Advertisement
Civilization Fanatics' Center  

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Creation & Customization > Civ5 - Project & Mod Development > Communitas Expansion Pack

Reply
 
Thread Tools
Old Sep 30, 2010, 02:43 AM   #1
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 11,055
Goldenage Getting Started


Communitas is a community-made expansion pack for Civilization V. We started this project because we believe Civilization is a fantastic game, and we want to perfect it while remaining as close to the core experience as possible.

Visit communitas.wikia.com to learn more about the project.

Click to install the expansion.

Post in the forum if you have any comments, suggestions, or questions.

Click here if you encounter any problems while playing the expansion.



Please contact @thalassicus1 on steam if you'd like to join the team. The main team members are:

Lead developer: Thalassicus
Lead programmers: AlyDash, ExpiredReign, Stackpointer
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables

Last edited by Thalassicus; Nov 22, 2013 at 11:41 AM.
Thalassicus is offline   Reply With Quote
Old Sep 30, 2010, 06:21 AM   #2
Necro-
Chieftain
 
Join Date: Sep 2010
Posts: 98
while this is great it runs into a few problems, mainly updates, i mean if people know how to mix and match xml files they don't need your combined pack, and if they don't you'll need to do constant revisions.

secondly imho, this is missing the "big" revision mods suck as valk's economy mod or ice's strategic tile changes.
Necro- is offline   Reply With Quote
Old Sep 30, 2010, 07:19 AM   #3
JDexter
Prince
 
JDexter's Avatar
 
Join Date: Dec 2003
Location: Germany
Posts: 557
This is simply the collection of Thalassicus' own small mods, not of balance mods per se.
__________________
Waiting for a CiV fantasy mod since announcement day.
For an expansion see Spatzimausi's mod
JDexter is offline   Reply With Quote
Old Sep 30, 2010, 08:03 AM   #4
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 11,055
Just what JDexter said. I'm including links here for reference, and the file is for those who are currently unable to download them ingame due to (soon to be fixed) mod browser bugs.
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables

Last edited by Thalassicus; Oct 01, 2010 at 07:46 AM.
Thalassicus is offline   Reply With Quote
Old Sep 30, 2010, 08:21 AM   #5
wapamingo
Prince
 
wapamingo's Avatar
 
Join Date: Sep 2006
Posts: 399
I installed all the separate mods, but my question I suppose is in general. If you come up with a new version of the mod, is it automatically updated though steam when you publish it?
__________________
Meh...
wapamingo is offline   Reply With Quote
Old Sep 30, 2010, 10:19 AM   #6
mattpilot
Warlord
 
Join Date: Jan 2004
Posts: 183
Thanks thal for posting a seperate download link... very much appreciated!
mattpilot is offline   Reply With Quote
Old Sep 30, 2010, 03:03 PM   #7
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 11,055
@mattpilot
Of course, no problem!

@wapamingo
I believe so, though it's difficult for me to verify on my own (since I can't simultaneously experience both uploading and downloading the same mod). I did see Kael say something to that effect in his Celtic mod thread. I've asked your question on one of the stickies on the main modding forum, and will try and get you a definite answer.

I did experiment with some of the mod options yesterday that might have accidentally broken any automatic updates (tested the effect of changing the Mod ID), so it wouldn't hurt to download here or check online for the latest versions of the mods this one time. I didn't know about the update service until I read Kael's post earlier today.
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables

Last edited by Thalassicus; Sep 30, 2010 at 03:42 PM.
Thalassicus is offline   Reply With Quote
Old Sep 30, 2010, 05:56 PM   #8
The Boz
Nooblet
 
The Boz's Avatar
 
Join Date: Sep 2010
Location: Uncanny Valley
Posts: 95
I am currently giving the mod(s) a whirl. It seems to be working great. My only mistake was selecting Babylon as my civ, so I started in the desert. Seven cities later, I'm still in the desert
Anyway, I always micro my workers, and I find myself actually reading and comparing each possible improvement. And I actually used my first three Great Scientists for academies. So far, it all seems to be very nice, so good job! High marks!
I would love it if you could do something similar to the epic/marathon building/research rebalance mods that are currently out there. Lowering building hammer costs while slightly increasing research costs, or maybe just increasing the number of hammers in a city/windmill/workshop/plant. None of the mods of that kind that I have so far come across fit me just right, if you know what I'm saying, so I'd like to see your take on it.
The Boz is offline   Reply With Quote
Old Sep 30, 2010, 06:07 PM   #9
Gorey
Prince
 
Gorey's Avatar
 
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 569
can you please post the changes you make between versions?

I'm having a hard time keeping up with it. Everytime i launch Civ there's new versions. There's no info on whats different than the version i already have. I like knowing what to expect.

And no, it does not auto-update. It shows up as an uninstalled mod. Basically when you browse the mods list in-game and it doesn't say "Already Installed" it's a new version. If you want it, you have to remove the one already installed then download and install the new one.
Gorey is offline   Reply With Quote
Old Oct 01, 2010, 05:08 AM   #10
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 11,055
@TheBoz
Sure, I'll think about it a while and see if I come up with anything.

