[FIXED] Sydney Opera House can only be built in coastal cities

Lormax

Chieftain
Joined
Oct 26, 2005
Messages
32
It's not listed ANYWHERE in the game that this is required. It needs to be listed on the Wonder itself and in the Civilopedia. Hope this helps someone from beelining to Globalization and not having a coastal city...
 
I'm gonna suggest that it's not a bug and merely lacking documentation based on how the real world Opera House is situated just next to the water.
 
Confirmed, at least to the extent that I couldn't build it in my inland city. Didn't have a coastal city to check. Can't attach the same save to two different posts, apparently, so the save is the turn 295 one, http://forums.civfanatics.com/attachment.php?attachmentid=266250&d=1285958321 attached to post http://forums.civfanatics.com/showpost.php?p=9702161&postcount=155

The costs for things in the civpedia seem autogenerated, they're certainly different for different game speeds. It's just the restrictions, benefits, etc that seem to sometimes be wrong/missing.
 
Confirmed; can be built in coastal cities, but not inland ones. Similar to how Machu Pichu can only be built in a city with a mountain nearby.
 
This is by design. Needs a civilopedia update only.

Code:
<Row>
            <Type>BUILDING_SYDNEY_OPERA_HOUSE</Type>
            <BuildingClass>BUILDINGCLASS_SYDNEY_OPERA_HOUSE</BuildingClass>
            <Cost>1000</Cost>
            <PrereqTech>TECH_GLOBALIZATION</PrereqTech>
            <Help>TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_HELP</Help>
            <Description>TXT_KEY_SYDNEY_OPERA_HOUSE</Description>
            <Civilopedia>TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE_PEDIA</Civilopedia>
            <ArtDefineTag>SYDNEY OPERA HOUSE</ArtDefineTag>
            <Quote>TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_QUOTE</Quote>
            <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
            <GreatPeopleRateChange>2</GreatPeopleRateChange>
            <NukeImmune>true</NukeImmune>
[B]            <Water>true</Water>[/B]
            <HurryCostModifier>-1</HurryCostModifier>
            <MinAreaSize>10</MinAreaSize>
            <ConquestProb>100</ConquestProb>
            <FreePolicies>1</FreePolicies>
            <Culture>1</Culture>
            <DisplayPosition>16</DisplayPosition>
            <IconAtlas>BW_ATLAS_2</IconAtlas>
            <PortraitIndex>27</PortraitIndex>
            <WonderSplashImage>WonderConceptSydneyOperaHouse.dds</WonderSplashImage>
            <WonderSplashAudio>AS2D_WONDER_SPEECH_SYDNEY_OPERA_HOUSE</WonderSplashAudio>
        </Row>
 
A confirmation with a savegame please.


This is partially so incredible.
I thought the Civilopedia was autogenerated out of the XML files, like in Civ4.
With all the bugs in it, it seems more they've put every value by hand in.

The only information that's automatically generated from the data files is in the "primary info" of a building (cost, yields), not the help, description, or civlopedia entries.

A much better method would be to have a string associated with each XML attribute, but guess they got lazy.
 
Agreed - dumb. There is nothing about the Sydney Opera House that is related to water, any more than there should be a coastal restriction for the Statue of Liberty (watch, there probably ls...). In fact, the SoL at least has an arguable port component - it welcomed boats of immigrants. No reason to confine the SOH to the coast. Ticky tack design.
 
What's why I couldn't see it! I checked civilpedia several times and couldn't find the reason. A CS wants it but I couldn't deliver. Plus now I need seven more turns to win a culture victory. In my opinion it should be stated in the game.
 
Sounds like an incredible dumb decission :wallbash:.

Agreed - dumb. There is nothing about the Sydney Opera House that is related to water, any more than there should be a coastal restriction for the Statue of Liberty (watch, there probably ls...). In fact, the SoL at least has an arguable port component - it welcomed boats of immigrants. No reason to confine the SOH to the coast. Ticky tack design.

O RLY? :rolleyes:

I take it neither of you gents are from Sydney, or even from Australia? Or failing that, I'm assuming you're not interested in objectively looking at a design decision before you get up on your soap boxes? If you were, perhaps you'd consider that the Sydney Opera House is, has always been, and always will be a cultural landmark which is inextricably linked with Sydney Harbour (as in a natural coastal topographical feature with lots of that blue liquidy stuff in it??)

Kinda makes sense it would only be available on the coast fellas. You might not like it, but that doesn't make it any less reasonable, or any less a reality. The game devs in this case haven't been "ticky tack" or "incredibly dumb"... indeed it seems they've actually put some thought into the actual landmark before including it in the game.
 
I meant the technical implementation, how the info is read from the files, did not mention anything about the sense ;).

