Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Creation & Customization > Civ5 - Custom maps

Notices

Reply
 
Thread Tools
Old Sep 30, 2010, 12:08 PM   #1
ecv
Chieftain
 
Join Date: Dec 2006
Posts: 82
Rhyes Civ 4 map converted and adjusted

I took the liberty to convert Rhyes superb civ 4 earth map to civ 5, and (quickly) do the minor adjustments needed. All civs are included and most city states. Enjoy and all courtesy goes to Rhye.
Attached Thumbnails
Click image for larger version

Name:	RhyeSS2.jpg
Views:	14449
Size:	463.9 KB
ID:	266930  
Attached Files
File Type: zip RhyesConverted4.zip (11.3 KB, 3437 views)

Last edited by ecv; Oct 05, 2010 at 12:19 PM. Reason: Updated with the newest version of the map. The screenshot is from a former version, still almost accurate though
ecv is offline   Reply With Quote
Old Sep 30, 2010, 12:09 PM   #2
Horem
Emperor
 
Join Date: Apr 2010
Posts: 1,003
Woot!
Horem is offline   Reply With Quote
Old Sep 30, 2010, 12:12 PM   #3
Shiggs713
Immortal
 
Shiggs713's Avatar
 
Join Date: Mar 2007
Location: Indianapolis
Posts: 2,320
Very nice. It was always a fun map. I just cringed when the plagues hit though.
__________________
"Know thy self, know thy enemy. A thousand battles, a thousand victories. " - Sun Tzu
Shiggs Earth - A ciV map and mod
CivEarth.com - a fanatics site for multi-player Earth Scenario's for cIV & ciV
Shiggs713 is offline   Reply With Quote
Old Sep 30, 2010, 01:34 PM   #4
Sentinal 6
Chieftain
 
Join Date: Sep 2010
Posts: 2
Thanks
Sentinal 6 is offline   Reply With Quote
Old Sep 30, 2010, 02:07 PM   #5
LastWordz
Chieftain
 
LastWordz's Avatar
 
Join Date: Jul 2006
Location: Chicago, IL
Posts: 22
I noticed that you left all the strategic resources at a value of "1" - which is problematic for gameplay. Might consider running through all of them and increasing to 4 across the board - or 4 near starts and 2 everywhere else.

edit: also noticed (yes, I know Rhye intended it this way) that there's no horses in the Americas, a few civs have no access to Iron at all - I think it would help gameplay to have these accessable to them. Also, the map could be spiffied up a bit with adding the continental coloring to it.

Last edited by LastWordz; Sep 30, 2010 at 02:27 PM.
LastWordz is offline   Reply With Quote
Old Sep 30, 2010, 05:29 PM   #6
CyberChrist
You caught my attention
 
CyberChrist's Avatar
 
Join Date: Dec 2001
Location: The Matrix
Posts: 1,381
Excellent conversion.

However there are a few flaws that still needs to be ironed out before the job is done.

Rivers:
Several rivers all around the world are failing to connect with the ocean as they should.

Mountains:
Several Mountains in mountainous regions are blocking off passages that should not be blocked off:
- 29x 20y (Peru)
- 25x 28y (Ecuador)
- 19x 36y (Mexico)
- 98x 43y (Tibet)
- 51x 37y (Morocco)
- 76x 44y (Turkey)

Resources:
Pearls and Cotton are missing and will have to be added manually - as well as Natural Wonders.

Replacing the missing Pigs, Crab, Rice, Copper, Stone, Corn and Tobacco resources from the original Civ4 map with resources available in Civ5 would be a good idea as well.

Regarding horses in America then I don't think that adding those would be a good idea, but if you must then only a single source near Americas start position.


City States:
There is a Tyre Settler in the middle of the jungle in Ecuador!
Since Tyre would ideally share the same tile as Sidon they are going to be hard to place, so it might be better to rename both Tyre and Sidon to Antioch and Jerusalem and place them at 73x 41y and 73x 38y instead.

