:
1. You may NOT vote on your own save (but you are encouraged to state the strengths and weaknesses of your save).
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is not allowed.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Please don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
========
And now, about the map!
First, I'll insist to say that this map is 100% real, no alterations whatsoever from my part. I'm also happy to say it was the first map I generated
Here's your starting area, with the settler selected to see the game's suggestions.
So, what about that blue circle? Closeup spoilered just below.
Alright, we're still Wednesday, fire it up and post your ideas!
Round one will last one week and covers the first 50 turns.