Ah well, my apologies - in that case, please continue to vent away :D

In all seriousness, I definitely agree with you about it being a bit shoddy that the full requirements for the wonder aren't very clearly spelled out. The fact that this has caused enough uncertainty to have it reported as a bug is proof enough that Firaxis obviously didn't do a very good job with pointing out exactly what the wonder's pre-reqs were :)

If a game dev is going to go "electronic"/"cloud" with a manual, they better be bloody sure it includes everything.... clearly they haven't done that (In fact, I'm getting the distinct impression that my beloved franchise has sunk to shovelware :( )
 
I can see the logic behind the Sydney / Statue of Liberty difference. The Opera House's architecture is specifically designed to resemble seashells, whereas the Statue of Liberty doesn't have an ocean theme in the design itself. Conversely, the Statue of Liberty rather resembles the Colossus, which is a coastal landmark.

Honestly I think it'd make sense to have neither with a coastal requirement, or both. The inconsistency is weird.
 
This is by design. Needs a civilopedia update only.

Code:
<Row>
            <Type>BUILDING_SYDNEY_OPERA_HOUSE</Type>
            <BuildingClass>BUILDINGCLASS_SYDNEY_OPERA_HOUSE</BuildingClass>
            <Cost>1000</Cost>
            <PrereqTech>TECH_GLOBALIZATION</PrereqTech>
            <Help>TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_HELP</Help>
            <Description>TXT_KEY_SYDNEY_OPERA_HOUSE</Description>
            <Civilopedia>TXT_KEY_BUILDING_SYDNEY_OPERA_HOUSE_PEDIA</Civilopedia>
            <ArtDefineTag>SYDNEY OPERA HOUSE</ArtDefineTag>
            <Quote>TXT_KEY_WONDER_SYDNEY_OPERA_HOUSE_QUOTE</Quote>
            <SpecialistType>SPECIALIST_ARTIST</SpecialistType>
            <GreatPeopleRateChange>2</GreatPeopleRateChange>
            <NukeImmune>true</NukeImmune>
[B]            <Water>true</Water>[/B]
            <HurryCostModifier>-1</HurryCostModifier>
            <MinAreaSize>10</MinAreaSize>
            <ConquestProb>100</ConquestProb>
            <FreePolicies>1</FreePolicies>
            <Culture>1</Culture>
            <DisplayPosition>16</DisplayPosition>
            <IconAtlas>BW_ATLAS_2</IconAtlas>
            <PortraitIndex>27</PortraitIndex>
            <WonderSplashImage>WonderConceptSydneyOperaHouse.dds</WonderSplashImage>
            <WonderSplashAudio>AS2D_WONDER_SPEECH_SYDNEY_OPERA_HOUSE</WonderSplashAudio>
        </Row>

The above-posted XML gives the requirement as "water." However, I have confirmed that rivers are insufficient for the Sydney Opera House. Apparently, rivers don't count as "water."

For the purposes of this bug, does anyone know if a lake city count as a "coastal/water" city, or only sea cities?
 
For the purposes of this bug, does anyone know if a lake city count as a "coastal/water" city, or only sea cities?

Considering lakes are pretty much rivers - in terms of game mechanics - I'd assume you can not build the Opera next to it.

Code:
<Row>
			<ID>0</ID>
			<Type>BUILDING_FLOATING_GARDENS</Type>
			<BuildingClass>BUILDINGCLASS_WATERMILL</BuildingClass>
			<Cost>120</Cost>
			<GoldMaintenance>1</GoldMaintenance>
			<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			<Help>TXT_KEY_BUILDING_FLOATING_GARDENS_HELP</Help>
			<Description>TXT_KEY_BUILDING_FLOATING_GARDENS_DESC</Description>
			<Civilopedia>TXT_KEY_BUILDING_FLOATING_GARDENS_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FOATING_GARDENS_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_WATERMILL</ArtDefineTag>
			[B]<FreshWater>true</FreshWater>[/B]
			<MinAreaSize>1</MinAreaSize>
			<ConquestProb>66</ConquestProb>
			<HurryCostModifier>25</HurryCostModifier>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<PortraitIndex>58</PortraitIndex>
		</Row>

Notice the <FreshWater> tag, that's why I made that assumption.

I can not verify this right now, only recently won a Cultural Victory with one city and have been puzzled that I could not build the wonder due to documentation not mentioning any of it.
As for all discussion about why it should or not be build next to a river, this is a wonder that actualy can have a significant impact on a cultural victory depending on your oponents and/or game conditions - I mean this is a FREE policy that doesnt add to the culture cost - giving it such a requirement is rather annoying.

Making it reward something else and including a new wonder that can be built anywhere would be a good move.
 
For the purposes of this bug, does anyone know if a lake city count as a "coastal/water" city, or only sea cities?

Okay, I tested and found that only sea cities count as coastal/water cities. Lake cities do not count as coastal/water cities for the purpose of building the Sydney Opera House.
 
Agreed - dumb. There is nothing about the Sydney Opera House that is related to water, any more than there should be a coastal restriction for the Statue of Liberty (watch, there probably ls...). In fact, the SoL at least has an arguable port component - it welcomed boats of immigrants. No reason to confine the SOH to the coast. Ticky tack design.

I know this is an old post but the cooling system in the Sydney Opera House uses the harbor water as a cooling agent. The designers thought a traditional cooling tower was not suitable so they came up with this alternative.

So, strictly speaking, the Sydney Opera House needs to be built next to the water. Whether it is fresh water or sea water steers back to the actual real world representation.
 
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