Personally I would also add a few more new City States:
- 49x 43y (Lisbon)
- 52x 44y (Madrid)
- 58x 39y (Carthage)
- 72x 28y (Axum)
- 68x 16y (Great Zimbabwe)
- 76x 40y (Babylon)
- 75x 44y (Trapezus)
- 84x 47y (Samarkand)
- 99x 51y (Karakorum)
- 98x 36y (Pagan)
- 28x 21y (Cusco)
- 25x 28y (Quito)
- 22x 35y (Tikal)
- 26x 38y (Havana)
- 34x 11y (Buenos Aires)
... etc. etc.
__________________
CyberChrist
CyberChrist is offline   Reply With Quote
Old Sep 30, 2010, 11:27 PM   #7
gunnergoz
King
 
gunnergoz's Avatar
 
Join Date: Jul 2002
Location: Southern California
Posts: 748
Agree about the "1" value for strategic resources being a real problem in the game. It just throws off everything if an empire has but 1 or 2 of each.
__________________
"Things are getting better. Well, not as good as yesterday, but much better than tomorrow!"
- old Russian joke
gunnergoz is offline   Reply With Quote
Old Oct 01, 2010, 01:31 AM   #8
hammypants
Chieftain
 
Join Date: Apr 2008
Posts: 16
Would like to see this improved as it is an excellent conversion.
hammypants is offline   Reply With Quote
Old Oct 01, 2010, 12:46 PM   #9
zeggy
Warlord
 
zeggy's Avatar
 
Join Date: Jul 2007
Location: ???
Posts: 117
improve
improve
improve!!!
zeggy is offline   Reply With Quote
Old Oct 01, 2010, 01:42 PM   #10
ecv
Chieftain
 
Join Date: Dec 2006
Posts: 82
Thank you for your great comments, here's a new version.

- The resources have been changed to either 4 or 2 depending on their location.
- The rivers should now be fixed. If any are still landlocked or otherwise incorrect please let me know.
- Removed the Tyre CS.
- Added a few wheat in SE asia, since I think the civs there suffer the most from the missing resources of civ4.
- Added the rock of Gibraltar and a few marshes.
- Fixed the passages blocked by mountains

If anyone else feel like improving the map further feel free to do so. I probably wont have time for it before sunday.
Attached Files
File Type: zip RhyesConvertedAllCivsResFixed.zip (11.5 KB, 1431 views)
ecv is offline   Reply With Quote
Old Oct 01, 2010, 03:58 PM   #11
JEELEN
Venite, videte, audite
 
JEELEN's Avatar
 
Join Date: Oct 2006
Location: Leiden, the Netherlands
Posts: 11,304
Images: 22
Will check it out as soon as I´m done with Shiggs´s.
__________________
MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod

JEELEN is offline   Reply With Quote
Old Oct 01, 2010, 04:13 PM   #12
zeggy
Warlord
 
zeggy's Avatar
 
Join Date: Jul 2007
Location: ???
Posts: 117
Quote:
Originally Posted by ecv View Post
Thank you for your great comments, here's a new version.

- The resources have been changed to either 4 or 2 depending on their location.
- The rivers should now be fixed. If any are still landlocked or otherwise incorrect please let me know.
- Removed the Tyre CS.
- Added a few wheat in SE asia, since I think the civs there suffer the most from the missing resources of civ4.
- Added the rock of Gibraltar and a few marshes.
- Fixed the passages blocked by mountains

If anyone else feel like improving the map further feel free to do so. I probably wont have time for it before sunday.
Great job
zeggy is offline   Reply With Quote
Old Oct 02, 2010, 01:55 AM   #13
Optimizer
Sthlm, SWE
 
Optimizer's Avatar
 
Join Date: Dec 2001
Posts: 680
Screenshots please?
__________________
"We have fewer ships than we did in 1916. We also have fewer horses and bayonets. We have these things called aircraft carriers and planes land on them. We have ships that go underwater, nuclear submarines." Barack Obama

The absence of a Viking civilization in Civ 5, is good news. Viking means "pirate", "warrior" or "sailor". It was a profession, never a nation or tribe; most Scandinavians around AD 1000 were farmers/fishermen, not vikings. Vikings ruled by Ragnar Lodbrok makes as much sense as replacing the English with the Yeomen ruled by Robin Hood, or the Cowboys ruled by Zorro.
Optimizer is offline   Reply With Quote
Old Oct 02, 2010, 08:13 AM   #14
JEELEN
Venite, videte, audite
 
JEELEN's Avatar
 
Join Date: Oct 2006
Location: Leiden, the Netherlands
Posts: 11,304
Images: 22
Got a spontaneous CTD around 150 AD playing as Egypt.

(Wish you´d used my corrected version of Rhye´s BTW; for instance, Egypt has no access to Copper/Gold like it should.)
__________________
MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod

JEELEN is offline   Reply With Quote
Old Oct 02, 2010, 11:55 AM   #15
ecv
Chieftain
 
Join Date: Dec 2006
Posts: 82
Here's a new version with the following improvements.

- Added the various features.
- Added pearls and a few other luxury resources in various places.
- Minor changes to the placement of early stategic resources in Europe.
- Removed Genoa and added Monaco one tile left.

Last edited by ecv; Oct 04, 2010 at 10:51 AM.
ecv is offline   Reply With Quote
Old Oct 02, 2010, 12:17 PM   #16
zeggy
Warlord
 
zeggy's Avatar
 
Join Date: Jul 2007
Location: ???
Posts: 117
Mhmm need more oil in Arabian desert please!

Edit:
on a side note...if i download the second update i cannot get the game to recognise it?
I extract the file into my game / mods folder but the game doesnt show it up to enable??? I think your v1 is not valid as its named "earth" and there is a default "earth" map already...and the RhyesConverted2.zip update is not named the same so i cant just copy and paste it over v1 download to enable it !!

Edit2:
I have downloaded v1, deleted earth v1 map and installed the update above.. and renamed it Earth.Civ5Map and it now shows up.,,but its only a large size map not huge ??

Last edited by zeggy; Oct 02, 2010 at 01:10 PM.
zeggy is offline   Reply With Quote
Old Oct 02, 2010, 01:21 PM   #17
ecv
Chieftain
 
Join Date: Dec 2006
Posts: 82
You should put it in your Documents\My Games\Sid Meier's Civilization 5\Maps folder
ecv is offline   Reply With Quote
Old Oct 02, 2010, 01:32 PM   #18
ozon
Chieftain
 
Join Date: Sep 2009
Location: Germany
Posts: 21
First of all, i really like the map and appreciate your work you spend on converting it!

After a first glimpse at the alpha you uploaded, i opened in worldbuilder and made some of the mentioned refinements in here by myself. I also removed some city states and eurpean civilizations, because i wanted to play as germany.

UNfortunatly, after playing ~170 turns (Bismarck, emperor, epic), the game is ALWAYS passing out (freezing while beginning to calculate foreign actions) at the end of the turn where BC is becoming AD.

I really tried everything, i.e. reloading autosaves 10, even 20 turns before, quicksave couple of turns before and made completly different things - nothing changed!!!

I´m posting here, because i want to figure out, if someone is experiencing the same problem, and if, is it solvable, or is it "mapspecific" and thus this game is ruined?
ozon is offline   Reply With Quote
Old Oct 02, 2010, 02:37 PM   #19
Monyu
Chieftain
 
Monyu's Avatar
 
Join Date: Sep 2010
Location: Chiba, JP
Posts: 40
Quote:
Originally Posted by JEELEN View Post
Got a spontaneous CTD around 150 AD playing as Egypt.

(Wish you´d used my corrected version of Rhye´s BTW; for instance, Egypt has no access to Copper/Gold like it should.)
Yeah I crash around 75AD as America tried over and over again. Too bad though I this was one of my best playthroughs so far D :
Monyu is offline   Reply With Quote
Old Oct 02, 2010, 03:35 PM   #20
se_thrax
Chieftain
 
se_thrax's Avatar
 
Join Date: Oct 2010
Location: Sweden
Posts: 6
I like to play as england, i personally would move edinburgh up a tile.

But biggest problem i recieve on this conversion is as soon as i meet a city state, i meet ceasar or another primary plyer from the other side of the globe.

I get diplomatic contact with them and as i press goodbye, the welcom text they had changes back into barbarian city state.

Is there a way to just remove city state when playing this map? since you have to tick scenario, the advanced setup becomes blocked.

* playing with worldbuilder * (see if i can figure it all out )
se_thrax is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Creation & Customization > Civ5 - Custom maps > Rhyes Civ 4 map converted and adjusted

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 10:05 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR