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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#1 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Getting Started
Communitas is a community-made expansion pack for Civilization V. I started this project because I believe Civilization is a fantastic game, and I want to perfect it while remaining as close to the core experience as possible. Visit communitas.wikia.com to learn more about the project. Click to install the expansion. Post in the forum if you have any comments, suggestions, or questions. Click here if you encounter any problems while playing the expansion.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Jan 18, 2013 at 09:53 PM. |
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#2 |
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Chieftain
Join Date: Sep 2010
Posts: 98
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while this is great it runs into a few problems, mainly updates, i mean if people know how to mix and match xml files they don't need your combined pack, and if they don't you'll need to do constant revisions.
secondly imho, this is missing the "big" revision mods suck as valk's economy mod or ice's strategic tile changes. |
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#3 |
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Prince
Join Date: Dec 2003
Location: Germany
Posts: 557
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This is simply the collection of Thalassicus' own small mods, not of balance mods per se.
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Waiting for a CiV fantasy mod since announcement day. ![]() For an expansion see Spatzimausi's mod |
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#4 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Just what JDexter said. I'm including links here for reference, and the file is for those who are currently unable to download them ingame due to (soon to be fixed) mod browser bugs.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Oct 01, 2010 at 07:46 AM. |
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#5 |
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Prince
Join Date: Sep 2006
Posts: 399
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I installed all the separate mods, but my question I suppose is in general. If you come up with a new version of the mod, is it automatically updated though steam when you publish it?
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Meh... |
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#6 |
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Warlord
Join Date: Jan 2004
Posts: 157
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Thanks thal for posting a seperate download link... very much appreciated!
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#7 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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@mattpilot
Of course, no problem! @wapamingo I believe so, though it's difficult for me to verify on my own (since I can't simultaneously experience both uploading and downloading the same mod). I did see Kael say something to that effect in his Celtic mod thread. I've asked your question on one of the stickies on the main modding forum, and will try and get you a definite answer. I did experiment with some of the mod options yesterday that might have accidentally broken any automatic updates (tested the effect of changing the Mod ID), so it wouldn't hurt to download here or check online for the latest versions of the mods this one time. I didn't know about the update service until I read Kael's post earlier today.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Sep 30, 2010 at 03:42 PM. |
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#8 |
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Nooblet
Join Date: Sep 2010
Location: Uncanny Valley
Posts: 95
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I am currently giving the mod(s) a whirl. It seems to be working great. My only mistake was selecting Babylon as my civ, so I started in the desert. Seven cities later, I'm still in the desert
![]() Anyway, I always micro my workers, and I find myself actually reading and comparing each possible improvement. And I actually used my first three Great Scientists for academies. So far, it all seems to be very nice, so good job! High marks! I would love it if you could do something similar to the epic/marathon building/research rebalance mods that are currently out there. Lowering building hammer costs while slightly increasing research costs, or maybe just increasing the number of hammers in a city/windmill/workshop/plant. None of the mods of that kind that I have so far come across fit me just right, if you know what I'm saying, so I'd like to see your take on it. |
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#9 |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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can you please post the changes you make between versions?
I'm having a hard time keeping up with it. Everytime i launch Civ there's new versions. There's no info on whats different than the version i already have. I like knowing what to expect. And no, it does not auto-update. It shows up as an uninstalled mod. Basically when you browse the mods list in-game and it doesn't say "Already Installed" it's a new version. If you want it, you have to remove the one already installed then download and install the new one. |
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#10 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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@TheBoz
Sure, I'll think about it a while and see if I come up with anything. @Gorey I apologize for the confusion, I'm a perfectionist and tend to revise things until it's just right. The majority of version increases have simply been me learning how the mod posting system works and revising the presentation of the mods. I've been updating the descriptions to be more concise, use bullet points, icons, that sort of thing. On the threads here on Civfanatics for individual mod components, when I make any actual gameplay changes to that component, I indicate those changes on a version history on the page. For example, on the Greater Improvements page I indicated the gameplay changes in the version history spoiler: http://forums.civfanatics.com/showthread.php?t=385262 For consistency, I will do this for each component page. Thank you for the feedback!
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Oct 01, 2010 at 05:18 AM. |
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#11 |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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#12 |
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Chieftain
Join Date: Nov 2005
Location: Northallerton, North Yorkshire
Posts: 27
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Error Message
I get the following message when trying to download this:
Invalid Attachment specified. If you followed a valid link, please notify the administrator |
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#13 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Try it again, I just updated so there might have been a slight delay, or you might have attempted to download during the interim period where I'd deleted the previous version.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#14 |
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Chieftain
Join Date: Nov 2005
Location: Northallerton, North Yorkshire
Posts: 27
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#15 |
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Warlord
Join Date: Mar 2008
Posts: 167
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Thanks for uploading this as a zip! I can never get the mod browser to work... Any time I try to search or filter the results, the browser breaks and nothing short of restarting the game will fix it.
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#16 |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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The Balance - Farms link goes to the the wrong thread.
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#17 |
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Chieftain
Join Date: Feb 2006
Posts: 10
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Gonna give this one a try
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#18 | |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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@Gorey
Thank you for catching that, I've updated the link. Quote:
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Oct 01, 2010 at 11:07 PM. |
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#19 |
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Chieftain
Join Date: Jan 2008
Posts: 35
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The current .ZIP file lists "Farms (v2)", while the old one listed "Farms (v4)", was this an intentional rollback to a previous version?
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#20 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Yeah, take a look here: http://forums.civfanatics.com/showpo...39&postcount=9
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Oct 02, 2010 at 08:03 AM. |
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