@Gorey
I apologize for the confusion, I'm a perfectionist and tend to revise things until it's just right.

The majority of version increases have simply been me learning how the mod posting system works and revising the presentation of the mods. I've been updating the descriptions to be more concise, use bullet points, icons, that sort of thing. On the threads here on Civfanatics for individual mod components, when I make any actual gameplay changes to that component, I indicate those changes on a version history on the page.

For example, on the Greater Improvements page I indicated the gameplay changes in the version history spoiler:
http://forums.civfanatics.com/showthread.php?t=385262

For consistency, I will do this for each component page. Thank you for the feedback!
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables

Last edited by Thalassicus; Oct 01, 2010 at 05:18 AM.
Thalassicus is offline   Reply With Quote
Old Oct 01, 2010, 06:44 AM   #11
Gorey
Prince
 
Gorey's Avatar
 
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 569
Quote:
Originally Posted by Thalassicus View Post
@Gorey
I apologize for the confusion, I'm a perfectionist and tend to revise things until it's just right.
You dont have to apologize to me.. im cursed with it too.
Gorey is offline   Reply With Quote
Old Oct 01, 2010, 12:44 PM   #12
Iceman68
Chieftain
 
Iceman68's Avatar
 
Join Date: Nov 2005
Location: Northallerton, North Yorkshire
Posts: 42
Error Message

I get the following message when trying to download this:

Invalid Attachment specified. If you followed a valid link, please notify the administrator
Iceman68 is offline   Reply With Quote
Old Oct 01, 2010, 12:49 PM   #13
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 11,055
Try it again, I just updated so there might have been a slight delay, or you might have attempted to download during the interim period where I'd deleted the previous version.
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables
Thalassicus is offline   Reply With Quote
Old Oct 01, 2010, 12:54 PM   #14
Iceman68
Chieftain
 
Iceman68's Avatar
 
Join Date: Nov 2005
Location: Northallerton, North Yorkshire
Posts: 42
Quote:
Originally Posted by Thalassicus View Post
Try it again, I just updated so there might have been a slight delay, or you might have attempted to download during the interim period where I'd deleted the previous version.
Worked this time.

Just my luck to try downloading as it was being updated.
Iceman68 is offline   Reply With Quote
Old Oct 01, 2010, 01:01 PM   #15
MasterDinadan
Warlord
 
MasterDinadan's Avatar
 
Join Date: Mar 2008
Posts: 169
Thanks for uploading this as a zip! I can never get the mod browser to work... Any time I try to search or filter the results, the browser breaks and nothing short of restarting the game will fix it.
MasterDinadan is offline   Reply With Quote
Old Oct 01, 2010, 01:32 PM   #16
Gorey
Prince
 
Gorey's Avatar
 
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 569
The Balance - Farms link goes to the the wrong thread.
Gorey is offline   Reply With Quote
Old Oct 01, 2010, 04:32 PM   #17
Rinus4
Chieftain
 
Join Date: Feb 2006
Posts: 10
Gonna give this one a try
Rinus4 is offline   Reply With Quote
Old Oct 01, 2010, 08:50 PM   #18
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 11,055
@Gorey
Thank you for catching that, I've updated the link.

Quote:
Originally Posted by The Boz View Post
I would love it if you could do something similar to the epic/marathon building/research rebalance mods that are currently out there. Lowering building hammer costs while slightly increasing research costs, or maybe just increasing the number of hammers in a city/windmill/workshop/plant. None of the mods of that kind that I have so far come across fit me just right, if you know what I'm saying, so I'd like to see your take on it.
After playing through a few games with the Mine & Lumbermill adjustment, I've found this achieves the desired effect. Just a few of either tile can make a city quite productive, letting you actually build things before they go obsolete. I do like the idea of a workshop, but there's several other people working on a mod to add workshops, so I don't want to interfere.
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables

Last edited by Thalassicus; Oct 01, 2010 at 11:07 PM.
Thalassicus is offline   Reply With Quote
Old Oct 02, 2010, 12:16 AM   #19
nemini
Chieftain
 
Join Date: Jan 2008
Posts: 38
The current .ZIP file lists "Farms (v2)", while the old one listed "Farms (v4)", was this an intentional rollback to a previous version?
nemini is offline   Reply With Quote
Old Oct 02, 2010, 01:03 AM   #20
Thalassicus
Bytes and Nibblers
 
Thalassicus's Avatar
 
Join Date: Nov 2005
Location: Texas
Posts: 11,055
Yeah, take a look here: http://forums.civfanatics.com/showpo...39&postcount=9
__________________

We are the Modders. CiV will be assimilated.
We will enhance its biological and technological distinctiveness with our own.
Resistance is futile.


Communitas Expansion Pack
Wiki - Discussion - News


Forum Icons ~ Starting Civ5 Mods ~ Forum Tables

Last edited by Thalassicus; Oct 02, 2010 at 08:03 AM.
Thalassicus is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Creation & Customization > Civ5 - Project & Mod Development > Communitas Expansion Pack > Getting Started

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 06:19 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR