LONES: Quam ut Subsisto orbis terrarum

Lord of Elves

Suede-Denim Secret Police
Joined
Oct 31, 2009
Messages
6,976
"Had I been present at the creation, I would have given some useful hints for the better ordering of the universe."

Introduction
The year is 1492. The Reconquista is over, and Christopher Columbus, a Genoan of the United Kingdom of Italy in the service of the crown of Castile-Leon sails to the New World in search of glory and fortune. If this sounds slightly different than the story you are familiar with, and it intrigues you, then keep listening. The Europe that Columbus sails from is entirely different, and so might be the New World he discovers. For this is the task of men; Quam ut Subsisto orbis terrarum. How to remake the world...

This NES is focused around playability, rather than plausibility. That is to say that the timeline is focused towards creating an interesting reality for the players to engage in, rather than one that is entirely feasible within real historical dialogue. If you're looking for a realistic timeline which is entirely beheld to historical fact, then this is probably not the NES for you.

Stats and Things
Iberian Empire
Leader: Isabelle I, Empress of Iberia, Protector of the Marinids
Government Type: Aristocratic Monarchical Union
Centralization: 75%
Stability: 4
Economic Power: 15/18
Manpower: 3500
Army: 18 Infantry Divisions (Professional), 3 Infantry Divisions (Levee), 18 Cavalry Divisions (Levee)
Navy: 6 Carracks, 15 Cogs, 10 Transports, 135 Levied Boats
Army Quality: 7
Navy Quality: 8
Colonies/Territories: Carribean Isles, Ceylon, Iberian Arabia
Factions:
Castilian Aristocrats 2/5
Leonese Aristocrats 2/3
Navarre Peasantry 2/3
Peasantry 4/5
Prestige: 88
Claims: Iberian Columbia

Leader: This is a rather generic term for the recognized head of state within your nation. They do not necessarily wield any political power, and can be merely a figurehead, but this is the face of your nation, and whether they be liked or disliked, their death can have dramatic effects in the international community, especially if it is... unnatural.

Government Type: This is the method in which governmental affairs are organized in your nation. Some governments allow their subjects more freedoms than others, and are more efficient or less efficient for it. While it will not directly effect your ability to govern your nation, your government type should give you a feel for how your country operates.

Centralization: Here we start getting into more mechanical matters. Your centralization is a function of your government type, but is not necessarily directly related. Higher levels of centralization represent greater power on the part of the central government, and a greater ability to enforce changes of policy or programs. Lower centralization represents less power on the part of the central government and less ability to enforce changes of policy, et cetera. You require at least 60% centralization to be able to muster enough economic and military cohesion to found a colony.

Stability: This is a measure of the overall happiness of your citizenry, and the likelihood that your country will collapse into revolt or civil war on a scale of one to five, the levels of which are below:

1 - Revolt 2 - Mass Dissent 3 - Doubting 4 - Overall Loyal 5 - Highly Loyal

Your stability is in general a representation of the faith in your government of the average citizen, although your stability is also a function of the happiness of various factions within your nation, and maintaining a healthy stability level means also keeping these factions happy. For obvious reasons, should your stability drop, it is likely that your centralization will too.

Economic Power: This is a unit in which your ability to raise troops and enact policy changes and programs is measured. Economic Power is a blanket term for the powers of agriculture, industry, and money-changing that influence the tides of monetary influence within your nation.

The first number is the amount of EP you may spend this current turn. The second number is the amount of EP you are gaining per turn (EPT).

Manpower: This is a representation of the amount of your population able to be recruited into the military. This number will drop with the addition of units to your military, or raised with the reintegration of serving soldiers into the working society. To get a feel for your manpower, divide by ten. This is the amount of military units worth one MP each you can raise.

Army and Navy Quality: This is the level of skill within your armed forces on a scale of one to ten. More skilled armies and navies will fight better and will be able to execute more complex strategies with higher levels of cohesion. This can be improved with more efficient and rigorous training, or simply by more combat experience.

Factions: These are political, religious, economic, or ethnic groups within your nation. Keeping them happy is inherent in maintaining your stability, and their loyalty to your government and size are listed as such:

First number being size, second loyalty to your government.

Prestige: "Adapted", from Victory Points, Prestige is a measure of the general success of your nation in enacted programs which have benefited your country, or in actions or the results thereof. Prestige cannot be deducted, as it is a total of the amount of success a nation has encountered in the game. Actions beneficial to a nation will award varying levels of Prestige based on their effect, whereas while actions that negatively effect your nation will not subtract Prestige, but they will certainly not award it. The award of Prestige will be handled on a case-by-case basis depending on the general effect of the action, and the scope of that effect within current events in the NES.

Military Matters
Professional vs Levee: Professional units are under the control of a centralized military, are better trained, better funded, and better supplied, than their conscripted levy counterparts. Professional units cost EP and MP, while levy units cost only MP, but are significantly weaker, and are only on the same level of ability as their professional counterparts when deployed en masse.

Regarding naval units, all are the same unless they are raised in massive amounts at one particular time, in which they shall operate on the level of levy units due to lack of training and cohesion inherent in massive military conscription.

Pricing:
Professional Infantry Division: 1EP, 1MP
Levee Infantry Division: 1MP
Professional Cavalry Division: 4EP, 2MP
Levee Cavalry Division: 2MP

Cog: 5EP, 2MP
Transport: 2EP; carries three units of any type.

Colonies and the New World
Several conditions must be satisfied prior to the attempting of a colonial expedition. Firstly, you must have a centralization stat of at least 60%, secondly you must have 10EP to invest in the project, and finally, you must have at least 5 Transport ships within your navy. Colonies have the potentiality to decay over time if they are not maintained through supply and defense. The greater distance a colony is from your home territories, the faster this will happen, and the harder it will be to maintain the colony.

Expeditions: Prior to colonizing, and expedition must be undertaken. A general rule of thumb is that if you do not already have colonies in the vicinity, or that no one else does, an expedition is necessary. You can colonize a region without charting it first via an expedition, but your colony has a much higher likelihood that it will decay due to natural conditions, a lack of supplies, so on and so forth An expedition can be undertaken with any level of centralization, but requires an investment of 15EP and 5 Cog ships within your navy to dedicate to the task.

Claims: You may make claims to your crown or government various plots of land that you have discovered or know from your discoveries that it exists. Claims are territories you do not actually as of yet own, but are recognized as being owned by the crown of your nation or by your nation's government. Violation of a claim, is of course, grounds for war. It is understood that you do not claim "Africa", unless you wish to go to war with anyone who colonizes on the landmass. It does not cost anything to make a claim.

The Map
Spoiler :
lulznesnorthernstyle.png
 
Norse Kingdom
Leader: Harthacanute II, King of the Norse, Protector of Sweden and Lord of Finland
Government Type: Aristocratic Imperial Monarchy
Centralization: 10%
Stability: 1
Economic Power: 6/6
Manpower: 2374
Army: N/A
Navy: N/A
Army Quality: 8
Navy Quality: 5
Colonies/Territories: New Avalon
Factions:
English Aristocrats 2/4
Danish Aristocrats 2/4
Norwegian Aristocrats 2/5
Anglo-Scottish Aristocrats 2/4
Anglo-Irish Aristocrats 2/4
Peasantry 4/2
Scottish Peasantry 3/2
Irish Peasantry 4/2
Clergy 2/4
Prestige: 42
Claims: Norse Columbia

Holy German Empire
Leader: Maximillian I, Holy Roman Emperor by the Grace of God elected Emperor of Germany, Pontiff of Vienna
Government Type: Feudal Monarchical Confederation
Centralization: 60%
Stability: 2
Economic Power: 20/8
Manpower: 2984
Army: 5 Infantry Divisions (Professional), 10 Infantry Divisions (Levee), 15 Cavalry Divisions (Professional)
Navy: 5 Cogs, 9 Transports
Army Quality: 8
Navy Quality: 3
Colonies/Territories: None
Factions:
German Nobles 3/2
Hollander Nobles 2/1
Peasants 4/4
Clergy 2/4
Prestige: 45
Claims:

United Kingdom of Italy/Julius Gandi
Leader: Paolo Fregosa, King of Italy, Doge of Genoa
Government Type: Aristocratic Monarchical Confederation
Centralization: 30%
Stability: 1
Economic Power: 17/20
Manpower: 1870
Army: 21 Infantry Divisions (Professional), 27 Infantry Divisions (Levee) 2 Cavalry Divisions (Professional)
Navy: 2 Cogs, 20 Transports
Army Quality: 5
Navy Quality: 7
Colonies/Territories: None
Factions:
Genoan Aristocrats 2/4
Non-Genoan Aristocrats 4/2
Clergy 1/2
Prestige: 0
Claims:

Kingdom of Normandy/Commander Gorma
Leader: John III, King of Normandy
Government Type: Feudal Monarchy
Centralization: 50%
Stability: 4
Economic Power: 10/10
Manpower: 1500
Army: 40 Infantry Divisions (Levee), 10 Cavalry Divisions (Levee)
Navy: 1 Cog, 200 Levied Boats
Army Quality: 5
Navy Quality: 6
Colonies/Territories: None
Factions:
Nobility 2/4
Peasantry 4/3
Clergy 2/2
Prestige: 0
Claims:

Iberian Empire/TheLizardKing
Leader: Isabelle I, Empress of Iberia, Protector of the Marinids
Government Type: Aristocratic Monarchical Union
Centralization: 75%
Stability: 4
Economic Power: 15/18
Manpower: 3500
Army: 18 Infantry Divisions (Professional), 3 Infantry Divisions (Levee), 18 Cavalry Divisions (Levee)
Navy: 6 Carracks, 15 Cogs, 10 Transports, 135 Levied Boats
Army Quality: 7
Navy Quality: 8
Colonies/Territories: Carribean Isles, Ceylon, Iberian Arabia
Factions:
Castilian Aristocrats 2/5
Leonese Aristocrats 2/3
Navarre Peasantry 2/3
Peasantry 4/5
Prestige: 88
Claims: Iberian Columbia

Teutonic Kingdoms
Leader: Grand Master Winrich von Kniprode II
Government Type: Feudal Monastic Confederacy
Centralization: 30%
Stability: 3
Economic Power: 29/12
Manpower: 2998
Army: 18 Infantry Divisions (Professional)
Navy: 20 Cogs, 22 Transports
Army Quality: 8
Navy Quality: 6
Colonies/Territories:None
Factions:
Teutonic Nobility 2/5
German Peasantry 3/5
Lithuanian Peasantry 4/2
Polish Peasantry 5/2
Prussian Peasantry 4/2
Prestige: 5
Claims:

French Empire/badunoff
Leader: Alan VII, Emperor of France
Government Type: Aristocratic Imperial Monarchy
Centralization: 65%
Stability: 4
Economic Power: 26/18
Manpower: 1807
Army: 30 Infantry Divisions (Professional), 10 Infantry Divisions (Levee), 22 Cavalry Divisions (Levee)
Navy: 5 Cogs, 4 Transports
Army Quality: 7
Navy Quality: 4
Colonies/Territories: None
Factions
Britannic Nobility 2/5
Franco-Britannic Nobility 2/5
Burgundian Nobility 2/3
Basque Nobility 2/5
Peasantry 4/5
Prestige: 70
Claims:

Kingdom of Hungary
Leader: King Bela VI of Hungary, Lord of the Balkans by the Grace of God
Government Type: Feudal Monarchy
Centralization: 60%
Stability: 5
Economic Power: 28/28
Manpower: 1894
Army: 27 Infantry Divisions (Professional), 50 Infantry Divisions (Levee), 4 Cavalry Divisions (Professional), 16 Cavalry Divisions (Levee)
Navy: 5 Cogs, 5 Transports
Army Quality: 5
Navy Quality: 2
Colonies/Territories: None
Factions:
Hungarian Nobility 2/5
Non-Hungarian Nobility 3/3
Peasantry 4/2
Prestige: 25
Claims:

Kingdom of Sweden/ZeletDude
Leader: Olof II, King of Sweden by the Grace of the Norse
Government Type: Aristocratic Monarchical Union
Centralization: 70%
Stability: 3
Economic Power: 15/18
Manpower: 1640
Army: 16 Infantry Divisions (Professional), 10 Infantry Divisions (Levee), 1 Cavalry Division (Professional)
Navy: 8 Cogs
Army Quality: 5
Navy Quality: 2
Colonies/Territories: None
Factions:
Swedish Aristocrats 2/4
Peasantry 4/5
Finnish Peasants 3/2
Prestige: 25
Claims:

Kievan Rus
Leader: Erigord I of Kievan Rus, Khan of the Golden Horde
Government Type: Feudal Monarchy
Centralization: 40%
Stability: 3
Economic Power: 20/20
Manpower: 1460
Army: 10 Infantry Divisions (Professional), 51 Infantry Divisions (Levee), 10 Cavalry Divisions (Levee)
Navy: 12 Cogs, 10 Transports
Army Quality: 7
Navy Quality: 3
Colonies/Territories: None
Factions:
Aristocrats 2/5
Peasantry 4/4
Prestige: 16
Claims:

Swiss Confederacy
Leader: Delegates of the Cantons
Government Type: Aristocratic Confederation
Centralization: 20%
Stability: 4
Economic Power: 20/10
Manpower: 1100
Army: 5 Infantry Divisions (Professional), 15 Infantry Divisions (Levee)
Navy: Not Applicable
Army Quality: 5
Navy Quality: 0
Colonies/Territories: None
Factions:
Canton Aristocrats 2/4
Peasantry: 4/4
Prestige: 0
Claims:

New Mamluk Sultanate
Leader: Sultan Al-Ashraf Qansuh al-Ghawri of the Mamluks
Government Type: Military Junta
Centralization: 15%
Stability: 1
Economic Power: 10/10
Manpower: 1160
Army: 15 Infantry Divisions (Professional), 45 Infantry Divisions (Levee)
Navy: 230 Levied Boats
Army Quality: 2
Navy Quality: 0
Colonies/Territories: None
Factions
Military Generals 1/5
Mamluk Nobles 1/5
Peasantry 3/5
Prestige: 5
Claims:

Kingdom of Athens
Leader: General Itri Sothenis
Government Type: Military Junta
Centralization: 10%
Stability: 1
Economic Power: 10/10
Manpower: 1154
Army: 25 Infantry Divisions (Professional), 50 Infantry Divisions (Levee)
Navy: 3 Cogs, 300 Levied Boats
Army Quality: 2
Navy Quality: 2
Colonies/Territories: None
Factions
Military Generals 1/5
Military 4/5
Peasantry 5/4
Prestige: 5
Claims:

Kingdom of Delphi
Leader: General Ori Trekas
Government Type: Military Junta
Centralization: 10%
Stability: 3
Economic Power: 10/10
Manpower: 1460
Army: 40 Infantry Divisions (Professional), 60 Infantry Divisions (Levee)
Navy: 320 Levied Boats
Army Quality: 3
Navy Quality: 1
Colonies/Territories: None
Factions
Military Generals 1/5
Military 4/5
Peasantry 5/4
Prestige: 5
Claims:

Caliphate of Iraq/Eltain
Leader: Caliph Muhammad Ketala
Government Type: Monarchical Caliphate
Centralization: 35%
Stability: 2
Economic Power: 21/13
Manpower: 2470
Army: 20 Infantry Divisions (Professional), 15 Infantry Divisions (Levee), 15 Cavalry Divisions (Levee)
Navy: 10 Cogs, 15 Transports
Army Quality: 4
Navy Quality: 1
Colonies/Territories: None
Factions
Iraqi Nobles 1/5
Iraqi Peasantry 5/5
Prestige: 10
Claims:

Sultanate of Rum
Leader: Sultan Immid Sela
Government Type: Monarchical Sultanate
Centralization: 25%
Stability: 3
Economic Power: 10/10
Manpower: 2300
Army: 30 Infantry Divisions (Professional), 30 Infantry Divisions (Levee)
Navy: 10 Cogs, 15 Transports
Army Quality: 3
Navy Quality: 3
Colonies/Territories: None
Factions
Turkic Nobles 1/5
Turkic Peasantry 4/5
Prestige: 5
Claims:

Sultanate of Constantinople
Leader: Sultan Achmed Cydri
Government Type: Monarchical Sultanate
Centralization: 30%
Stability: 3
Economic Power: 10/12
Manpower: 2500
Army: 30 Infantry Divisions (Professional), 25 Infantry Divisions (Levee)
Navy: 5 Cogs, 10 Transports
Army Quality: 2
Navy Quality: 4
Colonies/Territories: None
Factions
Constantinopilian Nobles 1/5
Constantinopilian Peasantry 4/5
Prestige: 5
Claims: None

Sultanate of Qatar
Leader: Sultan Shadri Kedda
Government Type: Military Junta
Centralization: 35%
Stability: 2
Economic Power: 10/10
Manpower: 1500
Army: 2 Infantry Divisions (Professional), 3 Cavalry Divisions (Levee)
Navy: 2 Cogs, 4 Transports
Army Quality: 3
Navy Quality: 1
Colonies/Territories: None
Prestige: 5
Claims: None

Kingdom of Jerusalem
Leader: Michael I, King of Jerusalem
Government Type: Aristocratic Monarchy
Centralization: 20%
Stability: 3
Economic Power: 20/10
Manpower: 2300
Army: 7 Infantry Divisions (Professional), 21 Infantry Divisions (Levee)
Navy: 20 Cogs, 35 Transports
Colonies/Territories: None
Prestige: 10
Claims: None

Kingdom of Wales
Leader: Owen Glyndwyr II, King of Wales
Government Type: Aristocratic Revolutionary Monarchy
Centralization: 50%
Stability: 4
Economic Power: 15/10
Manpower: 3000
Army: 10 Infantry Divisions (Professional), 30 Infantry Divisions (Levee)
Navy: 5 Cogs, 100 Levied Boats
Army Quality: 3
Navy Quality: 3
Colonies/Territories: None
Prestige: 20
Claims: None
 
The Norse Kingdom: The rise of Harthacanute II to the throne of England saw the beginning of what historians will surely outline as a new era in English and Norse history. Ultimately, the beginning of Harthacanute II's reign would see the turmoil of the Great Northern War, although the English victory therein thanks to the Pact of Vienna would ensure that peace would reign for a time thereafter. Centrists throughout England and the greater Norse world rejoiced when Harthacanute II announced the creation of a greater Norse Kingdom, whose government would be centered entirely and for time immemorial in London. Although in times not so long ago this measure would have provoked the break-up of the semi-national alliance between London, Denmark, Norway and the remainder of the Norse states, England's status as one of the least-decentralized nations in Europe assured the success of the creation of the union. In July of 1496, Harthacanute II was crowned King of the Norse. Whether he and his son and those to come after them will continue to hold this title is uncertain, but as of yet, God smiles on the Norse.

Kingdom of Normandy: The tedium of political posturing in France was put to an end with the rise of Alan VII to the throne of Brittany, and the sudden beginning of what scholars of recent politics have marked the Wars of French Determinism. However, the defeat of the Kingdom of Burgundy-Savoy was not a victory for the Normans. The Bretons, who had amassed for themselves the lion's share of the spoils, began to question the utility of their alliance with the Normans, and ultimately the Breto-Norman Alliance which had stood as a bulwark against French domination of western Europe since the 11th century fell through. With the proclamation of the "French Empire" by Brittany, a second war of aggression was waged against the Normans by the Bretons and their German allies. For the moment it seems that such a conflict will interminably end with a Breto-German (or perhaps Franco-German) victory, and will see the return of the formerly-Holy Roman territories in Holland to the new Holy German government, which have been lost for so long in the first Franco-German war against Brittany and Normandy. Ironies of ironies, time marches on.

Teutonic Kingdoms: These realms were blessed by the Pope upon their creation, and treated as sovereign and separate of the Holy Roman Empire, much to the consternation thereof. This would result, perhaps unfortunately in the inevitable deterioration of relations between the new Teutonic lords and their Holy Roman relatives. The Teutonic victory over the Polish came then as a surprise, and only served to further the already-burning ire of the Holy Roman Emperor and his Electorates towards the Teutons. With the collapse of the Papacy during the Italian Wars of Unification, and the increasing unpopular stance of it thanks to its enforcement of the "Hungarian Doctrine", it seemed certain that should an Emperor with enough confidence in his own power would finally do in the Teutons. Such an Emperor would not come until the election of Maximillian, who following the Great Northern War, would finally execute the long-predicted invasion of the Teutonic Kingdoms. Whether the Teutons will be able to maintain their independence of the new Holy German Empire is uncertain...

United Kingdom of Burgundy-Savoy (Destroyed): The reign of the Burgundian King Michael I saw the dissolution of Burgundy-Savoy's reign over France following the abject defeat of Franco-Burgundian armies during the War of Breton Aggression (part of the Wars of French Determinism as termed by current scholars). Ultimately Burgundy-Savoy's defeat was forged in fire with the execution of the Burgundian King, along with most of his aristocracy. Now the Bretophone "French Empire" reigns over the territory.

French Empire: Formerly the Kingdom of Brittany, the perhaps a bit ironically-named French Empire arose from the Breto-Norman victory over the United Kingdom of Burgundy-Savoy during the War of Breto-Norman Aggression, which scholars have termed the first of the "Wars of French Determinism". Relations between Brittany and its long-time ally of Normandy soured after Normandy was denied any share of the conquests from Burgundy-Savoy. This was followed by an aggressive land-grab by the Normans, to which the Bretons responded with war. The ongoing war between the "French Empire" and Normandy will it seems determine the fate of the "French region" of Europe for many years to come.

United Kingdom of Italy: Though lacking the authority which was granted to it as the seat of the Papacy, Italy remains one of the most-commercially important places in Europe. The economic power wielded by the Italian King is considerable, and despite the lack of actual governmental authority he commands at home, he continues to be able to exercise a considerable influence on events in Europe. An alliance with the Iberian Empire may serve to enlarge this potentiality for influence, although the specter of civil war looms over the realm following unpopular decisions on the King's part in regards to the handling of commerce in greater Italy.

Holy German Empire: Maximillian I, Emperor of the Germans, Pontiff of Vienna, is rightly and justly praised. His unification of the Empire and centering of authority throughout has enabled a "golden age" of sorts for the German people. With an alliance with the Norse, and victory in the Great Northern War, the Holy German Empire stands poised to not only reclaim its territories in Holland, but to take what is rightfully the Emperor's from the Teutons. As well, the proclamation of the Emperor as the Pontiff may yet open doors for power of religion to be wielded by the German state, and yet more for Germany to hope to reunite the fractured Catholic world, thus far deprived of Papal authority following the dissolution thereof during the Italian Wars of Unification. Maximillian's Holy German Empire straddles between upstart nation and a power to be reckoned with throughout Europe. The future will tell which path it follows.

Kingdom of Hungary: Propped up by the Papal State following the Fall of Constantinople, Hungarian domination of the Balkans was one of the badly-advised final moves in the Papacy's failed game of chess, so to speak. Angering the Teutons, who backed down from crushing Hungary only on threat of excommunication which would leave the Kingdoms vulnerable to Holy Roman conquest. Hungarian conquest of the smaller Balkan states was backed by the Papacy in order to present a front against possible Turkic invasion of eastern Europe. Though plagued since its start by ephemeral revolts, civil disorder and famine, leadership in recent times has asserted itself to make the Hungarian "Balkan super-state" one of the most cohesive and organized rising orders of power in Europe. With the brewing civil war in the Ottoman Empire and the Teutons distracted by war with the Pact of Vienna, Hungary may stand to carve out an even larger slice of the pie in Eastern Europe...

Iberian Empire: Though the reign of Isabelle I, Queen of Castile and Leon, began with rockily with the Berber attempt to reclaim Al-Andalus, it has now settled onto an agreeable smooth path. The formation of an Italo-Iberian alliance in the War of Berber Aggression assured the ability for further centralization of Iberian governmental power, and the formation of the Iberian Empire with the ascendant Isabelle crowned as Empress. With the defeat of the Berbers, various warlords throughout Morocco pledged fealty to the Empress to spare their own lives. This addition of territory, as well as colonization near the Indian subcontinent, has made Iberia a powerful potential rival to England's Norse Kingdom. With colonial tensions brewing in the New World, this rivalry may yet manifest itself in war...

Kingdom of Sweden (Norse Dependency): A series of ill-informed and poorly-planned moves on the part of the Swedish government in the run-up to the Great Northern War ultimately resulted in the defeat of Sweden and its pledge of vassal status to the English. The Swedish public has been wasted, and has been more than welcoming to the peace that comes with the Norse conquering. Sweden now again straddles the line between rebellious stepchild and member of the Norse family, although the former still seems frighteningly-likely to Norse aristocrats...

Kievan Rus: The power of the Kievan Rus is waning. The prevailing weakness of the Golden Horde, as well as its nominal defeat in the Great Northern War and the attrition taken on during its war with the Ottomans, is shaping for collapse if decisive action is not taken. It may yet have an important role to play in the history of Europe, but until it can dust itself off and recover from its fall, it will remain a backwater.

Switzerland: Not very much concerned with the outside world prior to the Burgundian invasion of France and the Italian Wars of Unification, the Swiss took many measures to prevent becoming embroiled in the Italian conflict, and it came as a relief when the Italian king recognized their nation following that country's unification, at the same time ending any question for Burgundy-Savoy regarding a "French Switzerland". Times are changing in Switzerland, despite all this, and leadership must assert itself...

Berber Confederacy (Destroyed): The defeat of the military junta of the Berber Confederacy in the War of Berber Aggression opened the door for Iberian dominance in western Africa, and the beginning of an era of humiliation for the Berbers and for anti-Christian interests in that region of the world in general. The pledge of the Marinid Sultanate as a vassal to the new Iberian Empire notwithstanding, there is still a fair amount of pride for Islam and dislike of Christianity that festers beneath the surface of the currently-docile and submissive politics of the region. If the correct spark is given, it may yet support flame.

Ottoman Empire: Though the Sultanate of the Ottoman Empire may have shown promise, it has been greatly wasted. Taking otherwise-appropriate social reforms and concessions too far, as well as failing to support the Berber attempt to reclaim Iberia for Islam, the Sultan and his advisers have landed themselves in a very large hole. Certainly not least was the massive conscription of the peasantry to fight against the Hungarians and the Kievans. The famine caused by the need to feed such a massive army resulting in another sack of Constantinople, the starved and desperate army now roams the land, taking up mercenary work, and on the whole conspiring against its former masters. The Sultan is missing, his generals have turned against him, and it appears that the Empire may die in flames unless someone appears to unite the various factions.

Kingdom of Athens: Taking up arms against their Turkish masters, the Greeks of Athens broke free from "Ottoman enslavement" thanks to the monetary aid of the Hungarians and to the misfortune that has befallen the Ottoman Empire as a whole. Now the Athenian separatists look to aid from the only other Mediterranean powers, the Iberian Empire and the United Kingdom of Italy, to ensure their continued separation.

Kingdom of Delphi: Thanks to monetary and military aid provided by the Hungarians, the Greeks of Delphi broke free from the boot of the Ottomans and now seek to pledge themselves to the other powers of the region to ensure their continues survival as separate from the Ottomans...
 
Starting Map
Spoiler :
lulznesnorthernstyle.png

Update I
Spoiler :
lulznesupdate1.png

Update II
Spoiler :
lulznesupdate2.png

Update III
Spoiler :
lulznesupdate3.png

Update IV
Spoiler :
lulznesupdate4northerns.png

Update V
Spoiler :
updatevmap.png

Update VI
Spoiler :
update6maplonesiii.gif
 
Wars

The Great Northern War
Combatants
Pact of Vienna
The Kingdom of England and Dependencies (Norse Kingdom)
The Holy German Empire and Electorates
The Kingdom of Brittany and Dependencies (French Empire)
The Kingdom of Normandy

Kievo-Swedish Alliance
The Kievan Rus
The Kingdom of Sweden

Conclusion
Victors: Pact of Vienna
Duration: 1493-1495
Resolution: The Treaty of Copenhagen

The War of Berber Aggression
Combatants
Aggressor: Berber Confederacy (Defunct)

Defending Combatants: Kingdom of Castile-Leon (Iberian Empire), United Kingdom of Italy

Conclusion
Victors: Kingdom of Castile-Leon (Iberian Empire), United Kingdom of Italy
Duration: 1493-1495
Resolution: The Ibero-Italian Treaty of Territorial Cooperation

The War of French Determinism
Aggressors: Kingdom of Brittany (French Empire), Holy German Empire

Defending Combatants: Kingdom of Normandy

Conclusion
N/A, ongoing


The War of Breto-Norman Aggression
Combatants
Breto-Norman Alliance (Defunct)
Kingdom of Brittany and Dependencies (French Empire)
Kingdom of Normandy

Defending Combatant: United Kingdom of Burgundy-Savoy

Conclusion
Victors: Breto-Norman Alliance
Duration: 1493-1495
Resolution: Dissolution of the Breto-Norman Alliance

The Great Balkan War
Combatants
The Ottoman Empire (non-existent)
The Kievan Rus
The Kingdom of Hungary
The Teutonic Kingdoms

Conclusion
Ongoing Armistice

The Wars of Ottoman Insurrection
Combatants
The Ottoman Empire (Loyalists)
The New Mamluk Sultanate, Kingdom of Athens, Kingdom of Delphi and Other Rebels

Conclusion
Splintering of the Ottoman Empire (1497)

The War of Ibero-Italian Aggression
Combatants
Aggressors: Empire of Greater Iberia, United Kingdom of Italy, Kingdom of Hungary, Kingdom of Athens, Kingdom of Delphi

Defending Combatants: Pact of Vienna

Conclusion
N/A, ongoing


Alliances
Pact of Vienna
The Norse Kingdom,
-Kingdom of Denmark
-Kingdom of Norway
-Noble-States of Ireland
-Noble-States of Scotland
The Holy German Empire,
-Holy German States
-Church of the Pontiff of Vienna
The French Empire,
-State of Navarre
-Recognized Franco-Burgundian Fiefs


Anglo-Germanic Alliance
Norse Kingdom
-Kingdom of Denmark
-Kingdom of Norway
-Irish Noble-States
-Scottish Noble-States

Holy German Empire
-Holy German States
-Church of the Pontiff of Vienna
 
Reserve for excellence
 
You may now post. Updates shall be weekly. Orders are due December 8th.
 
Doge of Genoa, King of the Italian Union, Divine Ruler of the Center of the World here
 
A message from the King of England, Denmark, Norway, and Lord-Protector of the Noble States of Ireland and Scotland, states that he is ready.
 
As a note, national goals exist for two reasons. Firstly, they are to give you an idea of what needs to be accomplished for the betterment of your nation, and secondly to give you goals to achieve to gain VP. You don't have to follow the national goals you receive at the start, however. Going in a different direction will result in a new set of national goals, et cetera.
 
Sultan Mehmed II, Ruler of the Lands of Turkey, Iraq, Judea and Egypt, and the Empire of the Ottomans has arrived.
 
Back
Top Bottom